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Dragon Age: Origins Game Guide by gamepressure.com

Dragon Age: Origins Game Guide

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Orzammar - Jarvia's hideout | Orzammar Dragon Age: Origins Guide

Last update: 11 May 2016

Received from: Prince Bhelen [Orzammar - Diamond quarter - Royal Palace] or Lord Harrowmont [Orzammar - Diamond quarter - Harrowmont's mansion]

Description: This mission will appear in your journal after youve successfully completed one of two other quests - Princes grace: Second assignment or Lords trust: Second assignment - Orzammar - Jarvias hideout | Orzammar - Orzammar - Dragon Age: Origins Game Guide

Description: This mission will appear in your journal after you've successfully completed one of two other quests - Prince's grace: Second assignment or Lord's trust: Second assignment. The only difference will be the person you'll need to talk to after dealing with Jarvia (Lord Harrowmont or Prince Bhelen). As soon as you've unlocked this quest travel to [Orzammar - Commons - Dust town]. Here you'll have to locate Nadezda (M49, 4). Ask her about Jarvia's hideout and you'll find out that you won't be able to get inside without a special key. You can now end this conversation or you can reward Nadezda for telling you the truth.

Your next area of interest is [Orzammar - Commons - Dust town - Alimars emporium] (M49, 5) - Orzammar - Jarvias hideout | Orzammar - Orzammar - Dragon Age: Origins Game Guide

Your next area of interest is [Orzammar - Commons - Dust town - Alimar's emporium] (M49, 5). Talk to the storekeeper (M49, 6) and ask him about the location of the cartel. Once you're done talking exit the store and proceed directly to [Orzammar - Commons - Dust town - Slums household] (M49, 7). Once you're inside you're going to be automatically stopped by the bandits (M49, 8). As soon as they've attacked you focus on injuring their leader, because he'll give up when he's lost a lot of blood. He'll give you a key needed to enter the hideout and you can now let him go or you can finish him off.

Either way you must now exit the building - Orzammar - Jarvias hideout | Orzammar - Orzammar - Dragon Age: Origins Game Guide

Either way you must now exit the building. Use your personal map to find the secret entrance to cartel's hideout (M49, 9). You'll have to approach a small door. Click on it and choose the proper action from the list in order to insert the key into the slot. You may now travel to [Orzammar - Commons - Dust town - Cartel hideout] (M50, 1).

Youll have to start exploring a large underground complex and I would recommend to remain cautious, because youll be dealing with hostile dwarves and for most of the time theres going to be a lot of them - Orzammar - Jarvias hideout | Orzammar - Orzammar - Dragon Age: Origins Game Guide

You'll have to start exploring a large underground complex and I would recommend to remain cautious, because you'll be dealing with hostile dwarves and for most of the time there's going to be a lot of them. Don't forget to spot and disable traps along the way if you can. Once you've arrived in the first room you'll trigger a short "conversation" with cartel's doorman (M50, 2). Attack the mini-boss and once he's gone deal with the rest of the thugs.

Keep heading south - Orzammar - Jarvias hideout | Orzammar - Orzammar - Dragon Age: Origins Game Guide

Keep heading south. You'll come across a lot of smaller rooms along the way and it'll be up to you to decide whether you want to secure them or move on with the mission. I would recommend exploring each room, because doing this will allow you to find a lot of valuable pieces of equipment. You can also explore a prison (M50, 9) in order to kill the guardian and to rescue a prisoner. Bear in mind that aside from the standard warriors you'll also be dealing with a lot of assassins, qunari mercenaries, elven mages and spiders. Make sure to adjust the style of play depending on who you have to kill at the moment.

In order to reach Jarvia youll have to use the passageway found in the last room on the eastern side of the main corridor (M50, 3) - Orzammar - Jarvias hideout | Orzammar - Orzammar - Dragon Age: Origins Game Guide

In order to reach Jarvia you'll have to use the passageway found in the last room on the eastern side of the main corridor (M50, 3). Bear in mind that you'll be finding even more traps from now on, including bear traps and line traps. Once you've arrived near the last room (M50, 4) make sure to save your current progress and to heal your team members.

Entering the next room will trigger a conversation with Jarvia - Orzammar - Jarvias hideout | Orzammar - Orzammar - Dragon Age: Origins Game Guide

Entering the next room will trigger a conversation with Jarvia. You won't have to pay too much attention to what you're going to say to her, because sooner or later you'll trigger a fight (M50, 5). During the course of this battle you should remain near the door you've used to get in. The main reason is that there are a lot of traps nearby and you wouldn't be able to disarm them and to fight at the same time. Start off by attacking weaker opponents and assassins. Pay attention to the safety of your mage and use the spells you've got to heal or resurrect other allies.

Jarvia is also going to be an assassin, so if you cant detect her yourself youll have to wait each time until she drops the camouflage and attacks - Orzammar - Jarvias hideout | Orzammar - Orzammar - Dragon Age: Origins Game Guide

Jarvia is also going to be an assassin, so if you can't detect her yourself you'll have to wait each time until she drops the camouflage and attacks . As soon as it happened make sure to give your team members the order to attack her, because it may take a while before you'll have your chance to try again. Naturally you won't be able to kill Jarvia right away, so once she's disappeared again focus on eliminating other members of her cartel. Once Jarvia has been eliminated you may start attacking other assassins.

I wouldnt recommend attacking enemy archers unless youve already dealt with other hostile units - Orzammar - Jarvias hideout | Orzammar - Orzammar - Dragon Age: Origins Game Guide

I wouldn't recommend attacking enemy archers unless you've already dealt with other hostile units. It would be a good idea to attack them from a large distance, however you should also consider disabling at least a few traps found near them so that the rest of your team could get closer. Make sure to examine Jarvia's body after the battle to take her key. You can use this key to open a small room or you can proceed directly to the exit (M50, 6). Head forward until you find a passageway to a different location (M50, 7). Using this passageway will transport you to [Orzammar - Commons - Janar's armory] (M48, 13). Talk to Janar and then leave his shop to end this quest.

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