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Dragon Age: Origins Game Guide by gamepressure.com

Dragon Age: Origins Game Guide

Table of Contents

World Atlas - Maps - Main areas - Origin 6: Dwarf noble Dragon Age: Origins Guide

Last update: 11 May 2016

 

Map M16: Royal palace

1 - World Atlas - Maps - Main areas - Origin 6: Dwarf noble - World Atlas - Maps - Main areas - Dragon Age: Origins Game Guide

Map M17: Diamond quarter

2 - World Atlas - Maps - Main areas - Origin 6: Dwarf noble - World Atlas - Maps - Main areas - Dragon Age: Origins Game Guide

Map M19: Ruined thaig

3 - World Atlas - Maps - Main areas - Origin 6: Dwarf noble - World Atlas - Maps - Main areas - Dragon Age: Origins Game Guide

Map M20: Deep Roads outskirts

AREAS OF INTEREST - World Atlas - Maps - Main areas - Origin 6: Dwarf noble - World Atlas - Maps - Main areas - Dragon Age: Origins Game Guide

Area description

AREAS OF INTEREST

- As soon as youve arrived in [Orzammar - Diamond quarter] explore the area near the main entrance to the palace and youll meet two dwarves - Bruntin Vollney and Scholar Gertek (M17, 1) - World Atlas - Maps - Main areas - Origin 6: Dwarf noble - World Atlas - Maps - Main areas - Dragon Age: Origins Game Guide

- As soon as you've arrived in [Orzammar - Diamond quarter] explore the area near the main entrance to the palace and you'll meet two dwarves - Bruntin Vollney and Scholar Gertek (M17, 1). Approach them and it won't take long until you scoop the problem. It turns out that Gertek wrote a book that shows the negative side of a founder of Vollney's house. If you plan on siding with Gertek you can be more or less subtle while talking to Bruntin and you can even ask your buddy Gorim to kill him (it can be a public execution or a stealth kill away from crowded areas). You would then have to talk to Gertek and in return he would give you a precious book or coins. If you plan on siding with Bruntin you can allow him to kill the scholar, you can scare the scholar away, you can force Gertek to not publish his book or you can convince the scholar to change the overall shape of the book (best way to solve this dilemma).

- Mardy and Teli found in [Orzammar - Diamond quarter] (M17, 2) are known as women "hunting" for noble dwarves. You can ask only Mardy or you can ask both women to join you in your bedroom.

- A weapon merchant is offering items for sale in [Orzammar - Diamond quarter] (M17, 3) and during your initial conversation with him you'll find out that he has an interesting proposition. He'll offer to give you a noble dagger for free, but in exchange he'll want everyone to know that it was a gift from him. You can agree to his proposal, you can dismiss his offer and you can even treat this as an insult and order Gorim to execute him.

- You can talk to Duncan (he's one of the Grey Wardens) even before the ceremony has officially begun. He can be found inside a throne room in [Orzammar - Diamond Quarter - Royal Palace] (M16, 1).

SHOPPING

- Silk merchant [Orzammar - Diamond quarter] (M17, 1)

- Armourer [Orzammar - Diamond quarter] (M17, 2)

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