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Fallout 3 - Paradise Falls: Strictly business - game guide, walkthrough, secrets, game tips & strategies

Fallout 3 Game Guide
Paradise Falls: Strictly business
by Jacek "Stranger" Halas (guides.gamepressure.com)
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Paradise Falls: Strictly business  (28/83)

Paradise Falls: Strictly business

Received from: Grouse [Paradise Falls]

Solution: This quest can only be activated if you’re persuasive enough during your conversation with Grouse. If so he’ll agree to you doing him a favor. This usually occurs when you want to gain access to Paradise Falls and you can’t go in just like that, because you’re playing as a good character. Grouse will give you a device called mesmetron. This gun can paralyze its victims for a short period of time. You may use mesmetron on ordinary people, but you’ll have to remember that you won’t receive a lot of ammunition and Grouse sells additional supplies for ridiculous prices. In addition to the gun you’ll also receive your first slave collar and an instructional manual on how to use it. Remember that in order to gain access to Paradise Falls you have to capture only one person from the list, however you will be rewarded 250 caps for each slave you catch for Grouse.

Grouse will order you to hunt down and capture four people: Susan Lancaster from Tenpenny Tower, Red from Big Town, Arkansas from the Minefield and Flak from Rivet City. Only Flak isn’t tied directly to any other quests, so you might want to consider choosing him to be your primary target. Susan may come in handy during Tenpenny Tower quest, Red needs to be rescued from the supermutants in order to fullfill Big trouble in Big Town assignment and Arkansas might have died during your first visit to the Minefield (Moira will request for you to visit this location while trying to complete The wasteland survial guide quest). You should also know that Arkansas is the only person from the list to be hostile towards you by default.

The most important thing for you to know about is that you should attack your target while there’s no one in the vicinity. Fire once and press the action key to initiate a conversation. Choose the second answer from the list (screen) and you’ll automatically make your target wear a collar. Now you’ll have to order your victim to move quickly to Paradise Falls before he or she dies as a result of an exploding head. If your actions are noticed, try running away as soon as possible or remain unnoticed and wait for the situation to calm down. Go back to Grouse once you’ve captured your first slave. He will reward you with 250 caps and you’ll receive a new collar from him. You can also ask him to let you in if you don’t want to capture any other civilians.

 

 

Paradise Falls: Strictly business  (28/83)
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Introduction
Fallout 3
Main quests
Main quests 1: Baby steps
Main quests 2: Growing up fast
Main quests 3: Future imperfect
Main quests 4: Escape!
Main quests 5: Following in his footsteps
Main quests 6: Radio Galaxy News
Main quests 7: Scientific Pursuits
Main quests 8: Tranquility Lane
Main quests 9: The waters of life
Main quests 10: Picking up the trail
Main quests 11: Finding the garden of eden
Main quests 12: The American Dream
Main quests 13: Take it back!
Main quests 13: Take it back! - Endings
Side quests
Megaton: The power of the atom
Megaton: The wasteland survival guide (first chapter)
Megaton: The wasteland survival guide (second chapter)
Megaton: The wasteland survival guide (third chapter)
Megaton: Blood ties
Grayditch: Those!
Rivet City: The replicated man
Rivet City: Stealing independence
Capitol Wasteland: Head of state
Museum of History: Reilly’s Rangers
Musem of History: You gotta shoot ‘em in the head
Canterbury Commons: The superhuman gambit
Big Town: Big trouble in Big Town
Tenpenny Tower: Tenpenny Tower
Vault 101: Trouble on the homefront
Little Lamplight: Rescue from paradise
Agatha’s house: Agatha’s song
Girdershade: The Nuka-Cola Challenge
Oasis: Oasis
Capitol Wasteland
Maps of the world
Main maps
sector 1, sector 2
sector 3, sector 4
sector 5, sector 6
sector 7, sector 8
sector 9, sector 10
Alphabetical list of primary locations
Other
Detailed maps
Big Town
The Underworld
Megaton
Rivet City
Tenpenny Tower
Main locations
Andale, The National Archives, Arefu
Capitol building, Canterbury Commons, Hallowed Moors cemetery
Citadel, Big Town, Evergreen Mills
Nuka-Cola plant, RobCo facility, Falls Church metro
Fort Bannister, Fort Constantine, Fort Independence
Girdershade, Grayditch, Hubris Comics
Dickerson Tabernacle Chapel, Vault 101 (return), Vault 106, Krypta 108
Little Lamplight, Megaton, Meresti trainyard
Museum of history, Wilhelm’s wharf, Paradise Falls
Reilly’s rangers compound, Raven Rock, The Republic of Dave
Rivet City
Rockbreaker’s Last Gas, Deathclaw sanctuary, National Guard depot
Springvale, Marigold station, Jury Street metro station
Northwest Seneca station, Temple of the Union, Takoma Park – factory district
Tenpenny Tower, Greener Pastures disposal site, Wheaton armory
Scrapyard, Other – Capitol Wasteland
Other
Enemies
Threats
Bonuses
Vault-Tec Bobbleheads part 1
Vault-Tec Bobbleheads part 2
Vault-Tec Bobbleheads part 3
List of achievements
Hints
Character creation and development
Basic
Perks part 1
Perks part 2
Perks part 3
Perks part 4
Perks part 5
Hidden perks
Combat
Basics
Useful hints
Equipment
Hints
Storing equipment and doing repairs
Unique weapon schematics
Other
Dirty deeds
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