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Divinity: Original Sin Game Guide by gamepressure.com

Divinity: Original Sin Game Guide

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Table of Contents

Spells List | Character Divinity: OS Guide

Aerotheurge

Skillbooks for the wizard of the air - Spells List | Character - Character - Divinity: Original Sin Game Guide
Skillbooks for the wizard of the air

The wizards of the air do not only wield wind (e.g. the tornado), but also magic of electricity, lightning. They harmonize best with water magic, where water, or vapor, can be electrified. The most useful spells are tornado, teleportation, and invisibility.

Ability

Required level

The number of AP (Action Points)

Description

Air Shield

10

5

Summons an air shield for himself or the ally, which protects from stunning.

Become Air

4

3

Absorbs a half of physical damage.

Bitter Cold

1

3

Sets effect Chilled, or Frozen if the target is Wet.

Blitz Bolt

1

6

Strikes the target with lightning - damage depends on the character's parameters.

Chain Lightning

18

9

Lightning that, apart from the target, also strikes the nearby opponents and deals damage that depends on the character's parameters.

Farseer

4

3

Improves Sight.

Feather Drop

10

4

The spell allows for lifting an object, or a character, and teleporting anywhere without dealing damage.

Headvice

1

6

A magic slam whose damage depends on the character's parameters, with a chance to blind.

Immune to Electrified

7

4

Makes the target immune to electricity (Electrified).

Invisibility

7

6

Provides the character with invisibility for 4 turns, unless he attacks beforehand, or is casting a spell.

Lightning Strike

7

8

An electric attack that carries the target over to the specified spot, while electrocuting the enemies in the line to the destination point.

Lightning Bolt

10

6

A stunning strike that deals damage from air, which depends on the character's parameters.

Make Invisible

16

8

Sets effect Invisible for the selected ally. It is interrupted when the ally attacks or starts casting a spell.

Remove Petrification

13

6

Removes the effect Petrification.

Shocking Touch

4

3

Shocks the target with electricity (effect Stunned).

Storm

18

9

Summons a thunderstorm that attacks random targets, with damage that depends on the character's parameters.

Summon Air Elemental

13

7

Summons an air elemental. Each of its attacks has a chance to paralyze the target and leaves an electrified puddle, if hit.

Teleportation

1

7

The spell allows you to lift an object, or a character, for teleportation into any spot, while dealing crushing damage which depends on the character's parameters.

Tornado

10

7

Removes any surface of an element (poison, fire, etc) from a given field.

Hydrosophist

Skillbooks for the wizards of water - Spells List | Character - Character - Divinity: Original Sin Game Guide
Skillbooks for the wizards of water

Wizards of water handle spells connected with this element, as well as with the ones connected with ice. Nearly every offensive spell gives you the opportunity to freeze the enemy. They harmonize well with magic of water air, which gives the opportunity to electrify water. The frozen target becomes more resistant to attacks, which is why it is often better to use the spells on those of the allies, who are at the brink of dying, who cannot heal themselves. The most useful general spells are Rain and regeneration spells (Minor Heal, Strong Regenerate, Restoration).

Ability

Required level

The number of AP (Action Points)

Description

Cleansing Water

10

6

Removes effects Blind, Mute, Disease, Infectious disease, Bleeding, Crippled.

Freezing Touch

7

3

Freezes the selected nearby target (if wet or chilled, this increases the chance to freeze).

Hail Attack

18

9

Icicles fall from the sky, over a given area, freeze water and blood, and deal damage deal damage that depends on the character's parameters.

Ice Shard

4

6

Fires an ice shard that deals damage dependent on the parameters of the character, with a chance to freeze up to 3 enemies in the line of shot.

Ice Wall

10

8

Creates an ice wall that separates the enemies or imprisons them.

Immune to Burning

4

4

Sets resistance to the effect Burning.

Mass Disease

13

7

Sets Diseased to all the enemies within range.

