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Denerim - Unrest in the alienage

Denerim - Quests - Main locations - Dragon Age: Origins Game Guide

Strategy Guide and Walkthrough by Jacek "Stranger" Halas gamepressure.com

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Received from: Arl Eamon [Denerim - Arl Eamon's estate]

Description: After this has quest has officially appeared in your journal leave the estate and travel to [Denerim - Elven alienage] (M66, 1) using the passageway found in the market district or by choosing the correct location from Denerim map - Denerim - Unrest in the alienage - Denerim - Dragon Age: Origins - Game Guide and Walkthrough

Description: After this has quest has officially appeared in your journal leave the estate and travel to [Denerim - Elven alienage] (M66, 1) using the passageway found in the market district or by choosing the correct location from Denerim map. Head forward after your arrival. Don't forget to talk to civilians you meet along the way, including Soris found in [Denerim - Elven alienage - Cyrion's house]. The most important thing for you to do here is to proceed to the central area of the alienage where you'll witness a dispute taking place. Talk to Shianni the first chance you get to find out more about the plague and about the disappearances of other elves. You'll find out that weird things are happing inside the hospice and that there's a way of entering it using the back door.

Naturally your first step will be to visit the hospice and there a few ways of gaining access to it - Denerim - Unrest in the alienage - Denerim - Dragon Age: Origins - Game Guide and Walkthrough

Naturally your first step will be to visit the hospice and there a few ways of gaining access to it. The most obvious solution would be to attack healer Veras and other of Loghain's men stationed in the surrounding area (M66, 9) and it would be easy to provoke them during the initial conversation. The less obvious solution is to proceed to the back of the building to talk to one of the guards (M66, 12). You could attack him (no one else will join the fight) or bribe him to leave his post. Either way you'll have to collect a key to the hospice.

You may now enter [Denerim - Elven alienage - Tevinter hospice] (M68, 5) where you'll have to get rid of a small group of guards - Denerim - Unrest in the alienage - Denerim - Dragon Age: Origins - Game Guide and Walkthrough

You may now enter [Denerim - Elven alienage - Tevinter hospice] (M68, 5) where you'll have to get rid of a small group of guards. You must now explore a small room found in one of the corners of the hospice (M68, 6). Rescue some of the elven slaves being held here and once they're free head back outside. Don't forget to use the back door again, so you won't be seen, because otherwise you would have to deal with Loghain's men (including two mage mini-bosses). Return to Shianni (M66, 4), tell her about what you've discovered in the hospice and she'll respond by saying that the leader of their tribe wasn't among the rescued elves.

Return to the back of the hospice, however this time check a nearby alley and eventually you'll locate a door leading to [Denerim - Elven alienage - Rundown apartments] (M66, 10) - Denerim - Unrest in the alienage - Denerim - Dragon Age: Origins - Game Guide and Walkthrough

Return to the back of the hospice, however this time check a nearby alley and eventually you'll locate a door leading to [Denerim - Elven alienage - Rundown apartments] (M66, 10). Once you're inside the building (M68, 1) proceed directly to the last room which is going to be guarded by Loghain's men (M68, 3). Defeat them and pick up a note found on a small table. You can now return with the note to Shianni (M66, 4) to share the news or you can continue your journey without leaving the building.

Focus on finding the next door (M68, 4) which you'll be allowed to open using a key found along with the note - Denerim - Unrest in the alienage - Denerim - Dragon Age: Origins - Game Guide and Walkthrough

Focus on finding the next door (M68, 4) which you'll be allowed to open using a key found along with the note. Once you're back outside (M66, 11) you'll automatically start a conversation with one of the guards. Sadly you won't be allowed to convince him that you're one of the bad guys, so as a result you will have to attack him as well as his colleagues. Winning here shouldn't be a problem as long as you pay attention to enemy archers. Make sure to save your game before opening a door leading to [Denerim - Elven alienage - Tevinter warehouse] (M66, 13), because you'll have to make an important decision on how this quest should end.

