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Fallout 3 - Little Lamplight: Rescue from paradise - game guide, walkthrough, secrets, game tips & strategies

Fallout 3 Game Guide
Little Lamplight: Rescue from paradise
by Jacek "Stranger" Halas (guides.gamepressure.com)
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Little Lamplight: Rescue from paradise  (32/83)

Little Lamplight: Rescue from paradise

Received from: Mayor MacCready [Little Lamplight - caves]

Solution: You may have to complete this assignment in order to continue with Picking up the trail quest. There are many different ways to achieve your goals. You can try to improve your karma or you can do your best in being a bad person.

 

Positive outcome #1:

The most obvious way to rescue the children is to kill all the slavers in Paradise Falls. Sadly it’s not going to be too pleasant, especially if you’re trying to do this early during the course of the game. You should know that you won’t lose karma over killing slavers. Instead you’ll have to prevent them from surrounding you, because it’s going to be much harder to fight back. Start off by eliminating Grouse and a couple of his buddies. Forty should be amongst the dead, especially since he’s the one carrying a key to prison cells. You can talk to Sammy before moving deeper into Paraidse Falls. Now you’ll have to get to the inner compound. Here’s where some of the most difficult fights will take place. I would recommend having someone to assist you, because you may not survive alone. Watch out for the inhabitants of Paradise Falls – they’re well equipped and they’ll want to hunt you down. Also, one of the slavers is carrying a minigun (screen). Kill him before he does too much damage.

 

 

Once you’ve eliminated all the slavers and looted their bodies you may proceed towards the pens, because that’s where the children are being held (screen), among other civilians. Use the key obtained from Forty or Eulogy to open the pen. Make sure that you’re talking to each person you try to rescue. Squirrel and Penny should be among the civilians. Tell them to meet you outside the main building complex. You’ll also find Sammy there. Talk to him and after a short conversation all the kids will go back to Little Lamplight (on their own).

 

 

Positive outcome #2:

This version requires you to gain access to Paradise Falls without actually killing anyone. As a result, you will have to convince Grouse to let you in. Read additional hints or the second chapter of my guide (Paradise Falls description) to find out more about the situation. Once you’ve arrived at the main compound don’t talk to Eulogy. Instead proceed directly to the pens where the slaves are being held, including the children you’ll have to rescue. In addition to what you’re doing you should wait until it’s night, because it’ll be much easier to continue with your activities. It’s not a requirement if you’re not patient. Talk to Sammy (screen) and offer him help in rescuing him and other children from Little Lamplight. Sammy will tell you that Squirrel has a plan. Wait for the other kid to get here and listen to Squirrel’s plan. Your first objective will be to hack into a computer terminal, located in the main building of the base.

 

 

Start off by going to Paradise Falls – Eulogy’s quarters. The terminal mentioned by Squirrel can be found in a large room, in one of the corners (screen). Make sure that you’re not caught while trying to gain access to the system. Once you’re in the main menu update network links and that’ll do the trick. You can open a nearby safe if you want to, however you would only find bottle caps inside. Instead focus on obtaining a key to prison cells. You can find the key on a table near a large bed or you can steal one from Forty. Go back to Squirrel and tell him the good news. Now you’ll be asked to get rid of the guards.

 

 

It’s important to play this out during the night, because you won’t have to deal with more guards. The surrounding area should only be patrolled by Forty and obviously you must get rid of him somehow. There are three ways for you to solve this problem. The easiest solution is for you to convince Forty (screen) that he’s sent to do all the dirty work for Eulogy and his buddies. As a result, Forty will leave his duties and go talk to his boss about a promotion. You can go to Eulogy’s quarters and find a prostitute who goes by the name of Crimson. Talk to her and convince her to find the “lonely” guard (speech challenge) or pay 100 bottle caps for her services. Once Forty has been taken care of, go back to Squirrel.

 

 

Squirrel and Sammy are now ready to leave Paradise Falls. Sadly, you’ll find out that a little girl Penny doesn’t want to get out of here without her adult friend Rory. Talk to the girl – she can be found inside the exact same pen where Squirrel and Sammy were being held. You can convince Penny to forget about her new friend (speech or Child at heart perk) or you can agree to help Rory escape. It’s important that you have a key to prison cells in your possession (the one you obtained from Eulogy’s quarters or Forty). Rory is trapped inside a small shelter (screen). Open the shelter and tell him the good news. I wouldn’t recommend escorting him to the exit, because it only takes one hostile guard to alarm the camp. Instead order him to escape on his own, even if it means him getting shot by the slavers (you won’t lose karma over it).

 

 

You can go back to Penny. Tell her that you’ve managed to save her friend Rory. Thankfully, even if Rory dies during his escape you will still be allowed to convince Penny that it’s time to leave. Wait for Penny to escape from Paradise Falls on her own. Use the well-known path to get to the checkpoint with Grouse. Proceed to the meeting point (screen) where you’ll find all three children. Talk to Sammy and he’ll thank you for your help in rescuing him and other kids.

