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Fable II - A Perfect World - game guide, walkthrough, secrets, game tips & strategies

Fable II Game Guide
A Perfect World
by Artur „Arxel” Justynski (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
Download this game guide for free in PDF File format.
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A Perfect World  (20/55)

A Perfect World

You will return to your childhood. You will be woken up by your siblings, who will offer you some beetle killing, bottle shooting penning chicken. When night will come, your siblings will get sleepy. Run to the house. On the shelf you will find Rose’s diary, which is different from the one you took at the beginning of the game. Go to sleep. During the night you will hear a melody, the same as from the music box at the beginning of the game. Get out of the house and make your way to the exit.

 

 

After getting to the music box, pick it up. You will see a flashback of all your life, including quotes of the heroes you have met.

 

 

A Perfect World  (20/55)
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Introduction
Basic hints
World Map
Storyline
Childhood
The Birth of a Hero
The Bandit
The Journey Begins
The Ritual
The Hero of Strength
The Hero of Will
The Bargain
Road to Westcliff
The Crucible
The Tattered Spire
The Cullis Gates
Stranded
The Hero of Skill
Bloodstone Assault
The Weapon
Retribution
Side missions
The Archeologist
Red Harvest
Donating to the Light
Hobbe Squatters
Gargoyles
Cold Comfort Farmer
The Crucible Champion
Slave Rescue
Rescuing Charlie
A Bridge Too Far
Defender of the Light
Sacrificing to the Shadows
Till Death Do Us part
The Blind Date
The Cemetery Mansion
Westcliff Development
The Sculptor
Westcliff Shooting Range
T.O.B.Y
Temple of Shadows
Love Hurts
The Summoning
Brightwood Tower
Treasure Island of Doom!
The Hit
Fairfax Castle
Something Rotten
Evil in Wraithmarsh
Secrets
Demon doors
Silver keys
Silver chests
Gargoyles
Legendary weapons
Achievements
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