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Empire: Total War - Game Mechanics - Naval Battles - Boarding operation - game guide, walkthrough, secrets, game tips & strategies

Empire: Total War Game Guide
Game Mechanics - Naval Battles - Boarding operation
by Maciej „Sandro” Jalowiec,
Translated by: Jakub Kuchnio
(guides.gamepressure.com)
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Game Mechanics - Naval Battles - Boarding operation  (13/56)

 

If you want to take the enemy ship, you have to check how many people he has on the board. Compare that number with your, and decide. If number of your soldier outnumber his, then you can start boarding operation. If not, better use grape shots first (his crew will be decimated and it will be easier to take control over that vessel).

If your opponent will try to run away, destroy his sails and mats – he will be much slower.

Your people have to throw ropes to the enemy ship. You cannot do anything at that moment (only defend yourself).

 

 

During the fight is good to check condition of the enemy vessel. Just move your cursor on the ship and the special pop-up will be shown. You can read there if the enemy is ready to surrender (if it will be true stop the boarding operation). Sometimes hostile vessels can surrender without boarding operation –later, you can simply conscript them to your fleet.

 

Once defeated crew will cause no problems in the future

 

After the fight you can take look at some statistics. All captured units will be shown there and you can decide to conscript them to your fleet or not. If you'll choose the first option you will have to pay them. In the second case you can get some prize money for the captured vessel.

 

 

Game Mechanics - Naval Battles - Boarding operation  (13/56)
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Introduction
Game Mechanics
Land Battles
Infantry - p. 1
Infantry - p. 2
Cavalry - p. 1
Cavalry - p. 2
Artillery
Sieges
Sieges (attacker)
Sieges (defender)
Naval Battles
Line Astern Formation
Crossing the T
Side volley
What to attack?
Importance of wind
Campaign Map
Land troops
Fleets
Country and the Government
Types of countries
Countries attributes
Country prestige
Region management
Building
Taxes
Riots and revolutions
Diplomacy
International relations
Concluding agreements
Wars and peaces
Alliances and patronages
Technological progress
General hints
Research centers
Secret Service
Gentlemen
Rakes
Priests
Units
Basics
Infantry units - p. 1
Infantry units - p. 2
Infantry units - p. 3
Cavalry units - p. 1
Cavalry units - p. 2
Artillery units
Fleet units
Campaign Guide
Great Campaign
Briefing
Austria
France
Spain
Ottoman Empire
The Marat Confederation
Netherlands
Prussia
Russia
Republic of Poland
Sweden
Great Britain
Road to independence
Act I
Act II
Battle of Boston
Act III
Act IV
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