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Fallout 3 - Citadel, Big Town, Evergreen Mills - game guide, walkthrough, secrets, game tips & strategies

Fallout 3 Game Guide
Citadel, Big Town, Evergreen Mills
by Jacek "Stranger" Halas (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
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Citadel, Big Town, Evergreen Mills  (51/83)

Citadel

AREAS OF INTEREST

- I’d strongly recommend that you talk to Elder Lyons during your first stay in the Citadel. Ask him to allow you to participate in a training. Lyons will send you to talk to Gunny who can be found in the courtyard. Talk to Gunny and you’ll receive a Power armor training perk. From now on you may use power armors used by Brotherhood of Steel, Enclave and other fractions.

- Find Durga in the armory (science laboratory). You’ll find out that you won’t be allowed to trade with Brotherhood of Steel unless you’ve received clearance from Elder Lyons. Talk to the old man and ask him to grant you access to the supplies.

- Scribe Rotchild can tell you something about a large robot called Liberty Prime which is being built by the brotherhood. You can also read data from a nearby terminal. You won’t have to repair the robot and you should also know that it’ll be used at the end of the game.

- Scribe Jameson will make you a proposal, concerning finding items connected to the brotherhood. You will be given a chance to collect holotags and holotapes tied to Broherhood soldiers. For each finding you’ll receive bottle caps or useful supplies.

- If you go to Citadel – B ring you should be able to come across a malfunctioning robot, called Sawbones. If you allow the machine to diagnoze your body you will receive massive injuries by mistake. You can resolve this problem by sharing your knowledge in science. If you succeed, not only you’ll teach Sawbones to operate patients properly, but you’ll also be given a free healing.

- Try talking to Knight Captain Gallows. He won’t answer and you should also avoid saying anything. Choose not to say a word a few times and he’ll end your “conversation” by informing you that apparently you understand each other. You may now talk to one of other paladins and you’ll be informed that there’s a bet on finding out his real name. Go back to Gallows and try to extract that information from him. He should tell you that his name is Irving, as long as you’re persuasive enough. Go back to paladin Glade with this information and he’ll reward you with 1000 bottle caps.

 

TEAM

- Cross – You should encounter Star Paladin Cross during your first visit to the Citadel. Cross will make a proposal to travel as a team, but only if you’re playing as a good character. Otherwise she’ll refuse to cooperate. I would recommend accepting her offer.

 

SHOPPING

- Scribe Peabody (Cytadela) – repairing items

- Scribe Rotchild (Cytadela) – repairing items

- Scribe Bowditch (Cytadela) – repairing items

- Knight Captain Durga (Cytadela – laboratorium) – selling and repairing items

 

OTHER SERVICES

- Sawbones (Cytadela – okrêg B) – healing (only if you repair him)

 

Big Town

AREAS OF INTEREST

- In order to receive healing from Red you must first save her, because she’s been kidnapped by the supermutants. Read the description for Big trouble in Big Town side quest on how to do it. Talk to Pappy once you’ve completed this mission and he’ll offer you better prices for his goods and services (repairing items).

- Make sure that you visit Red’s clinic in Big Town. Look around the clinic and you’ll notice a dying boy (Timebomb) on the table. You can end his suffering, but a better solution is to try and heal him. Obviously your medicine skill must be high in order for the operation on Timebomb to end with a success. The boy will thank you for helping him, but Red’s reward is something you should be looking forward to. She will heal your injuries for free (!!) from now. Sadly this doesn’t apply to fighting off the radiation.

- Once you’ve officially completed Big trouble in Big Town quest you can ignore helping the villagers in dealing with a supermutant counterattack. If you return here later on during the course of the game they’ll probably be dead and you may also encounter a man stealing away their collectibles.

 

SHOPPING

- Pappy (Big Town) – selling and repairing items

 

OTHER SERVICES

- Czerwona (Big Town) – healing, lowering radiation, selling medical supplies

 

Evergreen Mills

AREAS OF INTEREST

- Inspect the central area of Evergreen Mills and you’ll notice a large pen. You’ll also find out that a huge supermutant behemoth is being held inside the pen. I would recommend that you free the beast, because it’ll kill a lot of slavers for you. Obviously you can also open the pen to kill the behemoth. Use a minigun, a rocket launcher or a fatman (preferred choice) to eliminate it. Just make sure that it doesn’t get too close and you should be fine.

