Way to unlock: Automatically, after the game starts.
The quest-giver: Cassandra (M1, 1)
After you create a new character, you start off in a cell, where you are up for a meeting in not too nice circumstances, with Cassandra and Leliana. It does not play any vital role, which dialogue options you pick, during the forthcoming conversations but, if you state your willingness to help, you obtain Cassandra's favor points. After the conversation, you will end up in the Eastern part of the Frostback Mountains (M1,1).
Follow the linear path, accompanied by Cassandra (she permanently joins your party). Right after the failed attempt to cross the bridge (M1,1a) you get to fight your first fight against the Lesser Shades. Depending on the character class that you initially picked, you can either join Cassandra and fight in melee (she is a fighter) or attack the enemies at a distance. After the fight, Cassandra demands that you return the weapon to her, which she has lent you and, if you consent to that, you win favor with her (regardless of the dialogue option that you pick, Cassandra does not reclaim your starting equipment).
You can now head Westwards. Soon, you run into more monsters and apart from the demons that you have already encountered, you will also have to fight Wraiths. These monsters attack at a long range and it is always a good idea to attack them in the first place. A bit ahead (M1,1b), you encounter new allies - mage Solas and dwarf Varric. Help them eliminate the new group of monsters and see the first Rift being closed shut. At this point, Solas and Varric join your party (also permanently).
Head Westwards. After you reach the frozen lake, the game will suggest that you test the new fight in the tactical view (to learn more, see the guide), but it is completely optional to use this mode. After you have dealt with the monsters, you can either explore the area or take the Northern mountain pass towards a new encampment (M1,1c).
At the encampment, you will have to seal a Rift for the first time, on your own. Start by attacking the nearby monsters and wait for the opportunities to disrupt the Rift (the Disrupt option after you come close to the Rift), which results in the nearby creatures being stunned, temporarily. After you have dealt with all of the monsters, approach the Rift and seal it.
Note - most probably, after you win the fight, you will progress to the second experience level. To see the hints, concerning character development, see the game guide.
Open the gate at the encampment and walk onto the bridge, where you meet chancellor Roderick and Leliana. During the meeting, you will have to take the decision shown in the above screenshot. It concerns the suggested way to approach the main Rift in the temple. The two available options have been described below and, apart from different routes to take, they are no different from each other.
If you have chosen to take the mountain pass, (this is the choice that Varric likes) you start to the far South of the bridge (M1,1d). Take the ladder and follow the linear path. On your way, you will have to fight two fights, where the second is the more important one, because you will have to seal another rift (just to remind you, this only becomes an option after you have dealt with the nearby monsters).
If you have decided to join the main onslaught (this is the choice that Cassandra likes), you start to the South-West of the bridge (M1,1e). Cross the destroyed encampment and reach the spot, where there is a new Rift. As you have probably guessed, also here, you will have to fight a fight, where you first need to defeat all of the monsters and seal the Rift afterwards. At the same time, it is worth noting that after this fight, you meet Cullen for the first time.
Both of the above variants take you to the same place, i.e. the temple entrance (M1,1f). I recommend that you save the game here, because it is here that you fight the first demanding battle. Follow the linear path to the spot, where you can jump down into the arena around a big rift. From the short cutscene, you learn that you need to take on the Pride Demon.
The most important piece of information, connected with the fight, with the Pride Demon is that you cannot keep attacking him for the whole time. By default, he is capable of protecting himself against your attacks. His resistance to standard attacks is symbolized by his inactive health bar, emphasized in the above screenshot.
The key to winning with the Pride Demon is to disrupt the huge nearby rift, in the middle of the arena. The method of disrupting rifts has been described in the "Closing of Rifts between the game world and the Fade" chapter. Just to remind you, you need to be facing the rift and press the interaction key/button (if the action is unavailable, try changing your position).
Disrupting the rift temporarily stuns the Pride Demon and exposes him your attacks. This is at this moment that you should focus on landing blows to the demon. The plan of the attack should be the same, in this case, as for the rest of the fights - your party members should land direct attacks and distract the demon from archers (rogues) and mages that attack him at a distance. The important piece of information, connected with the fight is that the Pride Demon is invulnerable to attacks with electricity. To learn about the other strong points of the demon (e.g. invulnerability to attempts to put to sleep) you can read if you highlight him in the tactical view. This will allow you to plan on the battle and avoid ineffective attacking.
Later into the fight, against the Pride Demon, you need to disrupt the rift and attack the weakened monster. There is one handicap to the battle, because there will appear groups of weaker demons, occasionally. I recommend against ignoring them, because they may weaken rogues and mages of the party and make it more difficult, for your character, to disrupt the rift.
If you perform all of the above steps, in accordance with the presented plan, you should win without any major problems. Still, you need to keep an eye on the health bars of the party members, because the demon's attacks deal a lot of damage, when he is in full health. Make use of health potions, on a regular basis. If any of the party members loses the entire health bar, run up to him, as quickly as possible, as another character, try to help him up. After the battle, you will see a series of cutscenes and, after that, you will get to the Haven (M2,1).
Rewards for completing the quest:
- New main quest unlocked: "The Threat Remains"
- New side quest unlocked: " Know Thy Enemy"
- New Ally: Cassandra
- New Ally: Solas
- New Ally: Varric
- New location available: Haven (the Inquisition's new HQ)
- Experience (lots)