Once you're inside [Denerim - Elven alienage - Tevinter warehouse] (M68, 7) you'll automatically trigger a new conversation with Devera and her bodyguards - Denerim - Unrest in the alienage - Denerim - Dragon Age: Origins - Game Guide and Walkthrough

Once you're inside [Denerim - Elven alienage - Tevinter warehouse] (M68, 7) you'll automatically trigger a new conversation with Devera and her bodyguards. You should know that even if you kill her you won't lose a chance of choosing the ending, however I would recommend playing it safe, so you won't put your team at risk. If you plan on choosing an ending suitable for an evil character you should ask her to take you to Caladrius (M68, 8). If you plan on choosing an ending suitable for a good-hearted character you should scare her away using intimidation or attack her right now. Even if she's dead or not here anymore you'll still be allowed to go to Caladrius and he won't automatically attack you. The only difference is that you would have to travel through several rooms filled with enemy units and traps instead of being automatically transported to the last chamber.

Bribing Caladrius:

This is an ending for an evil character - Denerim - Unrest in the alienage - Denerim - Dragon Age: Origins - Game Guide and Walkthrough

This is an ending for an evil character. Start off by travelling to the last chamber (M68, 8) and this can be done automatically (if you convince Devera of your good intentions) or after dealing with all hostile units met inside the warehouse. During the conversation with Caladrius you must express the feeling that you want to achieve some kind of a compromise. You can now bribe Caladrius by paying him 100 gold coins or convince him to change his mind by using persuasion. In both cases he would leave Denerim with his slaves and you would receive documents needed to implicate Loghain.

Defeating Caladrius:

This is an ending for a good character - Denerim - Unrest in the alienage - Denerim - Dragon Age: Origins - Game Guide and Walkthrough

This is an ending for a good character. Before you reach the last chamber (M68 ,8) you should consider getting rid of Devera (M68, 7), because otherwise she would take part in the battle. After you've started the fight focus on defeating at least some of the bodyguards before attacking Caladrius himself. I wouldn't recommend retreating to any of the previous rooms, because Caladrius would still be able to use his spells to injure you or your teammates.

Start attacking the boss after you've dealt with most of his warriors and at least some of his archers - Denerim - Unrest in the alienage - Denerim - Dragon Age: Origins - Game Guide and Walkthrough

Start attacking the boss after you've dealt with most of his warriors and at least some of his archers. You won't have to kill all the bad guys, because this battle will come to an end once Caladrius is heavily injured. You can now choose between sacrificing all the lives of the remaining slaves in exchange for receiving a bonus to your attributes (last chance for an evil character) and dismissing his final offer. If you refuse to kill the slaves you can decide to let Caladrius go or you can finish him off. Either way you'll get your hands on documents implicating Loghain. If you've decided to keep the slaves alive you'll also be allowed to talk to Valendrian.

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Comments and responses

yuri0509 16/09/2011 14:20

You have to talk to Arl Eamon to complete this quest..

Stranger 31/05/2011 11:13

Well, I've finished both games several times and I can tell you that DA1 was way more bugged than the sequel. That's why I always make backups of my savegames and save my progress on many slots, not just rely on autosave. Are you sure that you don't have any previous saves or even an autosave created upon entering Tevinter warehouse?

Tommy Lee 24/05/2011 14:14

Okay so I have read the "Unrest in the Alienage" page on http://dragonage.wikia.com and it says "Looting Caladrius and finding the Slaver Documents before speaking to Valendrian will update the quest to say that you need to collect evidence, but because you already have the documents you can no longer complete the quest." So sadly I can't complete the quest. So that has completely ruined the game for me as you need to do that quest to call the Landsmeet.

Tommy Lee 24/05/2011 14:00

I have been through the all the rooms about 3 times and I have the documents. Do you think I have to go talk to someone like the Arl of Redcliff as e is in Denerim for the previous mission "Landsmeet"

Stranger 24/05/2011 13:31

Strange. Do you have the documents that implicate Loghain? You should also explore previous rooms and corridors and make sure you've killed all the slavers.this post has been modified by its author [2011-05-24 14:32:03]

Tommy Lee 22/05/2011 20:08

Okay so I have killed Caladrius but it is still saying that I haven't finished my quest. I know this particularly guide is for PC but I am playing it on PS3 do you know if there is anything else I have to do to end the quest. I have killed Caladrius and then spoken to Valendrian.

Stranger 19/12/2010 20:36

Please specify the second question, because I don't know what item you're talking about. As for accessing the alienage, it occurs during the Landsmeet main quest. Here's the description of this quest: http://guides.gamepressure.com/dragonageorigins/guide.asp?ID=8469

jin7210 17/12/2010 05:08

and where can i get a merchant who sells lyrim dust at infinity

jin7210 17/12/2010 04:34

when do i get acces to the elven alienage??

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