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Fallout 3 - Vault-Tec Bobbleheads part 1 - game guide, walkthrough, secrets, game tips & strategies

Fallout 3 Game Guide
Vault-Tec Bobbleheads part 1
by Jacek "Stranger" Halas (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
Download this game guide for free in PDF File format.
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Vault-Tec Bobbleheads part 1  (67/83)

Vault-Tec Bobbleheads

Figurine – Melee weapons: Virulent underchambers [Dunwich building]

Effects: Melee weapons skill raised by 10 points.

Additional info: Acquiring this figure isn’t going to be simple. Dunwich building is occupied by feral ghouls, also the strongest glowing kind. Your objective will be to get to Dunwich building – Virulent underchambers section. In order to do to that you must travel through Dunwich building – Abandoned ruins of Dunwich.

 

 

Figurine – Big guns: CQ quarters [Fort Constantine]

Effects: Big guns skill raised by 10 points.

Additional info: You won’t have to enter the main area of the fort. The figurine can be found inside a small building guarded by a few robots.

 

 

Figurine – Energy weapons: Raven Rock – level 2 [Raven Rock]

Effects: Energy weapons skill raised by 10 points.

Additional info: I would strongly recommend that you take this figurine before leaving Raven Rock, especially if you plan on blowing up this base.

 

 

Figurine – Small guns: National Guard armory [National Guard depot]

Effects: Small guns skill raised by 10 points.

Additional info: Getting your hands on this figurine is going to be extremely difficult, because the depot is being guarded by powerful robots. You must find a switch in order to gain access to the armory.

 

 

Figurine – Charisma: Cloning lab [Vault 108]

Effects: Charisma raised by 1 point.

Additional info: Vault 108 is swarming with cloned citizens and they’re going to be hostile towards you by default. Eliminate them on your way to your destination. You must first get to Vault 108 – entrance in order to be able to proceed to Vault 108 – cloning lab.

 

 

Figurine – Barter: Bazaar [Evergreen Mills]

Effects: Barter skill raised by 10 points.

Additional info: Your first objective is to locate a large factory. Enter the building and find a door leading to Evergreen Mills – Bazaar. You should also know that this entire area is swarming with enemy troops (slavers).

 

 

Figurine – Intelligence: Science lab [Rivet City]

Effects: Intelligence raised by 1 point.

Additional info: This figurine can be found in the exact same room where Li and Zimmer are located.

 

 

Vault-Tec Bobbleheads part 1  (67/83)
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Introduction
Fallout 3
Main quests
Main quests 1: Baby steps
Main quests 2: Growing up fast
Main quests 3: Future imperfect
Main quests 4: Escape!
Main quests 5: Following in his footsteps
Main quests 6: Radio Galaxy News
Main quests 7: Scientific Pursuits
Main quests 8: Tranquility Lane
Main quests 9: The waters of life
Main quests 10: Picking up the trail
Main quests 11: Finding the garden of eden
Main quests 12: The American Dream
Main quests 13: Take it back!
Main quests 13: Take it back! - Endings
Side quests
Megaton: The power of the atom
Megaton: The wasteland survival guide (first chapter)
Megaton: The wasteland survival guide (second chapter)
Megaton: The wasteland survival guide (third chapter)
Megaton: Blood ties
Grayditch: Those!
Rivet City: The replicated man
Rivet City: Stealing independence
Capitol Wasteland: Head of state
Museum of History: Reilly’s Rangers
Musem of History: You gotta shoot ‘em in the head
Canterbury Commons: The superhuman gambit
Paradise Falls: Strictly business
Big Town: Big trouble in Big Town
Tenpenny Tower: Tenpenny Tower
Vault 101: Trouble on the homefront
Little Lamplight: Rescue from paradise
Agatha’s house: Agatha’s song
Girdershade: The Nuka-Cola Challenge
Oasis: Oasis
Capitol Wasteland
Maps of the world
Main maps
sector 1, sector 2
sector 3, sector 4
sector 5, sector 6
sector 7, sector 8
sector 9, sector 10
Alphabetical list of primary locations
Other
Detailed maps
Big Town
The Underworld
Megaton
Rivet City
Tenpenny Tower
Main locations
Andale, The National Archives, Arefu
Capitol building, Canterbury Commons, Hallowed Moors cemetery
Citadel, Big Town, Evergreen Mills
Nuka-Cola plant, RobCo facility, Falls Church metro
Fort Bannister, Fort Constantine, Fort Independence
Girdershade, Grayditch, Hubris Comics
Dickerson Tabernacle Chapel, Vault 101 (return), Vault 106, Krypta 108
Little Lamplight, Megaton, Meresti trainyard
Museum of history, Wilhelm’s wharf, Paradise Falls
Reilly’s rangers compound, Raven Rock, The Republic of Dave
Rivet City
Rockbreaker’s Last Gas, Deathclaw sanctuary, National Guard depot
Springvale, Marigold station, Jury Street metro station
Northwest Seneca station, Temple of the Union, Takoma Park – factory district
Tenpenny Tower, Greener Pastures disposal site, Wheaton armory
Scrapyard, Other – Capitol Wasteland
Other
Enemies
Threats
Bonuses
Vault-Tec Bobbleheads part 2
Vault-Tec Bobbleheads part 3
List of achievements
Hints
Character creation and development
Basic
Perks part 1
Perks part 2
Perks part 3
Perks part 4
Perks part 5
Hidden perks
Combat
Basics
Useful hints
Equipment
Hints
Storing equipment and doing repairs
Unique weapon schematics
Other
Dirty deeds
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