Received: After quest 2. Thorwalians on the Great River.
1) Defeat scarabs in Nurti chapel
Notice: At this point Phileasson joins you - but you're not able to issue his commands. Additionally, keep in mind that he is immortal (he cannot die)!
Apparently, the task is not easy, but its good to take advantage of the fact that Phileasson is immortal. If only you will lose advantage in fight, back off your team, leaving the captain himself - his personal struggle can take a little longer, but do not expose the same any member of your party to death. You must eliminate five groups of scarabs (M4, 3) hang about the chapel.
2) Report to the priestess Orima
Return to Mhayna (M4, 2) to report the completion of the extermination of vermin. You will find out that it was only a first step towards the re-revival garden. You have to get Nutri's Seeds from the guard of knowledge - go to the meeting with him.
3) Go to the guard of knowledge
Unfortunately, massive gates are closed, in addition, the Palace Guard (M4, 4) is standing on watch. The fact that you are sent by the priestess Orim not change anything, the correct answer to a question on which side of a conflict you are too. You will find out only that a member of the Guard of Honour can attain the privilege of passing through this gate. Ask a venerable Aman'Sha, which is responsible of recruiting members to the Guard.
3) Speak with Aman'Sha Nirtana
Nirtana (M4, 6) you will find just before entering the throne room. On request to join the Guard of Honour you will meet with disapproval. Although at the end of the conversation will be submitted offer for the transition test of blood and spirit (initially to demonstrate how weak you are). Before you accept the challenge purchase stocks of potions and prepare yourself - remember that you can also return through the gap between the spheres (M4, 1) to the Toll Chamber and for example to Nadoret too, where are more buyers available.
4) Proceed Nirtana's test
After the accepted challenge you will enter the Rose Portal (M4, 7). Your abilities will be tested in combat. The task is not easy, you will stood against another waves of the Palace Guards # 1, at the very end to take a stand against the Nirtana # 2. During the fight, remember that Phileasson is still immortal - if your whole team will be close to death, try not to interfere in the fight. Subsequent waves will include a larger number of guards. Nirtana itself is a magician, but it is not a tough opponent - try to mainly focus on the guards.
5) Speak with Aman'Kai
After winning the fight its time to choose the elements you want to bind with. First you will have to pass a blood test. On the square you will find three Aman'Kai of the Palace Guard (M4, 8), each of them will tell you about the power of one of the elements (the order does not matter):
- The Power of ore - you will never feel the fatigue in the fight against the enemies;
- The Power of the air - you fall between enemies, and their blades cannot reach you;
- The Power of Ice - suppresses pain and shots do not miss in the throes of battle.
6) Go to the Aman'Sha Nirtana
When you talk to all three Guardians return to Nirtana (M4, 6), where you make the first pledge. Repeat the words of the oath, and when the time comes to finish her words, you must choose one of the three elements that you want to bind with. After your election, you will receive as a gift Leather cuirass of Tie'Shianna, which will have bonus depending on your choice:
a) might of air: +10 VIT.
b) might of ore: +3 AT.
c) might of ore: +5 Willpower.
You will also receive a Message for Biundrale.
7) Introduce yourself to Biundrale
On the other side of the square you will find the mentioned Biundrale (M4, 9) # 1, which pass the scroll. There will be time for an oath of spirit. Because you want to save the chapel Nurti you will not have to undergo additional tests.
8) Speak with Biundrale students
Again you have to speak with three characters - children of Tie'Shianna (M4, 10) #2. Each of them tells you about one of the elements, which you could choose:
- Fire - you're not afraid of upcoming enemies;
- Earth - you can sense an enemies;
- Water - magnify magic spells.
9) Find Biundrale
Return to Biundrale (M4, 9), repeat her words of the oath, and when the time comes to finish her ??words, you must choose one of the elements that you want to bind with your spirit. After your selection, you will receive as a gift Tie'Shianna helmet, which will have the other bonus depending on your choice:
a) fire: +3 CUR, +2 VIT.
b) earth: +3 INT, +1 VD, +1 VE.
c) water: +10 EA.
You will also receive Sigil of Tie'Shianna, which allow you for rambling on whole Tie'Shianna.
10) Go to the palace guard
Once again, go to the Palace Guard (M4, 4) and show him acquired stamp - the doors will open to you. By corridor go to the next part of the palace, where you will meet with the Guardian of Knowledge (M4, 11). During the conversation remind that you want heal Nurti chapel and you need seeds (you can also use the Twaddle). No matter how you lead the conversation further - you get the seeds.
11) Follow the guard's daughter
Run after daughter of the guardian of knowledge - Odana (M4, 13), you will get from her Seeds.
12) Report to the priestess Orima
If you already have seeds, you can return to Mhayana (M4, 2) and inform her. Your task will be planting seeds. The task is not quite simple - you need to plant seeds in the appropriate places where the power of the earth is still clean and uncontaminated.
13) Plant a seed and heal the chapel
As the instructions received from the Orima priestess was not really bright and clear, read the Sacred flowerbed (M4, 14) contains more guidance planting seeds. Some important information you should know:
- If you plant a seed in the wrong place, at the time scarabs will appear.
- you have planted four seeds.
- the more red buds, the more close to place you are where you can plant a seed.
- if there is none red bud, adjacent fields (all eight) are not suitable to be filled, if there is a one red bud - near there is only one place where you can plant the seeds (if you have two buds - two seats, etc.)
In the above picture is presented, in which areas should be planted the seeds. No red buds - red color, places for planting - the green one.
When you plant all the seeds - chapel revived again. After a while the princess Amariel comes. As a sign of gratitude you will get from her the Amulet of treatment (+5 Wound healing). After a while of the conversation High Elf will appear and inform about the attack of the Nameless Horde. Automatically begin the task of the 4. Interrupted conversation.