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Europa Universalis IV Game Guide by gamepressure.com

Europa Universalis IV Game Guide

Table of Contents

Trade Nodes | Trade EU IV Guide

Last update: 11 May 2016

Trade is one of the main sources of income generated by the country. It is also, seemingly, one of the most complicated elements of the game so, learning it thoroughly is a must for the economic domination in the world.

The world is divided into trade regions, i - Trade Nodes - Trade - Europa Universalis IV - Game Guide and Walkthrough

The world is divided into trade regions, i.e. the so called Trade Nodes. The entire production from each province in a given region makes it into the Center of Trade. From there, it is sent further on, in accordance with the arrowheads shown in the map (the above screenshot). Note that the transfer on the European routes is permanent and never changes. Unlike in the third Europa the trade routes can be neither destroyed, taken over, nor established. The map of these is permanent and it will only grow in size with new geographic discoveries. There are two "end stations" for all of the routes, which do not send goods any further. These are Venice and Antwerp.

The amount of money in a Trade Node depends on the amount and the price of the goods produced within its boundaries. This value is called trade value and it is calculated by multiplying the product price by its amount manufactured in a given province, and then by the modifier that is influenced by e.g. the Canal building which increases it by 25%. The total trade value o all the provinces is the sum of money that you can put your hands on by controlling a given trade route. Of course, there will be other countries that will want that money also.

In each Center of Trade there are merchants responsible for goods and money transfer. The larger the trade power at your disposal, within a given center, the more profit you are going to generate.

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