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Empire: Total War - Game Mechanics - Technological Progress - General hints - game guide, walkthrough, secrets, game tips & strategies

Empire: Total War Game Guide
Game Mechanics - Technological Progress - General hints
by Maciej „Sandro” Jalowiec,
Translated by: Jakub Kuchnio
(guides.gamepressure.com)
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Game Mechanics - Technological Progress - General hints  (27/56)

 

1. I advise you to work on that technologies that can grant you an access to better constructions (farms, factories, schools, etc.) For example you can work on bayonets, improvements in army, and some ideas (like utilitarianism). To make it simple: these are technologies located on the left side of the achievement tree.

 

 

Why these improvements are so important? As I said before: they allow you to construct new structures that can raise prestige level of your country and allow you to do research on some new technologies. Thanks to them, your country can develop quickly.

2. Science centers are the places that are most often attacked by the enemy soldiers. If you are in the state of war with one of your neighbors, better send some more troops to there.

3. I think you'll be reasonable, but I will write that there is no sense in doing research on technologies that are not useful for you. For example: if you do not have access to the sea do not develop technologies connected with navy.

4. Muskets are the most important element of every land battle. As a matter of fact you will need to improve these weapons. The first thing is to grant them Ring Bayonets or Socket Bayonets, instead of Plug Bayonets. Moreover you will need the Fire by Rank ability and Square Formation. Do not forget about industry and agriculture - but there are no very important technologies.

5. To develop your technology very quickly you will need some agents (gentlemen). Build some cultural or educational constructions (academies, observatories, etc.) to grant yourself a stable access to very intelligent workers. Deploy them in research centers to support the development.

 

With selected building you will be able to recruit gentlemen

 

Game Mechanics - Technological Progress - General hints  (27/56)
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Introduction
Game Mechanics
Land Battles
Infantry - p. 1
Infantry - p. 2
Cavalry - p. 1
Cavalry - p. 2
Artillery
Sieges
Sieges (attacker)
Sieges (defender)
Naval Battles
Line Astern Formation
Crossing the T
Side volley
What to attack?
Boarding operation
Importance of wind
Campaign Map
Land troops
Fleets
Country and the Government
Types of countries
Countries attributes
Country prestige
Region management
Building
Taxes
Riots and revolutions
Diplomacy
International relations
Concluding agreements
Wars and peaces
Alliances and patronages
Technological progress
Research centers
Secret Service
Gentlemen
Rakes
Priests
Units
Basics
Infantry units - p. 1
Infantry units - p. 2
Infantry units - p. 3
Cavalry units - p. 1
Cavalry units - p. 2
Artillery units
Fleet units
Campaign Guide
Great Campaign
Briefing
Austria
France
Spain
Ottoman Empire
The Marat Confederation
Netherlands
Prussia
Russia
Republic of Poland
Sweden
Great Britain
Road to independence
Act I
Act II
Battle of Boston
Act III
Act IV
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