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Fallout 3 - Girdershade: The Nuka-Cola Challenge - game guide, walkthrough, secrets, game tips & strategies

Fallout 3 Game Guide
Girdershade: The Nuka-Cola Challenge
by Jacek "Stranger" Halas (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
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Girdershade: The Nuka-Cola Challenge  (34/83)

Girdershade: The Nuka-Cola Challenge

Received from: Sierra Petrovita [Girdershade – Sieera Petrovita’s house]

Solution: I would recommend that you start this objective soon after you’ve left Vault 101 and visited Megaton, because your job will be to collect certain items and you’ll want to “unload” them from time to time. In order to activate this quest you must visit a very small village which goes by the name of Girdershade. The village is located to the south-west of Smith Casey’s garage. Locate Sierra Petrovita’s house once you’ve arrived at your destination. Talk to Sierra. You can agree to take a full Nuka-Cola tour (you would be rewarded with an ice cold Nuka-Cola) or if your’re skilled enough you can convince Sierra to focus on explaining your assignment (screen). Sierra will ask you to deliver at least 30 bottles of Quantum Nuka-Cola, so she’ll be able to fill her fridge. Ask her about the reward and if you’re convincing enough you’ll find out that in exchange she can reward with a schematic for a nuka-grenade.

 

 

Exit the building once you’ve agreed to help Sierra in finding the bottles. You are going to be automatically stopped by Ronald Laren, who will make you a counteroffer. Ronald will ask you to bring him all the bottles of Quantum Nuka-Cola you find, instead of giving them to Sierra. His initiial offer is pathetic, because he offers the same amount of caps as Sierra, but if you have a high speech skill you can persuade him to double that. As for the bottles, they are scattered throughout the entire wasteland. Usually each primary locations holds at least 1-2 bottles and they can be found in strange places. Thankfully, they’re easy to spot, because they’re glowing (screen). You can speed up this process if you decide to take a short trip to Nuka-Cola facility which can be found in the southern section of the big map. You would have to deal with a lot of robots and mirelurks inside the facility. It’s also a good idea to be on a look out for Nuka-Cola trucks, because they usually store more than one bottle. You shouldn’t have any problems finding 30 bottles, because there are over 90 of them total, so you only have to find 1/3.

Once you’ve collected enough bottles go back to Girdershade. It’s important that you decide at the beginning to whom you’d like to give the bottles. If you give enough bottles to Sierra you will not only receive bottle caps, but she’ll also give you a schematic for a nuka-grenade. If you decided to give bottles to Laren he will go to Sierra and lie that he found them all. You should also know that you can continue this process even when this quest is over, but I’m sure that you’ll find better ways to earn some serious money.

 

 

Girdershade: The Nuka-Cola Challenge  (34/83)
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Introduction
Fallout 3
Main quests
Main quests 1: Baby steps
Main quests 2: Growing up fast
Main quests 3: Future imperfect
Main quests 4: Escape!
Main quests 5: Following in his footsteps
Main quests 6: Radio Galaxy News
Main quests 7: Scientific Pursuits
Main quests 8: Tranquility Lane
Main quests 9: The waters of life
Main quests 10: Picking up the trail
Main quests 11: Finding the garden of eden
Main quests 12: The American Dream
Main quests 13: Take it back!
Main quests 13: Take it back! - Endings
Side quests
Megaton: The power of the atom
Megaton: The wasteland survival guide (first chapter)
Megaton: The wasteland survival guide (second chapter)
Megaton: The wasteland survival guide (third chapter)
Megaton: Blood ties
Grayditch: Those!
Rivet City: The replicated man
Rivet City: Stealing independence
Capitol Wasteland: Head of state
Museum of History: Reilly’s Rangers
Musem of History: You gotta shoot ‘em in the head
Canterbury Commons: The superhuman gambit
Paradise Falls: Strictly business
Big Town: Big trouble in Big Town
Tenpenny Tower: Tenpenny Tower
Vault 101: Trouble on the homefront
Little Lamplight: Rescue from paradise
Agatha’s house: Agatha’s song
Oasis: Oasis
Capitol Wasteland
Maps of the world
Main maps
sector 1, sector 2
sector 3, sector 4
sector 5, sector 6
sector 7, sector 8
sector 9, sector 10
Alphabetical list of primary locations
Other
Detailed maps
Big Town
The Underworld
Megaton
Rivet City
Tenpenny Tower
Main locations
Andale, The National Archives, Arefu
Capitol building, Canterbury Commons, Hallowed Moors cemetery
Citadel, Big Town, Evergreen Mills
Nuka-Cola plant, RobCo facility, Falls Church metro
Fort Bannister, Fort Constantine, Fort Independence
Girdershade, Grayditch, Hubris Comics
Dickerson Tabernacle Chapel, Vault 101 (return), Vault 106, Krypta 108
Little Lamplight, Megaton, Meresti trainyard
Museum of history, Wilhelm’s wharf, Paradise Falls
Reilly’s rangers compound, Raven Rock, The Republic of Dave
Rivet City
Rockbreaker’s Last Gas, Deathclaw sanctuary, National Guard depot
Springvale, Marigold station, Jury Street metro station
Northwest Seneca station, Temple of the Union, Takoma Park – factory district
Tenpenny Tower, Greener Pastures disposal site, Wheaton armory
Scrapyard, Other – Capitol Wasteland
Other
Enemies
Threats
Bonuses
Vault-Tec Bobbleheads part 1
Vault-Tec Bobbleheads part 2
Vault-Tec Bobbleheads part 3
List of achievements
Hints
Character creation and development
Basic
Perks part 1
Perks part 2
Perks part 3
Perks part 4
Perks part 5
Hidden perks
Combat
Basics
Useful hints
Equipment
Hints
Storing equipment and doing repairs
Unique weapon schematics
Other
Dirty deeds
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