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Fable II - A Bridge Too Far - game guide, walkthrough, secrets, game tips & strategies

Fable II Game Guide
A Bridge Too Far
by Artur „Arxel” Justynski (guides.gamepressure.com)
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A Bridge Too Far  (31/55)

A Bridge Too Far

Prize: 250 renown points, Dash's Goggles, Barnum's Thesaurus

Make your way to one of the inns in Oakfield. On the 1st floor, you will find a complaining man – he needs help to fight the bandits. If they won’t be defeated, the bridge to Bowerstone will never be rebuilt, and you won’t have access to that region. The bandits were last seen in an old inn in Rookridge. Inside you will find a big group of bandits, including their leader – Dash.

 

 

Unfortunately you won’t have the chance to get the leader, as he will run away. Having no other choice, you have to chase him. During the quite long way, you will encounter some groups of bandits, but they shouldn’t pose a threat. Just like Dash, who you will kill with one hit. After he dies, search the nearby chest, and return to Barmun in Oakfield.

 

 

A Bridge Too Far  (31/55)
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Introduction
Basic hints
World Map
Storyline
Childhood
The Birth of a Hero
The Bandit
The Journey Begins
The Ritual
The Hero of Strength
The Hero of Will
The Bargain
Road to Westcliff
The Crucible
The Tattered Spire
The Cullis Gates
Stranded
The Hero of Skill
Bloodstone Assault
The Weapon
A Perfect World
Retribution
Side missions
The Archeologist
Red Harvest
Donating to the Light
Hobbe Squatters
Gargoyles
Cold Comfort Farmer
The Crucible Champion
Slave Rescue
Rescuing Charlie
Defender of the Light
Sacrificing to the Shadows
Till Death Do Us part
The Blind Date
The Cemetery Mansion
Westcliff Development
The Sculptor
Westcliff Shooting Range
T.O.B.Y
Temple of Shadows
Love Hurts
The Summoning
Brightwood Tower
Treasure Island of Doom!
The Hit
Fairfax Castle
Something Rotten
Evil in Wraithmarsh
Secrets
Demon doors
Silver keys
Silver chests
Gargoyles
Legendary weapons
Achievements
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