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Dragon Age: Origins Game Guide by gamepressure.com

Dragon Age: Origins Game Guide

Table of Contents

Orzammar - Lord's trust: First assignment | Orzammar Dragon Age: Origins Guide

Last update: 11 May 2016

Received from: Dulin Forender [Orzammar - Diamond quarter - Harrowmont's mansion]

Description: This quest consists of three parts, however two of them wont be mandatory - Orzammar - Lords trust: First assignment | Orzammar - Orzammar - Dragon Age: Origins Game Guide

Description: This quest consists of three parts, however two of them won't be mandatory. Dulin (M53, 4) will inform you that in order to gain his master's trust you'll have to take part in a series of fights in his name in the arena. Leave the mansion and travel to [Orzammar - Commons - Proving grounds]. After your arrival you can focus on convincing two dwarves to change their minds about the resignation from the tournament. The first dwarf you'll want to talk to is Baizyl (M51, 2). Use persuasion or intimidation on him to find out that he's being blackmailed. Promise him to look into the matter and to retrieve the letters which could implicate him.

In order to retrieve the stolen letters you must travel to the southern section of the proving grounds - Orzammar - Lords trust: First assignment | Orzammar - Orzammar - Dragon Age: Origins Game Guide

In order to retrieve the stolen letters you must travel to the southern section of the proving grounds. You'll meet Myaja here and even though she's the one responsible for blackmailing Baizyl you won't have to talk to her, because you couldn't convince her to change her mind. Instead choose a rogue in your team and use the ability to open locks to gain access to one of the southern quarters (M51, 4). Once you're inside open one of the chests and collect the love letters. You may now return to Baizyl to give him back the letters (M51, 2). Don't forget to ask him for some kind of a reward (up to 15 gold coins) aside from convincing him to enter the tournament.

The second dwarf youll have a chance to talk to is Gwiddon (M51, 3) - Orzammar - Lords trust: First assignment | Orzammar - Orzammar - Dragon Age: Origins Game Guide

The second dwarf you'll have a chance to talk to is Gwiddon (M51, 3). Thankfully in this case you won't have to perform any additional activities, because in order to encourage him to join the tournament you must only use persuasion or intimidation. Once you're ready to start the fights yourself talk to the Proving Master (M51, 5). You can now tell him to give you more time for preparations, you can ask him to describe the rules and you can inform him that you're ready to begin (M51, 6).

Your first opponent is going to be Seweryn - Orzammar - Lords trust: First assignment | Orzammar - Orzammar - Dragon Age: Origins Game Guide

Your first opponent is going to be Seweryn. He's a weak warrior, so defeating him shouldn't be a problem even if your character is not fully developed yet.

The second fight is going to be slightly more difficult, because youll be going against two dwarves at the same time (Myaja and Lucian) - Orzammar - Lords trust: First assignment | Orzammar - Orzammar - Dragon Age: Origins Game Guide

The second fight is going to be slightly more difficult, because you'll be going against two dwarves at the same time (Myaja and Lucian). Don't forget to stay focused on one target, because otherwise you would be receiving more damage throughout the course of an entire battle.

The third fight will put you against a single opponent, so it should be easier - Orzammar - Lords trust: First assignment | Orzammar - Orzammar - Dragon Age: Origins Game Guide

The third fight will put you against a single opponent, so it should be easier. Hanashan may be more resistant to your attacks, but on the other hand you won't have to worry about taking series of deadly blows.

The fourth fight will be much more interesting, because each side will be represented by two characters - Orzammar - Lords trust: First assignment | Orzammar - Orzammar - Dragon Age: Origins Game Guide

The fourth fight will be much more interesting, because each side will be represented by two characters. Your enemies are going to be Wojech Ivo and his assistant Velanz. You on the other hand will be allowed to choose a companion for this battle. I wouldn't recommend choosing any of the dwarves you've helped recently (Baizyl and Gwiddon). Instead pick someone from your team. Winning here shouldn't be a problem as long as you've chosen a good warrior to assist you.

The fifth fight is going to be the last one and you shouldnt be to surprised to hear that it wont be easy to win - Orzammar - Lords trust: First assignment | Orzammar - Orzammar - Dragon Age: Origins Game Guide

The fifth fight is going to be the last one and you shouldn't be to surprised to hear that it won't be easy to win. Your opponents are going to be Piotin (main boss), Piotin's right hand (mini-boss) and Piotin's henchmen. Notice that for the purpose of this battle you'll be allowed to choose between two dwarves you've helped recently and your team. I would strongly recommend choosing your team, especially since you'll want to have a good mage at your side. After the battle has started focus primarily on eliminating both bosses, because the damage done by their henchmen is going to be minimal. Once you've succeeded you'll named a champion and you'll be allowed to return to Dulin Forender for a debriefing. Notice that the dwarf has moved to a different location in the meantime and he can now be found in [Orzammar - Commons - Tavern] (M48, 12).

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