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Fallout 3 - Springvale, Marigold station, Jury Street metro station - game guide, walkthrough, secrets, game tips & strategies

Fallout 3 Game Guide
Springvale, Marigold station, Jury Street metro station
by Jacek "Stranger" Halas (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
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Springvale, Marigold station, Jury Street metro station  (61/83)

Springvale

AREAS OF INTEREST

- You may have to resolve the situation with Silver if everything else fails while trying to acquire the necessary information from Moriarty. First of all, you must travel to Springvale. Locate a Small ranch. Enter the building and talk to Silver in order to find out about her debt. You can agree to pay the money for her or you can convince her to hand over all of her money – 400 bottle caps. Alternatively you could kill her, but obviously this would lower your karma.

 

Marigold station

AREAS OF INTEREST

- Explore the eastern side of the tunnels and you’ll come across a security terminal (1 on the map). You can use your hacking skills to get inside or you can find a key found in the western section of the map (2 on the map). Either way, head inside. Locate a small safe and take the naughty nightwear. :-) You can also pick up a ripper – it’s a very useful melee weapon. Try leaving this room and you’re going to be stopped by the owner of the lingerie you’ve just stolen. Kill him or convince him (win a speech challenge) to let you keep your finding.

 

 

Jury Street metro station

AREAS OF INTEREST

- Once you’ve reached Jury Street metro station proceed west and get to an area shown on my map (screen). You will have to defeat a couple of supermutants, however you may receive assistance from Brotherhood of Steel soldiers. After you killed all the creatures wait for a superbehemoth to arrive in this area. Use the fatman or other powerful weapons to kill the beast. It’s also good to have a companion at your side, because he or she may distract the creature. Don’t forget to examine the body of the behemoth, because you’ll be rewarded with random items.

 

 

- You should also consider exploring the subway tunnels, because interesting experiments take place down there. Use the stairs to get to the tunnels and confirm that you want to travel to Jury Street station. You will encounter a lot of raiders inside. Keep pushing south and be on a look out for a door on the eastern wall. Approach the door and confirm that you want to go to Jury Street – tunnels. Once you’ve arrived at your new destintion, proceed to the nearest room which is going to be a small laboratory. Locate and kill Ryan Brigg and inspect his body in order to acquire a key to his safe. You can also hack into a nearby computer terminal if you want to find out more about the experiments. Thr most important object here is a wonder meat maker (screen). You can use this device to manufacture molerat wonder meat. The meat can then be used to fight off the radiation and to heal your character. In order to begin the manufacturing process you must have two items in your possession – a wonderglue and mole rat meat.

 

 

Springvale, Marigold station, Jury Street metro station  (61/83)
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Introduction
Fallout 3
Main quests
Main quests 1: Baby steps
Main quests 2: Growing up fast
Main quests 3: Future imperfect
Main quests 4: Escape!
Main quests 5: Following in his footsteps
Main quests 6: Radio Galaxy News
Main quests 7: Scientific Pursuits
Main quests 8: Tranquility Lane
Main quests 9: The waters of life
Main quests 10: Picking up the trail
Main quests 11: Finding the garden of eden
Main quests 12: The American Dream
Main quests 13: Take it back!
Main quests 13: Take it back! - Endings
Side quests
Megaton: The power of the atom
Megaton: The wasteland survival guide (first chapter)
Megaton: The wasteland survival guide (second chapter)
Megaton: The wasteland survival guide (third chapter)
Megaton: Blood ties
Grayditch: Those!
Rivet City: The replicated man
Rivet City: Stealing independence
Capitol Wasteland: Head of state
Museum of History: Reilly’s Rangers
Musem of History: You gotta shoot ‘em in the head
Canterbury Commons: The superhuman gambit
Paradise Falls: Strictly business
Big Town: Big trouble in Big Town
Tenpenny Tower: Tenpenny Tower
Vault 101: Trouble on the homefront
Little Lamplight: Rescue from paradise
Agatha’s house: Agatha’s song
Girdershade: The Nuka-Cola Challenge
Oasis: Oasis
Capitol Wasteland
Maps of the world
Main maps
sector 1, sector 2
sector 3, sector 4
sector 5, sector 6
sector 7, sector 8
sector 9, sector 10
Alphabetical list of primary locations
Other
Detailed maps
Big Town
The Underworld
Megaton
Rivet City
Tenpenny Tower
Main locations
Andale, The National Archives, Arefu
Capitol building, Canterbury Commons, Hallowed Moors cemetery
Citadel, Big Town, Evergreen Mills
Nuka-Cola plant, RobCo facility, Falls Church metro
Fort Bannister, Fort Constantine, Fort Independence
Girdershade, Grayditch, Hubris Comics
Dickerson Tabernacle Chapel, Vault 101 (return), Vault 106, Krypta 108
Little Lamplight, Megaton, Meresti trainyard
Museum of history, Wilhelm’s wharf, Paradise Falls
Reilly’s rangers compound, Raven Rock, The Republic of Dave
Rivet City
Rockbreaker’s Last Gas, Deathclaw sanctuary, National Guard depot
Northwest Seneca station, Temple of the Union, Takoma Park – factory district
Tenpenny Tower, Greener Pastures disposal site, Wheaton armory
Scrapyard, Other – Capitol Wasteland
Other
Enemies
Threats
Bonuses
Vault-Tec Bobbleheads part 1
Vault-Tec Bobbleheads part 2
Vault-Tec Bobbleheads part 3
List of achievements
Hints
Character creation and development
Basic
Perks part 1
Perks part 2
Perks part 3
Perks part 4
Perks part 5
Hidden perks
Combat
Basics
Useful hints
Equipment
Hints
Storing equipment and doing repairs
Unique weapon schematics
Other
Dirty deeds
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