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The Elder Scrolls Online Guide by gamepressure.com

The Elder Scrolls Online Guide

Table of Contents

General information | Blacksmithing ESO guide, tips

Last update: 11 May 2016

Blacksmithing allows you to crate items from various types of metals - the end products are Heavy Armors and weapons for melee combat. What is interesting, Blacksmithing offers no shield crafting - all the shields in the game are made out of wood, and are able to be crafted through the Woodworking branch.

Blacksmithing, however important for every class (because majority of players tend to fight in melee range), it will come in handy especially, if you plan on making your character a tank - the possibility of creating a marvelous weapon and heavy armor is not to be underestimated. Below you will find a table describing all the abilities available to you in the Blacksmithing branch.

Icon

Name and Rank

Description of the ability

Requirements

Metalworking I - General information | Blacksmithing - Blacksmithing - The Elder Scrolls Online Guide

Metalworking I

Allows you to make and use Iron Ingots.

Blacksmithing 1

Metalworking II - General information | Blacksmithing - Blacksmithing - The Elder Scrolls Online Guide

Metalworking II

Allows you to make and use Steel Ingots.

Blacksmithing 5

Metalworking III - General information | Blacksmithing - Blacksmithing - The Elder Scrolls Online Guide

Metalworking III

Allows you to make and use Orichalc Ingots.

Blacksmithing 10

Metalworking IV - General information | Blacksmithing - Blacksmithing - The Elder Scrolls Online Guide

Metalworking IV

Allows you to make and use Dwarven Ingots.

Blacksmithing 15

Metalworking V - General information | Blacksmithing - Blacksmithing - The Elder Scrolls Online Guide

Metalworking V

Allows you to make and use Ebony Ingots.

Blacksmithing 20

Metalworking VI - General information | Blacksmithing - Blacksmithing - The Elder Scrolls Online Guide

Metalworking VI

Allows you to make and use Calcinium Ingots.

Blacksmithing 25

Metalworking VII - General information | Blacksmithing - Blacksmithing - The Elder Scrolls Online Guide

Metalworking VII

Allows you to make and use Galatile Ingots.

Metalworking VI

Metalworking VIII - General information | Blacksmithing - Blacksmithing - The Elder Scrolls Online Guide

Metalworking VIII

Allows you to make and use Moonstone Ingots.

Metalworking VII

Metalworking IX - General information | Blacksmithing - Blacksmithing - The Elder Scrolls Online Guide

Metalworking IX

Allows you to make and use Voidstone Ingots.

Metalworking VIII

Keen Eye: Ore I - General information | Blacksmithing - Blacksmithing - The Elder Scrolls Online Guide

Keen Eye: Ore I

Ore in the world will be easier to spot if you come within 20 meters of it.

Blacksmithing 2

Keen Eye: Ore II - General information | Blacksmithing - Blacksmithing - The Elder Scrolls Online Guide

Keen Eye: Ore II

Ore in the world will be easier to spot if you come within 30 meters of it.

Blacksmithing 9

Keen Eye: Ore III - General information | Blacksmithing - Blacksmithing - The Elder Scrolls Online Guide

Keen Eye: Ore III

Ore in the world will be easier to spot if you come within 30 meters of it.

Blacksmithing 30

Miner Hireling I - General information | Blacksmithing - Blacksmithing - The Elder Scrolls Online Guide

Miner Hireling I

A Miner Hireling will send you various types of ores and/or other items connected with Blacksmithing once a day. The items are delivered when you are logged out.

Blacksmithing 3

Miner Hireling II - General information | Blacksmithing - Blacksmithing - The Elder Scrolls Online Guide

Miner Hireling II

A Miner Hireling will send you various types of ores and/or other items connected with Blacksmithing once a day. Possibility of getting more ore and better items. The items are delivered when you are logged out.

