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Don't Starve Game Guide by gamepressure.com

Don't Starve Game Guide

Table of Contents

The Interface | Gameplay basics Don't Starve Guide

Last update: 11 May 2016

1 - The Interface - Gameplay basics - Dont Starve - Game Guide and Walkthrough

1. Tool creation bar- in here, you can find all the tools that you can craft, including the description of necessary resources.

2. Equipment - at the bottom of the screen, you can find your character's equipment. The last three icons to the right are slots for the items your character is currently equipped with (the right hand, the torso and the head).

3. Navigation buttons - map, pause and arrows to pan the camera with.

4. Hunger indicator -If the level of the indicator runs down, your character starts losing healthpoints. Replenish the indicator by heating berries, meat or the vegetables you cultivate. Cooked meals are always more effective when it comes to sating hunger. The stomach empties with the passage of time.

5. Sanity indicator - If the indicator drops below a pre-determined level, your character will start to hear whispers and to see various apparitions. To prevent that from happening, you need to avoid eating meat, green mushrooms and sleeping in the open air without a sleeping bag. The sanity indicator drops with the passage of time. You can find more information about sanity further in this chapter.

6. Physical fitness indicator - If it drops to indicate zero, your character dies. Unlike in the case of hunger and mental health, the physical fitness level doesn't drop over time. You lose health only when you take damage, starve or eat the wrong types of food. You can replenish the fitness level by eating the right foodstuff, or by taking medicines.

7. The clock - the clock's face has been divided into three parts that correspond to different daytimes: yellow (daytime), red (dusk) and navy blue (nighttime). Additionally, the clock displays a number of days you have managed to survive, as well as a ring to the left which indicates the phases of the moon.

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