Mass Slow

16

8

Slows down the enemies around you.

Minor Heal

1

4

For 3 turns, heals with the amount of points that depend on the character's parameters.

Piercing Ice Shard

7

6

An ice shard shot that deals damage from water whose damage depends on the character's parameters.

Rain

1

4

Summons torrential rains over a given area and creates a puddle in the center. At the same time, everyone within the area receive effect Wet.

Restoration

16

4

Heals for 3 turns with the amount of points that depends on the character's parameters.

Slow Current

1

4

Slows down the target.

Strong Regenerate

7

4

For 2 turns, heals the target with the amount of points that depends on the character's parameters.

Summon Ice Elemental

7

7

Summons the ice elemental - each of its attacks has a chance to chill the target and then freeze.

Water Shield

10

5

The selected target receives a water shield that protects from stunning.

Water of Life

1

4

The character receives increased value of the Constitution attribute.

Winterblast

16

8

Summons dragon breath directed in a specified direction whose deals damage depends on the character's parameters, with a chance to freeze.

Geomancer

Skillbooks for wizards of the earth - Spells List | Character - Character - Divinity: Original Sin Game Guide
Skillbooks for wizards of the earth

The wizards of the earth wield, first of all, poisons. IN a very effective way, they combine with fire magic, which causes poisons to explode. The wizards also can summon up to four kinds of creatures, which makes them good summoners. The most useful general spells are Earthquake that give the chance to turn toxins into gas, Fortify - increases resistance not only from elements, but also increase the overall value of armor points.

Ability

Required level

The number of AP (Action Points)

Description

Acid Breath

10

8

Poisons and deals damage that depends on the character's parameters, within a specified area.

Bless

4

3

Blesses the nearby allies and increases the chance to hit.

Blessed Earth

13

7

Blesses the specified ally and increases his chance to hit.

Boulder Bash

4

6

The falling boulder hits the enemies within an area and deals crushing damage, with a chance to knock down and crumbles around the area.

Boulder Dash

4

7

A stone throw - deals damage depends on the character's parameters - in a straight line.

Deadly Spores

10

8

Shoots several poison projectiles that deal damage which depends on the character's parameters.

Earth Shield

7

5

Summons a shield for the specified character.

Earthquake

18

9

Causes an earthquake, may knock down and turn poison into gas.

Fortify

1

6

The target receives a magic armor.

Immune to Poisoning

4

4

Makes the target immune to effect Poisoned.

Magical Poison Arrow

7

6

A poison arrow that can be aimed against the ground, whose damage depends on the character's parameters.

Magical Poison Dart

1

6

Magical dart whose damage depends on the character's parameters.

Midnight Oil

1

3

Creates an oil slick in the specified point.

Nature's Curse

16

7

Sets effect Cursed on the nearby enemies.

Petrifying Touch

7

3

Turns the nearby target into stone.

Summon Bloodswarm

13

7

Summons Blood Wasps for the character to control.

Summon Earth Elemental

16

8

Summons earth elemental for the character to control.

Summon Spider

1

6

Summons huge spider for the character to control.

Summon Wolf

10

7

Summons the wolf from the North. It is fast and has high AP but, it can only be summoned near the character.

Pyrokinetic

Skillbooks for fire wizards - Spells List | Character - Character - Divinity: Original Sin Game Guide
Skillbooks for fire wizards

Fire wizards are best to work with the earth magic. Poisons can easily be set on fire and cause chain explosions. Apart from the fact that the spells are very effective, (they deal high damage to the majority of enemies) they are, most often, easy to use as AoE spells, in combination with oil, apart from poison. Each offensive spell has a chance to set effect Burning. The most useful general spells are Burn My Eyes that increases the target's perception to traps and treasures, Wildfire that rises, to a high level, the maximum, and regeneration of action points (AP) of the target, and Smokescreen that allows you to hide from the enemies and makes them to shorten the distance.

