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Fallout 3 - Andale, The National Archives, Arefu - game guide, walkthrough, secrets, game tips & strategies

Fallout 3 Game Guide
Andale, The National Archives, Arefu
by Jacek "Stranger" Halas (guides.gamepressure.com)
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Andale, The National Archives, Arefu  (49/83)

Andale

AREAS OF INTEREST

- A very interesting miniquest is tied to this location. Once you’ve arrived at Andale explore two houses, occupied by the Smith’s and the Wilson’s. You can talk to the owners of the houses if you want to. After that locate a house owned by Harris. The old man will advise you to leave Andale immediately, because of the stranger occurrances in the area. If you want to find out what the secret of both families is, check basements of their homes or an abandoned shack (screen). You can break into each room with your lockpicking skill or you can use a key. The easiest way to obtain the key is to explore bedrooms of each of two houses, however you can also acquire a key from Megaton – Moriarty’s saloon. You would have to gain access to a small supply room. The most dangerous way is to steal one from the members of both families.

Go inside one of the basements or explore the shack. You’re going to make a shocking discovery. Try leaving the room and you’re going to be surrounded by both families. You’ve got several choices here. You can ally yourself with the canibals and allow them to continue capturing wastelanders and eating them. If you choose this outcome, it would be wise to betray Harris by saying that he was the one who wanted you to see this. Linda Smith would also give a very unusual gift – a strange meat pie.

If you decide to fight the cannibals, make sure that you focus on eliminating enemies equipped with more powerful weapons. Once you’ve killed members of moth families go back to the old man Harris and talk to him. You’ll find out that he has decided to raise the children on his own.

 

 

The National Archives

AREAS OF INTEREST

- Explore the main hall of The National Archives and you should be able to find a terminal. You’ll be allowed to participate in a contest that will put your knowledge of American history to a test. There are eight different questions you must answer before collecting a reward. Here are the correct answers: Question one – Second Continental Congress; Question two – Thirteen; Question three – John Hancock; Question four – 56; Question five – Ratification; Question six – King George III; Question seven – Happiness; Question eight – Thomas Jefferson. Confirm that you want to collect a reward. Close this terminal and proceed to a nearby computer. Use the voucher and choose your prize. You can take glamorously grape mentats (improved charisma), brilliantly berry mentats (improved intelligence) or observantly orange mentats (improved perception).

 

Arefu

AREAS OF INTEREST

- If you’ve been able to achieve a positive outcome to Blood Ties side quest you will be awarded with some new interactions with the villagers in Arefu. Evan King will grant you with rewards each day, including ammunition, grenades and mines. Karen Schenzy will mark new locations on your Pip-Boy. Ken Ewers will offer to repair your items for a small prize.

 

SHOPPING

- Ken Ewers (Arefu – Ewers residence) – repairing items

 

Andale, The National Archives, Arefu  (49/83)
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Introduction
Fallout 3
Main quests
Main quests 1: Baby steps
Main quests 2: Growing up fast
Main quests 3: Future imperfect
Main quests 4: Escape!
Main quests 5: Following in his footsteps
Main quests 6: Radio Galaxy News
Main quests 7: Scientific Pursuits
Main quests 8: Tranquility Lane
Main quests 9: The waters of life
Main quests 10: Picking up the trail
Main quests 11: Finding the garden of eden
Main quests 12: The American Dream
Main quests 13: Take it back!
Main quests 13: Take it back! - Endings
Side quests
Megaton: The power of the atom
Megaton: The wasteland survival guide (first chapter)
Megaton: The wasteland survival guide (second chapter)
Megaton: The wasteland survival guide (third chapter)
Megaton: Blood ties
Grayditch: Those!
Rivet City: The replicated man
Rivet City: Stealing independence
Capitol Wasteland: Head of state
Museum of History: Reilly’s Rangers
Musem of History: You gotta shoot ‘em in the head
Canterbury Commons: The superhuman gambit
Paradise Falls: Strictly business
Big Town: Big trouble in Big Town
Tenpenny Tower: Tenpenny Tower
Vault 101: Trouble on the homefront
Little Lamplight: Rescue from paradise
Agatha’s house: Agatha’s song
Girdershade: The Nuka-Cola Challenge
Oasis: Oasis
Capitol Wasteland
Maps of the world
Main maps
sector 1, sector 2
sector 3, sector 4
sector 5, sector 6
sector 7, sector 8
sector 9, sector 10
Alphabetical list of primary locations
Other
Detailed maps
Big Town
The Underworld
Megaton
Rivet City
Tenpenny Tower
Main locations
Capitol building, Canterbury Commons, Hallowed Moors cemetery
Citadel, Big Town, Evergreen Mills
Nuka-Cola plant, RobCo facility, Falls Church metro
Fort Bannister, Fort Constantine, Fort Independence
Girdershade, Grayditch, Hubris Comics
Dickerson Tabernacle Chapel, Vault 101 (return), Vault 106, Krypta 108
Little Lamplight, Megaton, Meresti trainyard
Museum of history, Wilhelm’s wharf, Paradise Falls
Reilly’s rangers compound, Raven Rock, The Republic of Dave
Rivet City
Rockbreaker’s Last Gas, Deathclaw sanctuary, National Guard depot
Springvale, Marigold station, Jury Street metro station
Northwest Seneca station, Temple of the Union, Takoma Park – factory district
Tenpenny Tower, Greener Pastures disposal site, Wheaton armory
Scrapyard, Other – Capitol Wasteland
Other
Enemies
Threats
Bonuses
Vault-Tec Bobbleheads part 1
Vault-Tec Bobbleheads part 2
Vault-Tec Bobbleheads part 3
List of achievements
Hints
Character creation and development
Basic
Perks part 1
Perks part 2
Perks part 3
Perks part 4
Perks part 5
Hidden perks
Combat
Basics
Useful hints
Equipment
Hints
Storing equipment and doing repairs
Unique weapon schematics
Other
Dirty deeds
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