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Fable II - The Journey Begins - game guide, walkthrough, secrets, game tips & strategies

Fable II Game Guide
The Journey Begins
by Artur „Arxel” Justynski (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
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The Journey Begins  (7/55)

The Journey Begins

Head to Bowerstone and meet with Theresa. You will be greeted by a local singer, who has an incredible desire to praise your name. When you will arrive at the meeting spot at the main square, Theresa will inform you, that she will be late. In the meantime you can take a tour around the city, buy new items, or earn some money at the blacksmith.

 

 

After Theresa return, head back to the main square. During the talk, you will be able to choose one of the gestures - thumb up, or thumb down, depending on your opinion on what she’s saying. Afterwards follow her to the wagon, where the conversation will be resumed. You will be given faith cards (the thief, the choice, the mage, the pilgrim, the relic), on which you should take a look after the conversation (the cards can be accessed through the menu with books and documents).

 

 

Your next task is to find the abbot in Oakfield. Follow the trail to the Bowerstone Old Town, and from there to Rookridge. You will bump into a devastated wagon, and some treasures around it – you can collect everything you like. A little further you will encounter a group of bandits. Get rid of them using a ranged weapon.

 

 

But it doesn’t end there. The bandits will continue to attack you. They are large in numbers, but you should have no problems with defeating them. After a while you will get to a gap. The bandits on the other side will suggest you jump, which is in fact the only solution (Theresa’s voice will say the same). Having no other choice, you have to jump. Swim to the shore, where you will meet a man begging for help. Make your way to the cave.

 

Follow the trail. You will encounter a new enemy type – hobbes. They require a longer fight, a bigger group can cause you some problems. Try to keep then in a distance and don’t let them surround you and attack altogether. When you arrive at a closed door, you will receive a task of finding another way. Your dog will serve as a guide and will show you the right path.

 

 

Destroy the planks blocking the way, and by goind a little further you will arrive at the previously closed door. Unfortunately it will be too late – the man will die. Hurry to the exit and kill every enemy group in your way.

 

 

After reaching the surface head towards Oakfield. If you want, you can get rid of three bandits standing next to the broken bridge. After getting through the large gate, you will be at your destination.

 

 

The Journey Begins  (7/55)
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Introduction
Basic hints
World Map
Storyline
Childhood
The Birth of a Hero
The Bandit
The Ritual
The Hero of Strength
The Hero of Will
The Bargain
Road to Westcliff
The Crucible
The Tattered Spire
The Cullis Gates
Stranded
The Hero of Skill
Bloodstone Assault
The Weapon
A Perfect World
Retribution
Side missions
The Archeologist
Red Harvest
Donating to the Light
Hobbe Squatters
Gargoyles
Cold Comfort Farmer
The Crucible Champion
Slave Rescue
Rescuing Charlie
A Bridge Too Far
Defender of the Light
Sacrificing to the Shadows
Till Death Do Us part
The Blind Date
The Cemetery Mansion
Westcliff Development
The Sculptor
Westcliff Shooting Range
T.O.B.Y
Temple of Shadows
Love Hurts
The Summoning
Brightwood Tower
Treasure Island of Doom!
The Hit
Fairfax Castle
Something Rotten
Evil in Wraithmarsh
Secrets
Demon doors
Silver keys
Silver chests
Gargoyles
Legendary weapons
Achievements
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