Ability

Required level

The number of AP (Action Points)

Description

Burn My Eyes

7

3

The target receives, temporarily, additional perception points and the effect Burning.

Burning Blaze

7

6

Fires two fire projectiles that can be aimed at any surface and whose damage depends on the character's parameters.

Burning Touch

1

4

The nearby target bursts in flames and receives damage that depends on the character's parameters.

Explode

10

3

Causes explosion whose damage depends on the character's parameters for the heron and the characters within the radius of 6m.

Fire Shield

10

5

Summons a fire shield for the target that adds resistance to effect Burning.

Firefly

4

5

Creates a fiery surface over a given area. A good way to separate yourself from enemies.

Flare

1

6

Summons magic warmth that deals damage from fire, which depends on the character's parameters. May be used over a surface.

Immolation

13

6

The selected target immediately bursts into fire and receives damage that depends on the character's parameters.

Immune to Freezing

1

4

Makes the target resistant to freezing.

Infectious Flame

16

9

Summons a magical fire that jumps over from one target to another, within reach (also allies).

Lava Core

20

10

Creates a surface of lava over a given area, starting with the hero's position.

Meteor Shower

18

9

Summons a hail of meteorites, over a given area that deals damage do random characters in the area and deals damage that depends on the character's parameters.

Purifying Fire

10

6

Removes effects Burning, Frozen, Stun, Charm, Petrified, Healing and Shields from the selected target.

Self-Immolation

7

3

Creates a fire surface around the hero.

Small Fireball

4

7

Launches a fireball whose damage depends on the character's parameters, within the radius of 4m.

Smokescreen

7

4

Creates a screen of black smoke.

Summon Fire Elemental

4

7

Summons a fire elemental that can set effect Warm with the attack, and set he target on fire. (Burning).

Wildfire

1

6

Speeds up the target, increases the regeneration and the maximum amount of AP.

    

Witchcraft

Skillbooks of witches - Spells List | Character - Character - Divinity: Original Sin Game Guide
Skillbooks of witches

Witches, who delve in black magic, are the masters of controlling life. They can bring the dead back to life, and send the undead into the afterlife. They can also influence the non-magical attributes of men and creatures (e.g. Blinding). They are not bound with any of the elements but, it is a good to have one in your party and use several of his useful abilities. The most useful general spells are Destroy Summon which allows you to send away the summoned undead, Resurrection that allows you to bring the dead party members to life and Invulnerability which provides you with temporary invincibility.

Ability

Required level

The number of AP (Action Points)

Description

Absorb the Elements

4

6

The hero receives higher resistance to damage from elements.

Blind

4

4

Blinds the target.

Bloodletting

1

6

Deals cutting damage, depending on the character's parameters and sets effect Bleeding.

Death Punch

16

9

Deals crushing damage that depends on the parameters of the character, to the selected enemy nearby.

Destroy Summon

7

8

Sends away the summoned creatures and deals damage to them, equal to their health points.

Drain Willpower

10

3

Deprives the target of Willpower.

Enfeebling Touch

1

3

Sets effect Weak on the target.

Horrific Scream

13

6

Makes the nearby enemies scared and makes them flee.

Invulnerability

18

9

Makes the hero invincible

Malediction

1

4

Sets effect Cursed on the enemy.

Mass Weakness

10

6

Sets effect Weak on the enemies within the area of effect.

Oath of Desecration

1

3

Increases damage dealt by an ally.

Resurrect

16

10

Resurrects the ally within the radius of 10m and restores 20% of his health points.

Soulsap

16

8

Decreases all of the abilities and powers of the target (the name in the skillbook is "enfeeble")

Summon Armoured Undead Decapitator

10

8

Summons an undead soldier with a two-handed sword, who has 10% of chances to knock the enemy down.

Summon Undead Warrior

7

7

Summons an undead fighter.

Unlock Magic

-

3

Unlocks magi locks (scroll only!)

Vampiric Touch

7

4

Drains the enemy and heals you.

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