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Dungeons & Dragons: Dragonshard Game Guide by gamepressure.com

Dungeons & Dragons: Dragonshard Game Guide

Table of Contents

Chapter 3: Resurrection of Darroc | Lizardfolks Dragonshard Guide

Last update: 11 May 2016

Main Quests:

#1 - Unlock the Entrance to Darroc's Tomb

#1a - Destroy the Dark Ones near the Black Dragon Statue

#1b - Destroy the Dark Ones near the Green Dragon Statue

#1c - Destroy the Dark Ones near the Red Dragon Statue

#2 - Find Darroc's Final Resting Place

#3 - Eye Tyrant Invasion

Side Quests:

#1 - The Turtle Trainer's Plea

#1a - Free the Spitting Turtles

#1b - Destroy the Turtles' Captors

#2 - Investigate the Keeper Hives

#2a - Destroy the Keeper Hives

#2b - Return to the Pteranodon Rider

#3 - Bonus - People Person

#4 - Bonus - Gentle Brother

#5 - The Obsidian Monk's Chest

#5a - Get a Sample of the Monk's Blood

#5b - Open the Chest

#6 - Answer the Draconic Spirit

#6a - Sacrifice Your Kin

#6b - Quell the Lizardfolk Uprising

#6c - Destroy the Lizardfolk Traitors

#6d - Destroy the Giant Wire Wasps

#6e - Gather the Giant Wire Wasps

In searching for help desperate Lizardfolk take a decision to revive their biggest Champion, Darroc - Chapter 3: Resurrection of Darroc - Lizardfolks - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough

In searching for help desperate Lizardfolk take a decision to revive their biggest Champion, Darroc. Unfortunately, saint earths where the place of his last rest is hidden, was desecrated by invaders. This activated the ancient spell and caused the closure of entries to the tomb. Only defeating enemies will make it possible to reach Darroc's remnants.

At the beginning I propose to improve walls of our camp and to train archers - one of Umbragen bases is located on the north-east. It is plateau and flying units attack us, so the combination of archers plus towers will be enough completely to the defense against them. After constructing the defense and the improvement in our army, we set off to the east in order to encounter the infected teleport after a while. His other end is located by the Umbragen base so he is unavailable for the time being. Continuing the march to the east we encounter Troglodyte Hurler #1 calls us for help in freeing #1a turtles locked up by Umbragen and destroying the post of dark elves #1b. So we move to the north in order to reach locked up turtles and their executioners. We settle matters with them and destroy the fence, so turtles are able to return to their coach. Now it is time for the Umbragen post, being located on the east. After the hard fight and defeating an opponent, it turns out that we have destroyed guards of Black Dragon Statue #1a (tip - if Blackclaw is our Champion we receive the extra #6 task. We have to choose one of possible options - to devote one's blood (blue stone) or of one's subordinates (red stone, we have to collect 4 of them in the #6a circle). We will receive Champion Artifact in both cases.). We are able now to return to the guard of turtles and to take the prize away and get to know methods of the training of these creatures.

1 - Chapter 3: Resurrection of Darroc - Lizardfolks - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
2 - Chapter 3: Resurrection of Darroc - Lizardfolks - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
Time for next statue - Chapter 3: Resurrection of Darroc - Lizardfolks - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough

Time for next statue. We move to the north-west. We encounter the enemy's strong resistance and strange slots attacking our units from the earth. The fight against them is pointless since they attain themselves after a while and they attack again. So we move to the more far-away way reaching the Pteranodon Riders village. They ask us for going down the earth and locating sources of strange #2 attacks. The entrance is located on the west. It turns out that slots seen earlier just have their roots here - so we have to destroy them #2a. We encounter guards of these strange structures - if we manage to kill them all before the elimination of roots of slots we will accomplish the secondary #3 task. We have to inform about entire situation Pteranodon Riders #2b who are joining our army in reward. It turns out additionally, that defeating of enemies is activating Red Dragon Statue #1c. (Tip - if Redfang is our Champion we receive the extra #6 task. We have to choose one of possible options - to kill traitors (blue stone) #6c or to burn the whole village (red stone) #6b. Enemies attack us in both cases and in both we will receive Champion Artifact.). So only one, being located in the neighborhood of the other camp Umbragen, is left.

3 - Chapter 3: Resurrection of Darroc - Lizardfolks - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
4 - Chapter 3: Resurrection of Darroc - Lizardfolks - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
As you remember, the camp is located on the plateau, so we can attack it only with flying units - Chapter 3: Resurrection of Darroc - Lizardfolks - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough

As you remember, the camp is located on the plateau, so we can attack it only with flying units. However destruction of plants which infected the teleport in the neighborhood of the enemy's camp will make it possible to transfer also ground army there. After we won the battle, the last statue, Green Dragon Statue #1b, is active opening the entrance to the area of #1 undergrounds where Darroc's remnants are located, of whom finding is our next task #2 (Tip - if Wowen is our Champion receive the extra #6 task. We have to choose one of possible options - to destroy wasps (red stone) #6d or to form the alliance with them (blue stone) #6e - we have to collect all wasps on the map, presented as yellow dots. We receive Champion Artifact in both cases.). However before we will go there I propose going down to undergrounds through entrance on the east. We will find gold and useful objects as well as Gelatinous Cubes there, which leave the acid, useful in execution of one of tasks.

5 - Chapter 3: Resurrection of Darroc - Lizardfolks - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
We move to the open passage to Khyber now - Chapter 3: Resurrection of Darroc - Lizardfolks - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough

We move to the open passage to Khyber now. After went down we meet Tribal Shamans who try to warn us of some danger. We can see after a while in front of which - it is Beholder who overcame our people and commissions them now to kill us. In order to release them from under the curse we have to eliminate Beholder - if we manage to do it with killing none of shamans we will receive the extra #4 gratuity. We set off to the east where we find the chamber with jailed Obsidian Monk and probably containing the precious cargo in #5 chest. There are books which we can see in the corner of the chamber, with helpful prompts in opening it. It turns out that the monk's blood is the key opening the chest - now we have only to find out how to get it #5a. We learn from the other book that the acid is able to help us to tap blood for the mage and we have a kind of acid (if not, return to the paragraph higher). Now with usage of blood we are able to open the #5b chest. We will find Champion Artifact in it. We move through the corridor to the south.

6 - Chapter 3: Resurrection of Darroc - Lizardfolks - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
7 - Chapter 3: Resurrection of Darroc - Lizardfolks - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
Proceeding down the corridor we encounter unexpected resistance - turns out that there are Beholders with their Lord who seized control on these tunnels and guard the access to Darrocs - it is heavy #3 fight - Chapter 3: Resurrection of Darroc - Lizardfolks - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough

Proceeding down the corridor we encounter unexpected resistance - turns out that there are Beholders with their Lord who seized control on these tunnels and guard the access to Darroc's - it is heavy #3 fight. After defeating them finally we reach Darroc's tomb and resurrect him.

8 - Chapter 3: Resurrection of Darroc - Lizardfolks - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
9 - Chapter 3: Resurrection of Darroc - Lizardfolks - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
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