- If you decide to go to Evergreen Mills – Bazaar you’ll meet a friendly trader who goes by the name of Smiling Jack. Obviously you can trade with him, but I would recommend killing him, especially since you won’t lose any karma over it. Instead you’ll gain possession of his items (including the ones in his locker).

- Slaves are being held outside the factory and you can spend some time trying to free them. In order to do that you must gain possession of a key to slaver pens in Evergreen Mills. Don’t forget to open both cages. Freeing the slaves will increase your karma.

 

SHOPPING

- Smiling Jack (Evergreen Mills – Bazaar) – selling and repairing items

 

Citadel, Big Town, Evergreen Mills  (51/83)
comments and responses

Introduction
Fallout 3
Main quests
Main quests 1: Baby steps
Main quests 2: Growing up fast
Main quests 3: Future imperfect
Main quests 4: Escape!
Main quests 5: Following in his footsteps
Main quests 6: Radio Galaxy News
Main quests 7: Scientific Pursuits
Main quests 8: Tranquility Lane
Main quests 9: The waters of life
Main quests 10: Picking up the trail
Main quests 11: Finding the garden of eden
Main quests 12: The American Dream
Main quests 13: Take it back!
Main quests 13: Take it back! - Endings
Side quests
Megaton: The power of the atom
Megaton: The wasteland survival guide (first chapter)
Megaton: The wasteland survival guide (second chapter)
Megaton: The wasteland survival guide (third chapter)
Megaton: Blood ties
Grayditch: Those!
Rivet City: The replicated man
Rivet City: Stealing independence
Capitol Wasteland: Head of state
Museum of History: Reilly’s Rangers
Musem of History: You gotta shoot ‘em in the head
Canterbury Commons: The superhuman gambit
Paradise Falls: Strictly business
Big Town: Big trouble in Big Town
Tenpenny Tower: Tenpenny Tower
Vault 101: Trouble on the homefront
Little Lamplight: Rescue from paradise
Agatha’s house: Agatha’s song
Girdershade: The Nuka-Cola Challenge
Oasis: Oasis
Capitol Wasteland
Maps of the world
Main maps
sector 1, sector 2
sector 3, sector 4
sector 5, sector 6
sector 7, sector 8
sector 9, sector 10
Alphabetical list of primary locations
Other
Detailed maps
Big Town
The Underworld
Megaton
Rivet City
Tenpenny Tower
Main locations
Andale, The National Archives, Arefu
Capitol building, Canterbury Commons, Hallowed Moors cemetery
Nuka-Cola plant, RobCo facility, Falls Church metro
Fort Bannister, Fort Constantine, Fort Independence
Girdershade, Grayditch, Hubris Comics
Dickerson Tabernacle Chapel, Vault 101 (return), Vault 106, Krypta 108
Little Lamplight, Megaton, Meresti trainyard
Museum of history, Wilhelm’s wharf, Paradise Falls
Reilly’s rangers compound, Raven Rock, The Republic of Dave
Rivet City
Rockbreaker’s Last Gas, Deathclaw sanctuary, National Guard depot
Springvale, Marigold station, Jury Street metro station
Northwest Seneca station, Temple of the Union, Takoma Park – factory district
Tenpenny Tower, Greener Pastures disposal site, Wheaton armory
Scrapyard, Other – Capitol Wasteland
Other
Enemies
Threats
Bonuses
Vault-Tec Bobbleheads part 1
Vault-Tec Bobbleheads part 2
Vault-Tec Bobbleheads part 3
List of achievements
Hints
Character creation and development
Basic
Perks part 1
Perks part 2
Perks part 3
Perks part 4
Perks part 5
Hidden perks
Combat
Basics
Useful hints
Equipment
Hints
Storing equipment and doing repairs
Unique weapon schematics
Other
Dirty deeds
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