Blacksmithing 12

Miner Hireling III - General information | Blacksmithing - Blacksmithing - The Elder Scrolls Online Guide

Miner Hireling III

A Miner Hireling will send you various types of ores and/or other items connected with Blacksmithing once a day. Higher possibility of getting more ore and better items. The items are delivered when you are logged out.

Blacksmithing 32

Metal Extraction I - General information | Blacksmithing - Blacksmithing - The Elder Scrolls Online Guide

Metal Extraction I

Increases the chances of extracting Blacksmithing ingredients while deconstructing an item.

Blacksmithing 4

Metal Extraction II - General information | Blacksmithing - Blacksmithing - The Elder Scrolls Online Guide

Metal Extraction II

Greatly increases the chances of extracting Blacksmithing ingredients while deconstructing an item.

Blacksmithing 22

Metal Extraction III - General information | Blacksmithing - Blacksmithing - The Elder Scrolls Online Guide

Metal Extraction III

Maximizes the chances of extracting Blacksmithing ingredients while deconstructing an item.

Blacksmithing 32

Metallurgy I - General information | Blacksmithing - Blacksmithing - The Elder Scrolls Online Guide

Metallurgy I

Reduces research times by 5% and allows the research of two items at once.

Blacksmithing 8

Metallurgy II - General information | Blacksmithing - Blacksmithing - The Elder Scrolls Online Guide

Metallurgy II

Reduces research times by 10% and allows the research of two items at once.

Blacksmithing 18

Metallurgy III - General information | Blacksmithing - Blacksmithing - The Elder Scrolls Online Guide

Metallurgy III

Reduces research times by 20% and allows the research of three items at once.

Blacksmithing 28

 

Temper Expertise I

Increases the chances of improving an item with tempers.

Blacksmithing 10

 

Temper Expertise II

Greatly increases the chances of improving an item with tempers.

Blacksmithing 25

 

Temper Expertise III

Doubles the chances of improving an item with tempers.

Blacksmithing 40

Explanation

As you can see, there's a plethora of abilities to choose from (and it's only a single branch of crafting!), which is why you should be extra careful on which of them you should spend your skill points, in order to spare some on other skill lines.

The absolutely mandatory are three of them:

  • Metalworking (obviously all the way to the 9th level, to gain access to all the metals available in the game)
  • Metallurgy - the research times in game mount up to ridiculous levels (if you want to be able to use all the traits for a single item, you will need to spend real-time DAYS to do so!), and that is precisely why you much spend all 3 points in this ability, to greatly reduce the research time itself, as well as be able to research 3 items at once. Without this one you can simple forget about becoming a successful crafter.
  • Temper Expertise - upgrading the items is, besides the sole process of creating them, an extremely important aspect, as it allows you to drastically enhance a given item - be it the values of the item itself (the damage of the weapon, or the armor value of a piece of armor), a trait or even an enhancement put on an item through the Enchanting process. By increasing the chance of a successful improvement, you basically reduce the number of Tempers (will be explained later on) required in the process. That is precisely why this ability is so important. The whole process of upgrading an item will be explained later.

An ability worth noting is the Keen Eye: Ore, which, after investing a point in it, will make the nearby (the distance is dependent on the level of the ability) ore nodes more visible (they have a slight glow), allowing you to notice them a lot easier. A single point in this ability is more than enough, if you have at least basic ability of perception and are aware of your surroundings.

If you want to keep yourself busy with Blacksmithing a little bit more seriously, you should invest in the Metal Extraction as well - the ability increases the chances of getting various Blacksmithing components, as well as Tempers (which are quite hard to find through other means) through the process of deconstructing items, and the more "free" components (and Tempers) you are able to get for your crafting branch, the better.

The last ability, Miner Hireling, can be completely omitted - getting a few units of ores (or a Temper, though it is quite rare) may be tempting, but, most of the time, it is simply reduced to a situation, when you get a small number of ore, which you can find on your own in a matter of a few minutes. If you don't have anything better to invest points into, you can think about this ability - otherwise, forget about it and never, ever think of investing anything in it.

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