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Dragon Age: Origins Game Guide by gamepressure.com

Dragon Age: Origins Game Guide

Table of Contents

World Atlas - Maps - Main areas - Origin 3: City elf Dragon Age: Origins Guide

Last update: 11 May 2016

 

Map M8: Elven alienage

1 - World Atlas - Maps - Main areas - Origin 3: City elf - World Atlas - Maps - Main areas - Dragon Age: Origins Game Guide

Map M9: Arl of Denerim's estate - Exterior

2 - World Atlas - Maps - Main areas - Origin 3: City elf - World Atlas - Maps - Main areas - Dragon Age: Origins Game Guide

Map M10: Arl of Denerim's estate - Interior

AREAS OF INTEREST - World Atlas - Maps - Main areas - Origin 3: City elf - World Atlas - Maps - Main areas - Dragon Age: Origins Game Guide

Area description

AREAS OF INTEREST

- During your time spent in [Denerim - Elven alienage] and prior to starting the wedding ceremony you can talk to a group of drunk elves found near the barricade (M8, 1). If you remind them about your upcoming wedding they'll give you 30 coins as a gift (or 40 coins if you decide to use persuasion).

- During your time spent in [Denerim - Elven alienage] and prior to starting the wedding ceremony you can talk to Dilwyn and Gethon (M8, 2). They are also here for your wedding and therefore they'll give you 15 silver coins as a gift.

- During your time spent in [Denerim - Elven alienage] and prior to starting the wedding ceremony you can talk to Nessas father (M8, 3) - World Atlas - Maps - Main areas - Origin 3: City elf - World Atlas - Maps - Main areas - Dragon Age: Origins Game Guide

- During your time spent in [Denerim - Elven alienage] and prior to starting the wedding ceremony you can talk to Nessa's father (M8, 3). During the conversation you'll find out that the elven family is low on cash and therefore is forced to leave the alienage. Your offer of providing help is going to be dismissed by the elf, however Nessa will want to talk to you alone. There are four ways of ending this miniquest:

1) you can agree to talk to her father again and you would have to convince him using persuasion that Nessa should remain in the alienage with the main character's father

2) you can refuse to help Nessa and her parents

3) you can give Nessa 3 silver coins so that her family can move to Highever

4) you can give Nessa 10 silver coins so that her family can stay in Denerim

- Elven kids will be playing in one of the alleys of [Denerim - Elven alienage] (M8, 4) and you can tell them a fake story so that they can think of a new game.

- There's a beggar near the main gate leading out of [Denerim - Elven alienage] (M8, 5). You can offer him a few coins and in return he'll tell you his sad story.

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