Sophon is the race of curious but highly intelligent scientists. They value technological development, that is why their numerous bonuses are based on that field. However, they are weak warriors and you can see this many times, despite of having better equipment. Their ground armies and ships are a little bit weaker when compared to other civilizations. Nevertheless, this race plays nicely and you can easily obtain science victory.
Special ability. They receive bonus that reduces science costs which is based on number of players that have already discovered a given technology. In the Technology Screen you can see which civilization developed a particular technology.
Faction's traits. They start a game with Pilgrims representative. Your faction can always see where and how far are the Star Lanes that connect neighbor systems. However, you don't know names and number of planets of those systems. Their ships have two additional movement points but at the expense of Infantry units having 20% less health points.
Race's traits. Sophons receive +1 Science point per citizen and additional +3 points if they are on a planet covered in ice. They are mostly inclined to support Scientists, even if the events are pacifistic. They are not moved by Religious ideologies. During the second stage of Collection, which is to have 20 representatives, they receive +15 to Science in systems with their race. The last Collection bonus offers -20% of costs for all technologies.
Way of colonization. A classic type: build a colonizing ship, send it to a system with planets that can be habited and establish an outpost. The time that is required for receiving a colony status depends on the amount of Food on a planet and the distance between the outpost and your other systems. You can speed up this process by spending Dust to increase Food production and/or you can spend Influence points to speed up migration process.
Basic ships. Sophons ships are noticeably weaker when it comes to some types. Colonizer has only three support module slots. Not only this ships is unarmed, it also has less slots than versions of other factions. Scout has only two weapon and support modules. Other types also seem a little bit weaker when compared to other factions. They usually have more defense or support module slots. Sophons fleet make up for it with their firepower granted by the law from Scientists ideology which increases damage from weapon modules by 50%.