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Empire: Total War - Game Mechanics - Sieges from the defender perspective - game guide, walkthrough, secrets, game tips & strategies

Empire: Total War Game Guide
Game Mechanics - Sieges from the defender perspective
by Maciej „Sandro” Jalowiec,
Translated by: Jakub Kuchnio
(guides.gamepressure.com)
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Game Mechanics - Sieges from the defender perspective  (8/56)

 

As with the attackers: every battle can be different. It depends on whether defended city is surrounded by siege walls or not.

 

No siege walls

When you don't have walls, siege is very similar to a simple land battle. Most of fights takes place on ground, just next to the buildings.

First of all, forget about deploying your troops in the buildings. In most cases, opponent will have artillery won't hesitate to simply destroy your houses. It is better to send infantry into the battlefield.

The second important issue is to create provisional fortifications and traps. If you have a line infantry, try to make some trenches (your soldiers will be a difficult target for the enemy).

 

You can make provisional fortifications in normal battles too. There is only one condition: your army must be attacked after two turns of standing in one place.

 

If your enemy have cavalry, you can deploy some stakes. You won't be able to stop them (they can see obstacles from a long distance), but it certainly you will limit horsemen maneuvering abilities.

If you have the opportunity, deploy some land mines on the battlefield. The best way is to arrange them in front of your infantry at the point where their shooting range is starting – you will get a pretty effective combinations of explosions and musket fire.

Your opponent is attacking so there is no point in changing positions of your artillery. When cannons will be deployed, you can create a provisional wall as a protection against musket fire. Cannons prepared in that way can crush your enemies with Cannister Shots. However, beware of your unsecured back - this is an excellent target for enemy cavalry.

 

 

Siege walls

In many cases, initial arrangement of your troops is very relevant (they standing close to the enemy). I suggest, do not change it at the beginning. You can always do it later.

If the opponent has a lot of cannons, he will attempt to destroy the gates and siege walls. In this case, order your soldiers to go down to the ground and defend holes in fortifications. Welcome your enemy with I lot of bullets.

 

 

But mostly, enemy will try to climb on walls with ropes. In this case, deploy your troops as it is shown below.

 

 

Opponent will come close to the wall and then he will try to attack from both flanks too. You can fire with muskets (and cannons mounted on the wall) on the front (schedule, part 1) and on the sides (part 2).

On the walls soldiers will be fighting in close combat. Tell them to use bayonets and start to exterminate your enemies. Do not click on enemy troops, because your people will come down from the wall and start fighting with opponent that are on the other side of your fortress. Just order them to move near the place where enemies are expected to appear.

Try to adapt your forces to the enemy forces. If you see that your opponent is attacking you with a mob, fight with mob too. It is about making the best use of your army. Try to avoid a situation when enemy will capture those parts of the walls, which are located on the gates – he will take control over them.

 

Weak in close combat Cherokee Bowmen fights with Firelock Armed Citizenry

 

If you have cavalry, charge immediately when the enemy infantry will enter the square. You can also try to leave the fort and kill the enemy Brigadier (it is better not to risk a fight with general regiment). In most cases Brigadier is in infantry, so he should be eliminated from the game with one good charge. Where is brigadier? You can check it in the army panel, which appears just before the siege.

If you have artillery in the fort, you may naturally decide to fire at enemy units, but keep in mind that the effectiveness of the fire is at least questionable. Also beware of the infantry cannons - they tend to shoot at the walls of your fort. Howitzers and mortars are performing slightly better with the firing at the incoming enemies.

 

Game Mechanics - Sieges from the defender perspective  (8/56)
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Introduction
Game Mechanics
Land Battles
Infantry - p. 1
Infantry - p. 2
Cavalry - p. 1
Cavalry - p. 2
Artillery
Sieges
Sieges (attacker)
Naval Battles
Line Astern Formation
Crossing the T
Side volley
What to attack?
Boarding operation
Importance of wind
Campaign Map
Land troops
Fleets
Country and the Government
Types of countries
Countries attributes
Country prestige
Region management
Building
Taxes
Riots and revolutions
Diplomacy
International relations
Concluding agreements
Wars and peaces
Alliances and patronages
Technological progress
General hints
Research centers
Secret Service
Gentlemen
Rakes
Priests
Units
Basics
Infantry units - p. 1
Infantry units - p. 2
Infantry units - p. 3
Cavalry units - p. 1
Cavalry units - p. 2
Artillery units
Fleet units
Campaign Guide
Great Campaign
Briefing
Austria
France
Spain
Ottoman Empire
The Marat Confederation
Netherlands
Prussia
Russia
Republic of Poland
Sweden
Great Britain
Road to independence
Act I
Act II
Battle of Boston
Act III
Act IV
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