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Fallout 3 - Tenpenny Tower, Greener Pastures disposal site, Wheaton armory - game guide, walkthrough, secrets, game tips & strategies

Fallout 3 Game Guide
Tenpenny Tower, Greener Pastures disposal site, Wheaton armory
by Jacek "Stranger" Halas (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
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Tenpenny Tower, Greener Pastures disposal site, Wheaton armory  (63/83)

Tenpenny Tower, Greener Pastures disposal site, Wheaton armory

AREAS OF INTEREST

- Michael Masters and Besse Lynn can appear as traders if you managed to negotiate a deal to let the ghouls inside Tenpenny Tower. These two will replace Lydia Montenegro and Anthony Ling.

- If you hack into a security terminal in the Federalist Lounge you may lower prices for all the drinks offered to you by Shakes. The differences will be substantial, so you shouldn’t ignore this possibility.

 

SHOPPING

- Chief Gustavo (Tenpenny Tower) – selling items

- Margaret Primrose (Tenpenny Tower – lobby) – selling food

- Lydia Montenegro (Tenpenny Tower – lobby) – running a boutique and decorating your apartment in Tenpenny Tower

- Shakes (Tenpenny Tower – lobby) – selling drinks

- Anthony Ling (Tenpenny Tower – lobby) – selling clothes

- Michael Masters (Tenpenny Tower – lobby) – running a boutique, decorating your apartment in Tenpenny Tower and selling guns

- Besse Lynn (Tenpenny Tower – lobby) – selling clothes

 

OTHER SERVICES

- Doctor Banfield (Tenpenny Tower - lobby) – healing, lowering radiation, selling medical supplies

 

Greener Pastures disposal site

AREAS OF INTEREST

- Proceed to the west of the disposal site. Check my screen for an exact location. Inspect the area around the rocks and you’ll come across a... flying saucer! Make sure that you have Rad-X and RadAway in your possession, because you’ll be dealing with small radiation (1-2 rads per second). Look around and find a body of an alien being. Ignore the body and collect an alien blaster. It’s a very powerful weapon, but it’s difficult to find ammunition for it. Make sure that you’ve collected all the power cells before leaving the area.

 

 

Wheaton armory

AREAS OF INTEREST

- The armory is being controlled by the raiders and getting rid of them isn’t going to be easy, because there are large numbers of them. If you’ve already been to the Citadel, you can meet brotherhood outcasts and they’ll probably help in you in getting rid of the bandits. You won’t find any unique weaponry inside the armory, however there are a lot of supplies for you to collect. I’m talking about miniguns, sniper rifles, plasma grenades, rocket launchers and other useful toys.

- A small ranch is located to the north of Wheaton armory and it’s the main outpost for the lawbringers. This organization is being led by Sonora Cruz. You can think of them as a positive version of Littlehorn’s fraction. Check my screen if you’re having some difficulties finding the ranch. In order to receive an audience with Sonora you must first acquire Lawbringer perk. Enter the farm and listen to Sonora’s proposal. She can pay you five bottle caps for every finger of a bad person you bring her.

 

 

Tenpenny Tower, Greener Pastures disposal site, Wheaton armory  (63/83)
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Introduction
Fallout 3
Main quests
Main quests 1: Baby steps
Main quests 2: Growing up fast
Main quests 3: Future imperfect
Main quests 4: Escape!
Main quests 5: Following in his footsteps
Main quests 6: Radio Galaxy News
Main quests 7: Scientific Pursuits
Main quests 8: Tranquility Lane
Main quests 9: The waters of life
Main quests 10: Picking up the trail
Main quests 11: Finding the garden of eden
Main quests 12: The American Dream
Main quests 13: Take it back!
Main quests 13: Take it back! - Endings
Side quests
Megaton: The power of the atom
Megaton: The wasteland survival guide (first chapter)
Megaton: The wasteland survival guide (second chapter)
Megaton: The wasteland survival guide (third chapter)
Megaton: Blood ties
Grayditch: Those!
Rivet City: The replicated man
Rivet City: Stealing independence
Capitol Wasteland: Head of state
Museum of History: Reilly’s Rangers
Musem of History: You gotta shoot ‘em in the head
Canterbury Commons: The superhuman gambit
Paradise Falls: Strictly business
Big Town: Big trouble in Big Town
Tenpenny Tower: Tenpenny Tower
Vault 101: Trouble on the homefront
Little Lamplight: Rescue from paradise
Agatha’s house: Agatha’s song
Girdershade: The Nuka-Cola Challenge
Oasis: Oasis
Capitol Wasteland
Maps of the world
Main maps
sector 1, sector 2
sector 3, sector 4
sector 5, sector 6
sector 7, sector 8
sector 9, sector 10
Alphabetical list of primary locations
Other
Detailed maps
Big Town
The Underworld
Megaton
Rivet City
Tenpenny Tower
Main locations
Andale, The National Archives, Arefu
Capitol building, Canterbury Commons, Hallowed Moors cemetery
Citadel, Big Town, Evergreen Mills
Nuka-Cola plant, RobCo facility, Falls Church metro
Fort Bannister, Fort Constantine, Fort Independence
Girdershade, Grayditch, Hubris Comics
Dickerson Tabernacle Chapel, Vault 101 (return), Vault 106, Krypta 108
Little Lamplight, Megaton, Meresti trainyard
Museum of history, Wilhelm’s wharf, Paradise Falls
Reilly’s rangers compound, Raven Rock, The Republic of Dave
Rivet City
Rockbreaker’s Last Gas, Deathclaw sanctuary, National Guard depot
Springvale, Marigold station, Jury Street metro station
Northwest Seneca station, Temple of the Union, Takoma Park – factory district
Scrapyard, Other – Capitol Wasteland
Other
Enemies
Threats
Bonuses
Vault-Tec Bobbleheads part 1
Vault-Tec Bobbleheads part 2
Vault-Tec Bobbleheads part 3
List of achievements
Hints
Character creation and development
Basic
Perks part 1
Perks part 2
Perks part 3
Perks part 4
Perks part 5
Hidden perks
Combat
Basics
Useful hints
Equipment
Hints
Storing equipment and doing repairs
Unique weapon schematics
Other
Dirty deeds
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