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Fallout 3 - Capitol building, Canterbury Commons, Hallowed Moors cemetery - game guide, walkthrough, secrets, game tips & strategies

Fallout 3 Game Guide
Capitol building, Canterbury Commons, Hallowed Moors cemetery
by Jacek "Stranger" Halas (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
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Capitol building, Canterbury Commons, Hallowed Moors cemetery  (50/83)

Capitol building

AREAS OF INTEREST

- I’m sure you’ll have lots of problems trying to get to the Capitol building. You’ll probably have to go through a large battlefield populated by the strongest variations of supermutants. I wouldn’t recommend going there unless you’re wearing a good armor and using most powerful weapons. You should also have an ally at your side. The area around Capitol building is defended by supermutants, Enclave units and even Talon mercenaries. There are two main entrances to the building, however I would recommend gaining access to the western wing. There are even more enemy units waiting for you inside. Keep pushing forward until you’ve reached a rotunda. Notice a large behemoth (screen). In order to slay this beast you should use a fatman. Fire at least two mini-nukes at the target. If you don’t have a fatman, inspect the body of a killed mercenary. Obviously you should examine behemoth for additional supplies. You’ll be rewarded with random items.

 

 

Canterbury Commons

AREAS OF INTEREST

- During your first visit to Canterbury Commons you’ll witness a large battle taking place between two armies. They are being controlled by The Mechanist and the AntAgonizer. I wouldn’t recommend attacking the creatures nor the superheroes. Allow them to leave the city. You’ll deal with both sides during Superhuman Gambit quest.

 

SHOPPING

- Uncle Roe (Canterburry Commons) – repairing items

- Joe Porter (Canterburry Commons) – selling food

 

Hallowed Moors cemetery

AREAS OF INTEREST

- You should consider inspecting this area while completing a side quest connected to Big Town. There are a lot of supermutants and centaurs outside the church and a small group is also present in the chapel. Make sure that you’ve been able to slay all the beasts. Find an imprisoned civilian (screen) and rescue him (or her). You can do this by approaching your target, pressing the action key and choosing to untie the civilian. You won’t receive any items for this, but your karma will be slightly increased. I would also recommend that you act in an identical manner each time you come across a slave camp ruled by supermutants or slavers. Make sure to explore the surrounding area for guns and ammunition!

 

 

Capitol building, Canterbury Commons, Hallowed Moors cemetery  (50/83)
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Introduction
Fallout 3
Main quests
Main quests 1: Baby steps
Main quests 2: Growing up fast
Main quests 3: Future imperfect
Main quests 4: Escape!
Main quests 5: Following in his footsteps
Main quests 6: Radio Galaxy News
Main quests 7: Scientific Pursuits
Main quests 8: Tranquility Lane
Main quests 9: The waters of life
Main quests 10: Picking up the trail
Main quests 11: Finding the garden of eden
Main quests 12: The American Dream
Main quests 13: Take it back!
Main quests 13: Take it back! - Endings
Side quests
Megaton: The power of the atom
Megaton: The wasteland survival guide (first chapter)
Megaton: The wasteland survival guide (second chapter)
Megaton: The wasteland survival guide (third chapter)
Megaton: Blood ties
Grayditch: Those!
Rivet City: The replicated man
Rivet City: Stealing independence
Capitol Wasteland: Head of state
Museum of History: Reilly’s Rangers
Musem of History: You gotta shoot ‘em in the head
Canterbury Commons: The superhuman gambit
Paradise Falls: Strictly business
Big Town: Big trouble in Big Town
Tenpenny Tower: Tenpenny Tower
Vault 101: Trouble on the homefront
Little Lamplight: Rescue from paradise
Agatha’s house: Agatha’s song
Girdershade: The Nuka-Cola Challenge
Oasis: Oasis
Capitol Wasteland
Maps of the world
Main maps
sector 1, sector 2
sector 3, sector 4
sector 5, sector 6
sector 7, sector 8
sector 9, sector 10
Alphabetical list of primary locations
Other
Detailed maps
Big Town
The Underworld
Megaton
Rivet City
Tenpenny Tower
Main locations
Andale, The National Archives, Arefu
Citadel, Big Town, Evergreen Mills
Nuka-Cola plant, RobCo facility, Falls Church metro
Fort Bannister, Fort Constantine, Fort Independence
Girdershade, Grayditch, Hubris Comics
Dickerson Tabernacle Chapel, Vault 101 (return), Vault 106, Krypta 108
Little Lamplight, Megaton, Meresti trainyard
Museum of history, Wilhelm’s wharf, Paradise Falls
Reilly’s rangers compound, Raven Rock, The Republic of Dave
Rivet City
Rockbreaker’s Last Gas, Deathclaw sanctuary, National Guard depot
Springvale, Marigold station, Jury Street metro station
Northwest Seneca station, Temple of the Union, Takoma Park – factory district
Tenpenny Tower, Greener Pastures disposal site, Wheaton armory
Scrapyard, Other – Capitol Wasteland
Other
Enemies
Threats
Bonuses
Vault-Tec Bobbleheads part 1
Vault-Tec Bobbleheads part 2
Vault-Tec Bobbleheads part 3
List of achievements
Hints
Character creation and development
Basic
Perks part 1
Perks part 2
Perks part 3
Perks part 4
Perks part 5
Hidden perks
Combat
Basics
Useful hints
Equipment
Hints
Storing equipment and doing repairs
Unique weapon schematics
Other
Dirty deeds
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