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Dragon's Dogma: Dark Arisen Game Guide by gamepressure.com

Dragon's Dogma: Dark Arisen Game Guide

Table of Contents

Of Merchants and Monsters | Act II - side quests Dragon's Dogma Guide

Last update: 11 May 2016

In short: A quest in which you need to open the way through the Ancient Quarry - Of Merchants and Monsters - Act II - Dragons Dogma - Game Guide and Walkthrough

In short: A quest in which you need to open the way through the Ancient Quarry. It begins at the north entrance to that location. Simply talk to the worried merchant hanging around the entrance.

Difficulty level: Medium. You'll have to face a Ogre - he's a threatening opponent for untrained Pawns.

After reaching Ancient Quarry Northern Entrance talk to the merchant Alon - Of Merchants and Monsters - Act II - Dragons Dogma - Game Guide and Walkthrough

After reaching Ancient Quarry Northern Entrance talk to the merchant Alon.

Enter the cave and turn left at the first fork - Of Merchants and Monsters - Act II - Dragons Dogma - Game Guide and Walkthrough

Enter the cave and turn left at the first fork.

You'll reach a locked gate - Of Merchants and Monsters - Act II - Dragons Dogma - Game Guide and Walkthrough

You'll reach a locked gate. To open it, have yourself and your companions stand on the large pressure plate.

Inside, pick up the key (Quarry Key) lying on the rock (it's going to be illuminated a little) - Of Merchants and Monsters - Act II - Dragons Dogma - Game Guide and Walkthrough

Inside, pick up the key (Quarry Key) lying on the rock (it's going to be illuminated a little).

Take the second branch and turn left at the next fork - Of Merchants and Monsters - Act II - Dragons Dogma - Game Guide and Walkthrough

Take the second branch and turn left at the next fork. You'll stumble upon Bandits.

Continue south on the central path - Of Merchants and Monsters - Act II - Dragons Dogma - Game Guide and Walkthrough

Continue south on the central path. In the larger and darker room with columns there is a giant Ogre.

If the beast gives you trouble (which is more than likely), you don't have to kill it - Of Merchants and Monsters - Act II - Dragons Dogma - Game Guide and Walkthrough

If the beast gives you trouble (which is more than likely), you don't have to kill it. You'll need to, however, drive it to step on the pressure plate under the next gate. When the gate opens, you can leave the Ogre be and go back to the merchant.

The merchant will give you another quest - to clear the mines of monsters - Of Merchants and Monsters - Act II - Dragons Dogma - Game Guide and Walkthrough

The merchant will give you another quest - to clear the mines of monsters. If the Ogres are causing you trouble, finishing this quest might be a little difficult. Completing the quest is not necessary to get to the other side of the quarry.

The quest requires you to kill two Ogres in the south corridors - Of Merchants and Monsters - Act II - Dragons Dogma - Game Guide and Walkthrough

The quest requires you to kill two Ogres in the south corridors. The road to one of them will only be unlocked after agreeing to the quest (the other one could be killed after the first trip to the quarry).

The first Ogre is having a meal on a ledge in the main corridor - Of Merchants and Monsters - Act II - Dragons Dogma - Game Guide and Walkthrough

The first Ogre is having a meal on a ledge in the main corridor.

The second one is in the branch leading from the first Ogre's nest - Of Merchants and Monsters - Act II - Dragons Dogma - Game Guide and Walkthrough

The second one is in the branch leading from the first Ogre's nest. You can start fighting it by blowing up the nearby barrels.

There is a simple way to immobilize the Ogres - Of Merchants and Monsters - Act II - Dragons Dogma - Game Guide and Walkthrough

There is a simple way to immobilize the Ogres. Climb onto their backs and wait until they start shaking their arms - then quickly jump off. The Ogres will rush backwards to get rid of the ballast, which will cause to them to fall down. When it's on the ground you can beat it up all you want for 2-3 seconds.

After killing the two of them, report back to the merchant - Of Merchants and Monsters - Act II - Dragons Dogma - Game Guide and Walkthrough

After killing the two of them, report back to the merchant. You can now move around the Ancient Quarry as freely as around the city (without loosing stamina).

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