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Don't Starve Game Guide by gamepressure.com

Don't Starve Game Guide

Table of Contents

World types | Adventure Mode Don't Starve Guide

Last update: 11 May 2016

Archipelago

1. Archipelago differs from the other world in that it consists of isles conjoined with Worm Holes. To find all the necessary artifacts, you need to keep going through the oles, while losing sanity at the same time. It is worthwhile to get an item that regenerates sanity.

2.The greatest threat here are the Killer Bees. They come in large swarms and may appear right at the other end of a Worm Hole. To avoid being stung, you should craft a Log Suit and a Beekeeper Hat as soon as possible.

3. Every isle consists of two types of landscape, and that is why, before using a Worm Hole you should gather the most crucial ingredients from each location. If you don't you may regret that later on.

4. You start playing this world in a grassland where you should be able to find Flint. Sometimes, you may not be able to find it. That is why you should quickly change islands and find another grassland or get the flint from a rock if you teleported here with one from the previous world. Before you finally manage to make fire, you can use a torch and set the nearby objects and trees on fire.

King of Winter

A special characteristic of this world is the everlasting winter. It is not going to be easy to survive in such conditions. Fortunately enough, you will land close to fire. A bit further, you should be able to find a backpack with a random scheme, , 1x Heat Stone, 1x Torch, 1x Rabbit Earmuffs and several units of wood and grass. It is best to make a camp near rabbit holes, because they will be your best source of food during severe colds. More on how to survive winter can be found in the part of the guide devoted to this season.

A Cold Reception

The Cold Reception differs from the other worlds in that it rains here more, and seasons of the year change faster. Apart from that, in the place in which you land, you will find a fire and 1x Axe.

1. Create an Umbrella as soon as possible, to prevent dropping sanity also headgear like: Garland and Top Hat is going to be helpful.

2. Every now and then, the world may be infested with the plague of raining frogs. It is a good idea to make precautions and build several Traps. The animals you trap will ensure you with a supply of meat.

The Game is Afoot

At the beginning of this world, you are going to find a chest with a few useful items and, above all wood that is short supply around here. Trees can be found on different islands, but the bridges you can use to get there, are guarded by enemy groups. Until you manage to get past them, you can keep the fire going with Manure left by the Beefaloes that are numerous around here. If your island is completely cut away from the rest of the world, locate a Worm Hole.

Two Worlds

Two Worlds consists of two entirely different isles, where one of them is an utter paradise, and the other is an utter hell. You start your adventure in the paradise, but all of the items that you need to build a teleportation portal are in the hell. What is even more, both islands are usually connected by means of a Sick Worm Hole, which works only one way. That is why you should get prepared as well as possible before setting out to the hell island.

Paradise island:

1. Almost all resources in large quantities.

2. The sun is visible above the island for the larger part of the day.

3. It never rains.

4. The only threat are black hound that attack you occasionally.

5. You should be able to build here most of the tools you are going to need in the worlds to come.

Hell island:

1. Most of its area covered in swamps that are home to various opponents.

2. It rains very often.

3. Standard length of daytime.

4. Only here you can find the artifacts you need to teleport.

Darkness

Darkness is always the last world , which is the most difficult at the same time. You start it surrounded by several campfires and a nearby backpack. Inside there are a scheme for the Miner's Hat, a lot of Logs and Grass, Fire Staff, Gunpowder, and sometimes an additional, random scheme.

1. W There is always nighttime in here, the exception being the so called Maxwell's Light.

2. What can be the biggest problem, is the shortage of food, so take every opportunity to hunt a pig or a Tallbird. Sometimes, you may also encounter a Koalefant, which is an excellent source of food.

3. To gain access to one of the world's parts, you are going to have to take a bridge blocked by a boulder. To smash it, you may use Gunpowder, or the pickaxe. IT is a good idea to take it with you from the previous world.

4. Some passages are going to be blocked off by obelisks. To lower them, your sanity needs to drop below 30, so it is a good idea to have something to regenerate it quickly for you (e.g. Taffy) as well as something that can lower it (e.g. a Blue Mushrooms that you can find growing around).

5. A Bug Net is a very useful item in this world . Thanks to it, you will be able to catch Fireflies, that are flying around. They are necessary to create new Miner's Hats. Or this purpose, you should take as many Gold Nuggets as possible from the previous world.

Checkmate

Checkmate is an epilogue for this exhausting adventure. It is a small world, where there is always darkness intermittent with periods of light coming from the Maxwell's Light. Your task here is to reach the end of the lit pathway where there waits the imprisoned Maxwell. You can achieve this very quickly without setting up a camp. Once you reach the end of the path, put the Divining Rod in the pedestal next to the prisoner's throne, and your character will take his place. After a short monologue, the Adventure Mode draws to an end. Then, you will be returned to the regular world and you will be able to play as Maxwell.

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