 

 

Negative outcome #1:

In this case you’ll probably want to end other side quest in the first place – Strictly business. Just a quick reminder – you need to enslave at least one civilian from the list provided to you by Grouse. This will allow you to ask Grouse to let you in. Proceed to the inner area of Paradise Falls and ignore a kid with an exploding head along the way. You must talk to Eulogy Jones who is the leader of the slavers and you can find him in his quarters. Ask Eulogy to let you buy a few slaves from Little Lamplight. Eulogy will probably demand 2000 bottle caps for Sammy, Squirrel and Penny, but if you’re good at bartering you can offer him 1200 caps (screen). Once you’ve made the deal head outside and find the kids. They should automatically go back to Little Lamplight after a short conversation. Don’t forget that you can talk to Eulogy again to acquire more slaves from Little Lamplight once you gain access to the caves.

 

Other endings/additional hints:

A less obvious solution is to bribe Grouse to let in you inside Paradise Falls, however this can only be done if you haven’t agreed to round up other slaves (Stricly business quest). Otherwise such a dialog option won’t appear on your list of topics. In addition to that you must have a high speech skill in order to persaude Grouse, as well as Eulogy to sell you the kids.

If you have negative karma you will be allowed to enter Paradise Falls without having to kidnap any civilians nor killing the slavers. All you have to do is to talk to Grouse and out of respect to your dirty deeds he will let you in. Once again, this can only be done if you haven’t decided to finish Strictly business quest which sole surpose was to gain access to the facility.

 

 

Little Lamplight: Rescue from paradise  (32/83)
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Introduction
Fallout 3
Main quests
Main quests 1: Baby steps
Main quests 2: Growing up fast
Main quests 3: Future imperfect
Main quests 4: Escape!
Main quests 5: Following in his footsteps
Main quests 6: Radio Galaxy News
Main quests 7: Scientific Pursuits
Main quests 8: Tranquility Lane
Main quests 9: The waters of life
Main quests 10: Picking up the trail
Main quests 11: Finding the garden of eden
Main quests 12: The American Dream
Main quests 13: Take it back!
Main quests 13: Take it back! - Endings
Side quests
Megaton: The power of the atom
Megaton: The wasteland survival guide (first chapter)
Megaton: The wasteland survival guide (second chapter)
Megaton: The wasteland survival guide (third chapter)
Megaton: Blood ties
Grayditch: Those!
Rivet City: The replicated man
Rivet City: Stealing independence
Capitol Wasteland: Head of state
Museum of History: Reilly’s Rangers
Musem of History: You gotta shoot ‘em in the head
Canterbury Commons: The superhuman gambit
Paradise Falls: Strictly business
Big Town: Big trouble in Big Town
Tenpenny Tower: Tenpenny Tower
Vault 101: Trouble on the homefront
Agatha’s house: Agatha’s song
Girdershade: The Nuka-Cola Challenge
Oasis: Oasis
Capitol Wasteland
Maps of the world
Main maps
sector 1, sector 2
sector 3, sector 4
sector 5, sector 6
sector 7, sector 8
sector 9, sector 10
Alphabetical list of primary locations
Other
Detailed maps
Big Town
The Underworld
Megaton
Rivet City
Tenpenny Tower
Main locations
Andale, The National Archives, Arefu
Capitol building, Canterbury Commons, Hallowed Moors cemetery
Citadel, Big Town, Evergreen Mills
Nuka-Cola plant, RobCo facility, Falls Church metro
Fort Bannister, Fort Constantine, Fort Independence
Girdershade, Grayditch, Hubris Comics
Dickerson Tabernacle Chapel, Vault 101 (return), Vault 106, Krypta 108
Little Lamplight, Megaton, Meresti trainyard
Museum of history, Wilhelm’s wharf, Paradise Falls
Reilly’s rangers compound, Raven Rock, The Republic of Dave
Rivet City
Rockbreaker’s Last Gas, Deathclaw sanctuary, National Guard depot
Springvale, Marigold station, Jury Street metro station
Northwest Seneca station, Temple of the Union, Takoma Park – factory district
Tenpenny Tower, Greener Pastures disposal site, Wheaton armory
Scrapyard, Other – Capitol Wasteland
Other
Enemies
Threats
Bonuses
Vault-Tec Bobbleheads part 1
Vault-Tec Bobbleheads part 2
Vault-Tec Bobbleheads part 3
List of achievements
Hints
Character creation and development
Basic
Perks part 1
Perks part 2
Perks part 3
Perks part 4
Perks part 5
Hidden perks
Combat
Basics
Useful hints
Equipment
Hints
Storing equipment and doing repairs
Unique weapon schematics
Other
Dirty deeds
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