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Empire: Total War - Game Mechanics - Secret Service - Gentlemen - game guide, walkthrough, secrets, game tips & strategies

Empire: Total War Game Guide
Game Mechanics - Secret Service - Gentlemen
by Maciej „Sandro” Jalowiec,
Translated by: Jakub Kuchnio
(guides.gamepressure.com)
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Game Mechanics - Secret Service - Gentlemen  (29/56)

 

Gentlemen can be recruit in cities with observatory or academy.

 

You must have buildings marked with red to recruit gentlemen

 

Gentlemen are people who are very good in doing research. Like with other agents new gentlemen are joining you population every few rounds. They are appearing in big cities with observatory or academy or in research centers.

Gentleman can work on developing new technologies. When they will be ready, deploy them at the proper research center. Their abilities should come up with branch on which center in working at the moment. If you have gentleman with the ability Armchair General then put him in the military research center, the same with the the other branches of science.

Gentleman can steal technology from your opponent. Order your scholar to go to the enemy research center. When he will be there (he can stay there without any consequences) the option to steal technology will be activated. You can try to learn technology that is known to your opponent and that is completely new for you. The chances of successful action (in percents) are depended on how advanced is the new technology and on the prestige of your gentleman.

Gentleman can duel. If you want you may order your gentleman to duel enemy scholar or rake. Chances of winning are expressed in percentage (it depends on a prestige of researcher). Remember that in duels your opponent will have an opportunity to chose a weapon. As a matter of fact even a very good gentleman can loose a fight if his opponent is better at one weapon (pistol or rapier). One more thing: in most cases gentlemen are better in duels than rakes.

 

Game Mechanics - Secret Service - Gentlemen  (29/56)
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Introduction
Game Mechanics
Land Battles
Infantry - p. 1
Infantry - p. 2
Cavalry - p. 1
Cavalry - p. 2
Artillery
Sieges
Sieges (attacker)
Sieges (defender)
Naval Battles
Line Astern Formation
Crossing the T
Side volley
What to attack?
Boarding operation
Importance of wind
Campaign Map
Land troops
Fleets
Country and the Government
Types of countries
Countries attributes
Country prestige
Region management
Building
Taxes
Riots and revolutions
Diplomacy
International relations
Concluding agreements
Wars and peaces
Alliances and patronages
Technological progress
General hints
Research centers
Secret Service
Rakes
Priests
Units
Basics
Infantry units - p. 1
Infantry units - p. 2
Infantry units - p. 3
Cavalry units - p. 1
Cavalry units - p. 2
Artillery units
Fleet units
Campaign Guide
Great Campaign
Briefing
Austria
France
Spain
Ottoman Empire
The Marat Confederation
Netherlands
Prussia
Russia
Republic of Poland
Sweden
Great Britain
Road to independence
Act I
Act II
Battle of Boston
Act III
Act IV
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