login (email): password:
auto log in (cookie) | forgot your password?
all game guides

Drakensang: The Dark Eye - Chapter 5 - Sidequests - part 2 - game guide, walkthrough, secrets, game tips & strategies

Drakensang: The Dark Eye Game Guide
Chapter 5 - Sidequests - part 2
by Karol „Karolus” Wilczek (guides.gamepressure.com)
Free game guides, walkthroughs, solutions, game FAQs and maps for gamers.
Download this game guide for free in PDF File format.
rate guide:
Chapter 5 - Sidequests - part 2  (37/64)

 

SQ35 Robbers and bandits

Upon entering the Dark Forest for the first time you will be attacked by bandits M7(2).

1a. Defeat the bandit groups

Tell that you won't pick sides and fight both groups. In future you will be attacked by both Ronkwer's and Humbert's men.

1b. Defeat Ronkwer's men

Join Humbert's men and fight the other group.

1c. Defeat Humbert's men

Join Ronkwer's men and fight the other group.

2. Challenge Humbert in his camp

Head to Humbert's M7(21) camp and talk to him.

3. Challenge Ronkwer in his camp

Head to Ronkwer's M7(20) camp and talk to him.

 

SQ36 New rule

You need to complete SQ35.3 Challenge Ronkwer in his camp

1. Get rid of Humbert

Bandit leader M7(20) will ask you to kill his enemy – Humbert M7(21) Head to his camp, talk to him and then attack him. Plunder his camp and head back to Ronkwer.

2. Report to Ronkwer

Ronkwer will refuse to pay you. If you want to fight him, tell him that you've plundered Humbert's camp or that you want your gold.

 

SQ37 Intruders

You need to complete SQ35.2 Challenge Humbert in his camp

1. Kill Ronkwer

Bandit leader M7(21) will ask you to kill his enemy – Ronkwer M7(20). Head to his camp, talk to him and then attack him. Plunder the camp and head back to Humbert.

2. Report to Humbert

After reporting to Humbert you will receive your reward.

Reward: Key to the chest in the ruins

 

SQ38 The Salmon Pool

At the pond you will encounter a talking toad – Knowall M7(12). It will ask you to bring him some fat firefly meat, which he will exchange for a treasure.

1. Find giant firefly meat for Knowall

In the east you will come across a fat firefly M7(13). Kill it to get the meat.

Reward: Firefly meat

2. Take the firefly meat to Knowall

Take the meat to Knowall. Pleased, it will give you it's treasure.

Reward: Knowall's Ring (Agility and Dexterity +1)

 

SQ39 Woodcutter's Lunch

In the middle of the forest you will find woodcutter's camp. Talk to them and they will tell you that their friend, Holdwin M7(7) was supposed to bring them lunch but hasn't come back yet. There are worried about what may have happened to him and ask you to find him.

1. Find the missing woodcutter

Holdwin can be found north of the Praiotes camp. He is surrounded by Ronkwer's bandits.

2. Save the woodcutter from the bandits

Talk to the bandits.

Option 1: If you've killed Humbert – SQ36.1 Get rid of Humbert you can tell them that and use Fast Talk to convince them to run away.

Option 2: Fight the bandits.

Holdwin will thank you for help and will hand you the lunch for the woodcutters.

Reward: Supplies

3. Take the lunch to the woodcutters

Take the lunch to the woodcutters.

Reward: 10 Ducats

 

SQ40 The Witch Trees (Witches)

After joining the witches – Q9b.4.2 Take the wine to Yasmin, Yasmin M7(1) will ask you to protect the magic trees which are being attacked by the Praiotes – you must kill them before they destroy the trees.

1. Tree by the bridge

Save the tree M7(15).

2. Tree in the heart of the forest

Save the tree M7(14).

3. Tree near the plateau

Save the tree M7(16).

4. Report to Yasmin

After you save the trees report back to Yasmin.

Reward: 10 Ducats, Warina's Hammer (Two-handed hammer 1D+6)

 

SQ40 Chop down the witch trees (Inquisition)

After completing Q12a.1 Talk to da Vanya, Warina M7(3) will ask you to cut down the magic trees.

1. Tree by the bridge

Chop down the tree M7(15).

2. Tree in the heart of the forest

Chop down the tree M7(14).

3. Tree near the plateau

Chop down the tree M7(16).

4. Report to Warina

After chopping down the trees report back to Warina.

Reward: Warina's Hammer (Two-handed hammer 1D+6)

 

SQ41 The frog prince

After completing Q12b.5. Break the ambush talk to the Lord Protector and Firniane M7(9). Tell the girl, that you're sorry about what happened to Danos M7(8) and that you are going to bring him back so that she can take care of him.

1. Take the toad Danos from the river bank

Go to the toad-changed Danos. Besides him, you will see Alvina.

Option 1: Talk to her and use Fast Talk or Seduce her to give you Danos.

Option 2: Talk to her and say that you give up and that Firniane will have to talk to the witch in person.

2a. Take Danos to Firniane

If in ZPSQ41.1 Take the toad Danos from the river bank you chose option 1 you can now return to Firniane and give her the toad.

