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Fallout 3 - Scrapyard, Other – Capitol Wasteland - game guide, walkthrough, secrets, game tips & strategies

Fallout 3 Game Guide
Scrapyard, Other – Capitol Wasteland
by Jacek "Stranger" Halas (guides.gamepressure.com)
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Scrapyard, Other – Capitol Wasteland  (64/83)

Scrapyard, Other – Capitol Wasteland

AREAS OF INTEREST

- Littlehorn can be found inside a small hut, located in the Scrapyard. If you chose Contract killer perk you will be allowed to enter the building and talk to him. Littlehorn can pay you five bottle caps for each ear of a good person you deliver to him.

 

TEAM

- During your exploration of the northern section of the Scrapyard you’ll probably hear gunshots. Inspect that area and you’ll witness a battle taking place between a dog and a group of raiders. The animal is our favorite Dogmeat (screen) and it’ll be able to join your team. During the “conversation” with the dog be very friendly towards the animal by choosing the first answer from the top. You should know that Dogmeat is added as an additional ally, so you won’t have to leave your current companion behind.

 

 

Other – Capitol Wasteland

MERCENARY / LAWBRINGER ATTACKS

If you’re not playing as a neutral character, you must acknowledge the fact that you’ll be attacked by other wastelanders from time to time. If you’re a good character you’ll be dealing with Talon company mercenaries and if you’re a bad person you must be ready to kill the lawbringers sent to kill you. These fights are usually difficult and you should avoid them if possible, especially if you’re standing in a bad spot when the battle has started.

 

FLYING MACHINES – VERTIBIRDS

You won’t encounter any vertibirds at the beginning of the game. The situation will change when you finish The waters of life quest. From now on you’ll be dealing with the flying machines right until the end, unless you destroy Raven Rock while trying to fullfill American dream quest. Vertibirds usually appear near Enclave outposts, however you may also be attacked by one of the flying machines if you decide to destroy a flying eye created by the Enclave or if you dispose of a large group of Enclave soldiers. I would recommend staying away from the areas where the vertibirds are landing, however you may also use your most powerful weapons to destroy them (screen).

 

 

TRADE ROUTES

During your conversation with Uncle Roe from Canterburry Commons you’ll find out about the existence of wandering traders here in Capitol Wasteland. If your barter speech is high enough, you will be allowed to make Roe a bussiness proposal. You can suggest that all the merchants should increase their specializations and that they should expand thir businesses by hiring better protection and using more brahmins.

Roe will now give you three documents – a contract, a map of the caravan route and the names of all the traders. You can now return to him each time you’ve gathered enough money to spend on the trader of your choosing. Here’s the list of traders and their specializations: Harith – guns, Crow – armors, Doc Hoff – medical supplies and food, Crazy Wolfgang – scrap and other items. If you decide to invest into traders, their stock will grow overtime. You will also unlock access to mininukes, as well as three unique weapon schematics.

As for the route of all the caravans, here it is: Canterburry Commons, Temple of the Union (it must be safe in the area for the merchant to appear), Agatha’s house, Paradise Falls (it must be safe in the area for the merchant to appear), Arefu, Evergreen Mills (it must be safe in the area for the merchant to appear), Megaton, Rivet City.

You can kill each of the wandering traders if you want to. In that case you’ll gain possession of a lot of goods – you can collect items from the caravan and you can take the key to the main stash. It’s located in Canterburry Commons, so you’ll have to travel there to get to the best stuff.

 

Scrapyard, Other – Capitol Wasteland  (64/83)
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Introduction
Fallout 3
Main quests
Main quests 1: Baby steps
Main quests 2: Growing up fast
Main quests 3: Future imperfect
Main quests 4: Escape!
Main quests 5: Following in his footsteps
Main quests 6: Radio Galaxy News
Main quests 7: Scientific Pursuits
Main quests 8: Tranquility Lane
Main quests 9: The waters of life
Main quests 10: Picking up the trail
Main quests 11: Finding the garden of eden
Main quests 12: The American Dream
Main quests 13: Take it back!
Main quests 13: Take it back! - Endings
Side quests
Megaton: The power of the atom
Megaton: The wasteland survival guide (first chapter)
Megaton: The wasteland survival guide (second chapter)
Megaton: The wasteland survival guide (third chapter)
Megaton: Blood ties
Grayditch: Those!
Rivet City: The replicated man
Rivet City: Stealing independence
Capitol Wasteland: Head of state
Museum of History: Reilly’s Rangers
Musem of History: You gotta shoot ‘em in the head
Canterbury Commons: The superhuman gambit
Paradise Falls: Strictly business
Big Town: Big trouble in Big Town
Tenpenny Tower: Tenpenny Tower
Vault 101: Trouble on the homefront
Little Lamplight: Rescue from paradise
Agatha’s house: Agatha’s song
Girdershade: The Nuka-Cola Challenge
Oasis: Oasis
Capitol Wasteland
Maps of the world
Main maps
sector 1, sector 2
sector 3, sector 4
sector 5, sector 6
sector 7, sector 8
sector 9, sector 10
Alphabetical list of primary locations
Other
Detailed maps
Big Town
The Underworld
Megaton
Rivet City
Tenpenny Tower
Main locations
Andale, The National Archives, Arefu
Capitol building, Canterbury Commons, Hallowed Moors cemetery
Citadel, Big Town, Evergreen Mills
Nuka-Cola plant, RobCo facility, Falls Church metro
Fort Bannister, Fort Constantine, Fort Independence
Girdershade, Grayditch, Hubris Comics
Dickerson Tabernacle Chapel, Vault 101 (return), Vault 106, Krypta 108
Little Lamplight, Megaton, Meresti trainyard
Museum of history, Wilhelm’s wharf, Paradise Falls
Reilly’s rangers compound, Raven Rock, The Republic of Dave
Rivet City
Rockbreaker’s Last Gas, Deathclaw sanctuary, National Guard depot
Springvale, Marigold station, Jury Street metro station
Northwest Seneca station, Temple of the Union, Takoma Park – factory district
Tenpenny Tower, Greener Pastures disposal site, Wheaton armory
Other
Enemies
Threats
Bonuses
Vault-Tec Bobbleheads part 1
Vault-Tec Bobbleheads part 2
Vault-Tec Bobbleheads part 3
List of achievements
Hints
Character creation and development
Basic
Perks part 1
Perks part 2
Perks part 3
Perks part 4
Perks part 5
Hidden perks
Combat
Basics
Useful hints
Equipment
Hints
Storing equipment and doing repairs
Unique weapon schematics
Other
Dirty deeds
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