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Empire: Total War - Game Mechanics - Campaign Map - Land troops - game guide, walkthrough, secrets, game tips & strategies

Empire: Total War Game Guide
Game Mechanics - Campaign Map - Land troops
by Maciej „Sandro” Jalowiec,
Translated by: Jakub Kuchnio
(guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
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Game Mechanics - Campaign Map - Land troops  (15/56)

 

You can gain some advantage by controlling your troops on the campaign map. First of all you must remember that armies must be close to each other. Keep them in their reaction zones marked with green lines (look at the picture below). As a matter of fact when one army will be defeated the others can come with aid very quickly.

 

 

Remember to replenish your regiments after each battle. The most experienced troops can be combined (marked as red on the picture below). You can call some reinforcements to the less meritorious . As a matter of fact you will get some very good regiments and more of troops that have to gain some experience in the next battles.

 

 

There is no sense in attacking enemy harbors, factories, farm etc. The first thing is that it is better to take control over the area that can produce goods. In addition computer controlled player will get money for free (even when the are not producing or selling anything). You cannot harm them in that way then.

Remember that your army can attack trade routes too. However moving on the enemy territory is connected with the willingness to take control over some new areas. As a matter of fact, the possibilities of blocking trade routes will be extremely rare.

 

Game Mechanics - Campaign Map - Land troops  (15/56)
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Introduction
Game Mechanics
Land Battles
Infantry - p. 1
Infantry - p. 2
Cavalry - p. 1
Cavalry - p. 2
Artillery
Sieges
Sieges (attacker)
Sieges (defender)
Naval Battles
Line Astern Formation
Crossing the T
Side volley
What to attack?
Boarding operation
Importance of wind
Campaign Map
Fleets
Country and the Government
Types of countries
Countries attributes
Country prestige
Region management
Building
Taxes
Riots and revolutions
Diplomacy
International relations
Concluding agreements
Wars and peaces
Alliances and patronages
Technological progress
General hints
Research centers
Secret Service
Gentlemen
Rakes
Priests
Units
Basics
Infantry units - p. 1
Infantry units - p. 2
Infantry units - p. 3
Cavalry units - p. 1
Cavalry units - p. 2
Artillery units
Fleet units
Campaign Guide
Great Campaign
Briefing
Austria
France
Spain
Ottoman Empire
The Marat Confederation
Netherlands
Prussia
Russia
Republic of Poland
Sweden
Great Britain
Road to independence
Act I
Act II
Battle of Boston
Act III
Act IV
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