2b. Give Firniane the bad news

If in SQ41.1 Take the toad Danos from the river bank you went for option 2 return to Firniane and tell her of your failure. She will go mad and run to Alvina. You can follow her to watch the witch turn Firniane into a toad as well. Talk to Alvina to make sure that the couple will be ok.

 

SQ42 A fine mix of spices

After completing Q12b.4. Earn Saphira's trust the witch M7(18) will give you spices that you need to give to the cook.

1. Take the mix of spices to the cook

Cook M7(10) can be found in the mansion.

Option 1: Tell him the truth about the spices. Thankful, he will give you a sword.

Reward: Engraved Sword (1D+5)

Option 2: Use Fast Talk to convince the cook, to accept the spices.

2. Relate everything to Saphira

If in SQ42.1 Take the mix of spices to the cook you went for option 2 go back to Saphira and tell her what you've done. She will be very pleased and redward.

Reward: Herb Sickle (Plant Lore +2)

 

SQ43 The Prisoner

In one of the rooms on the second level of the ruins you'll find an imprisoned mage M7.1(8). You need to obtain the key to his cell in order to free him.

1. Get the key from the priest

Priest M7(4) resides on first floor. If you have the Q10 Like a shadow he will be alone. Sneak up to him and pick his pockets – get the key and get back to the mage. If you're not doing Q10 Like a shadow, just kill the priest and take the key key.

Reward: Jost's Key

2. Let the mage out of the treasury

Release the mage. Jost will be very thankful and will offer to join your party.

 

 

Chapter 5 - Sidequests - part 2  (37/64)
comments and responses

I have tried to kill the Grand Inquisitor I have tried a many times and I always get killed someone help please
edge331
29/10/2009 23:15
I`m missing one sidequest here... (or not, I`m not entirely sure, but:)

There`s also a Spiritform Bear walking around that forest... somewhere near the settlement.
I`m guessing you have to take the elf you saved in Moorbridge along to talk to it.

(I haven`t tried it yet, still going trough my "first run" trough the game, but I`m guessing a handfull of sidequests depend on what team you take along.)
CharlyTrippo
15/06/2009 16:59

Comments are moderated. Some features are NOT available in comments, but ARE available on forums. See this tread on forum.
Introduction
General Tips
Legend
Walkthrough
Chapter 1
Maps: M1. Avestreu
Maps: M1.1 Old Mineshaft
Maps: M1.2 Mill Cellar
Main Quests
Sidequests
Chapter 2
Maps: M2. Ferdok – Praios Square
Maps: M2.1 Silver Pitcher
Maps: M2.3 Ferdok Sewers
Maps: M3. Ferdok – Wagoner's House
Maps: M3.1 Serene Sow
Maps: M3.2 Ferdok Sewers
Maps: M3.3 Cellar crypt
Maps: M4. Ferdok - Port Ugdan
Maps: M4.1 Fleet Footed Ferret
Main quests
Sidequests
Chapter 3
Maps: M5. Ferdok: Ducal Citadel
Maps: M5.1 City house
Maps: M5.2 Duke's residence
Maps: M2.2 Temple of Hesinde
Maps: M3.4 Dark Eyes Hideout
Maps: M4.2 Old Brewery
Main Quests
Sidequests
Chapter 4
Maps: M6. Moorbridge Marshes
Main Quests
Sidequests
Chapter 5
Maps: M7. Blood Mountains
Maps: M7.1 Ruins
Main quests
Main quests - Inquisition
Main quests - Witches
Sidequests - part 1
Chapter 6
Maps: M8. Over the Silver Waterfall
M8.1 Castle treasury
Main quests
Sidequests
Chapter 7
Maps: M9. Tallon
Maps: M9.1 Abandoned ore mine
Maps: M9.2 Dragon lair
Main Quests
Sidequests
Chapter 8
Maps: M10. Murolosh
Maps: M10.1 Mushroom Garden
Maps: M10.2 Grazima's warehouse
Maps: M10.3 Beer warehouse
Maps: M10.4 Secret Passage
Maps: M10.5 Aldessia's chambers
Main quests
Sidequests
Chapter 9
Maps: M11 – Depths of Gruldur
Maps: M11.1 Level 2
Maps: M11.2 Level 3
Maps: M11.3 Level 4
Main quests
Sidequests
Chapter 10
Maps: M12. Behind the Fire Falls
Main quests
Chapter 11
Maps: M13. Drakensang Mountain
Main quests
This site is not assotiated with and/or endorsed by the THQ / dtp entertainment or Radon Labs. You are not permitted to copy any image or info from this page.
All logos and images are copyrighted by their respective owners. Official Drakensang: The Dark Eye www page: http://www.radonlabs.de/
Chronicles of Mystery: The Tree of Life | Dragon Age: Origins | Risen | Divinity II: Ego Draconis | Batman: Arkham Asylum | Fallout 3: Mothership Zeta | ArmA II | Sherlock Holmes vs. Jack the Ripper | Fable II: See the Future | Fable II: Knothole Island | Call of Juarez: Bound in Blood | Fallout 3: Point Lookout | more game guides ...