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Empire: Total War Game Guide by gamepressure.com

Empire: Total War Game Guide

Table of Contents

Campaign Guide - Great Campaign - The Marat Confederation | Great Campaign Empire: TW Guide

Last update: 11 May 2016

Starting situation

You will start with two regions, two trade partners and the hostile Mongols empire in the north. In this case you have to collect your military units and begin to invade the peninsula. The Marat Confederation has big revenues from trading with Europe and your interest is to run this business as long as you can.

Guidelines for territorial expansion

1 - Campaign Guide - Great Campaign - The Marat Confederation - Great Campaign - Empire: Total War - Game Guide and Walkthrough

1.The first thing is to defeat Majsur and Goa. Automatically you will destroy one of your trading partner, but do not worry about it. The same thing is with Portugal - taking their colony in India will protect you from them. The big problem are Portuguese privateers blocking trade routes. You can try defeat them, but it would take you a lot of time.

2.After invasion in south India you can prepare to fight against Mongols. Collect army step by step and take their territories. Do not hurry with this - your enemies are Muslims, so you need to keep your units in the new regions to avoid a religious conflict. Destroy their mosques and build your temples speed up the conversion of unbelievers.

3.After defeating Mongols move closer to the Europe. You have to start the war with Persia. Here, similar to the previous war, do not hurry with your conquest. You have to assimilate people to be sure that you will have no unpleasant surprises later. The road to Europe is simple and rather narrow, so the conquest is a matter of one, strong army. If, after defeating Persia, you still don't have enough regions, attack Ottoman Empire or Russia. It is possible that you will have to go as far as to the Black Sea.

4.Ceylon is occupied by the Dutch (one of your trading partner). At the beginning it is better leave them in peace, because it will allow trade with the Europeans with no problems. In a later stage of the game, when you will find that land is more important for you than money, you can drive out the Dutch from the island.

Diplomacy

The issue of diplomacy in the case of the Marat Confederation is quite simple. After the expulsion of Portugals from India try to conclude a peace with them, to prevent danger from their privateers.

All the countries located near your lands are your potential enemies (especially Mongols), so its quite simple: after conquering the whole India, some countries will want you to buy Indian provinces from you, but because they are required to victory, it is better to refuse.

Trade

Important issue in the case of Marats. The main recipient of your goods is Europe, so try to build a lot of trading ports to conclude as many trade agreements as you can. Do not hesitate to spend your money on gifts - religious differences may interfere with your business.

The problem may be in privateers blocking your trading routes (at least to the moment when the land transport will become possible). It is hard to eliminate this threat, because it is located near Europe and Africa. It is a good idea to allow Europeans to resolve this problem (at least at the beginning of the game - later, when your country will be more powerful, you can do it by yourself).

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