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Divinity: Original Sin Game Guide by gamepressure.com

Divinity: Original Sin Game Guide

Table of Contents

Skills List | Character Divinity: OS Guide

Last update: 14 June 2016

Archer (Expert Marksman)

Skillbooks for the archer - Skills List | Character - Character - Divinity: Original Sin Game Guide
Skillbooks for the archer

The archer is a ranged unit based on Agility. Also, it is a good idea to develop the Perception, which influences the hit modifier. He can use both bows and crossbows, although it is a good idea to specialize in either and develop the appropriate ability for it, which increases damage dealt.

Ability

Required level

The number of AP (Action Points)

Description

Arrow Spray

13

6

Shoots arrows that deal damage dependent on the level of the character

Barrage

7

8

Shoots arrows towards the target. Deals 60% damage from weapon.

Doctor

4

4

Heals Weak, Blind, Mute and Infectious Disease.

First Aid

1

3

Heals Bleeding, Crippled and Diseased.

Infect

10

6

Sets the Disease effect on the nearby target.

Minor Charm

1

5

Sets status Charm (the opponent fights for your character) on the specified target (used only from the scroll!)

Mute

7

5

Sets status Mute - prevents from using magic.

Ranged Power Stance

1

+1

Increases damage from bow/crossbow (toggle on/off).

Ranged Precision Stance

4

+1

Increases the chance of hit with bow/crossbow(toggle on/off).

Rapture

10

5

Sets status Charm (the opponent fights for your character) on the specified target.

Ricochet

1

6

Deals 70% damage from weapon (piercing) to the first selected target and jumps over onto the nearby opponents.

Survivor's Karma

7

8

Increases the Luck of your character and the nearby allies.

Tactical Retreat

1

4

Allows you to dash away (15m at most) from tight situations.

Treat Poisoning

4

5

Heals the Poison effect.

Fighter (Man-at-Arms)

Skillbooks for the fighter - Skills List | Character - Character - Divinity: Original Sin Game Guide
Skillbooks for the fighter

The fighter is the easiest and the most powerful character in the game. He can use one handed and two-handed weapons, ranging from staffs through axes, through swords, which is why the appropriate Abilities for certain one- and two-handed weapons should be developed early in the game. He also has diverse abilities. Damage dealt is dependent on the strength attribute, which also takes effect on the modifiers of individual abilities. Thanks to this, he can also wear the heaviest armors of high parameters. That is why, it is also a good idea to develop the Armour Specialist ability and, if you prefer one-handed weapons and shields, also Shield Specialist.

Ability

Required level

The number of AP (Action Points)

Description

Battering Ram

1

6

Dashes towards the determined target in a straight line and deals 50% damage from weapon to everyone in the line of the charge and has a chance of knocking down the target.

Crippling Blow

10

5

Sets status Cripple on the target and deals 30% damage from weapon.

Crushing Fist

1

5

A huge fists slams the target and knocks him down, deals crushing damage that depends on the character's attributes.

Cure Wounds

1

6

Heals an ally or self, by the number of health points that depend on the character's parameters.

Divine Light

1

3

Decreases the target's Willpower and Bodybuilding, and sets effects Warm, and Willpower Loss.

Draw Blood

4

6

Deals 50% damage from weapon and sets the effect Bleeding on the target.

Dust Devil

1

6

Attacks the enemies around the character and deals 90% damage from weapon to each.

Encourage

1

5

Adds Courage to the nearby allies.

Eroding Strike

13

5

Deals 30% damage from weapon to the target and sets effect Weak.

Flurry

10

8

Lands several blows, of 100% damage from weapon each, for one target.

Helping Hand

4

3

Removes effects Knocked Down, Burning.

Inspire

13

6

Sets effect Inspired on the nearby party.

Lower Resistances

7

5

Decreases all physical and magic resistances around the character.

Melee Power Stance

1

+1

Increases damage dealt (toggle on/off).

Melee Precision Stance

4

+1

Increases chances at a hit (toggle on/off).

Nullify Resistances

16

5

Decreases all physical and magic resistances of the enemies around the character (stronger than Lower Resistance)

Phoenix Dive

7

6

Dashes from one spot to another to avoid traps/attacks.

Rage

10

4

The effect Rage decreases agility and armor points, but it increases damage dealt and chances at a critical hit.

Terror

16

7

Sets effect Fear, which makes enemies flee.

Whirlwind

7

6

Rotary attack that deals 120% damage from weapon to the enemies around.

Rogue (Scoundrel)

Skillbooks for the Rogue - Skills List | Character - Character - Divinity: Original Sin Game Guide
Skillbooks for the Rogue

Rogues prefer surprise attacks and tricks. The weapon of their choice is daggers and knives. The abilities to wield them are governed by Agility. It is a good idea to develop a high Resistance and Speed levels, to be able to get enemies from behind and perform silent assassinations.

Ability

Required level

The number of AP (Action Points)

Description

Charming Touch

4

6

Sets effect Charm on the target.

Cloak and Dagger

10

6

Dashes towards the selected place and leaves a smokescreen behind.

Daggers Drawn

10

8

Deals multiple damage with the knife, which deals 100% damage from weapon.

Eye Gouge

7

4

Deals 30% damage from weapon to the target and sets the effect Blind.

Fast Track

1

4

Temporarily speeds up the target.

Lacerate

1

5

Deals to the target 50% damage from weapon an sets the effect Bleeding.

Precise Incision

7

5

Deals 30% damage from weapon and sets the effect Weak.

Razor's Edge

1

4

Deals to the target 50% damage from weapon and sets effect Stunned.

Self Medicate

7

6

Lifts the effects Bleeding, Crippled, Blinded and Weakened, but only from self.

Trip

4

4

Knocks down the target and deals damage that depends on the character's parameters.

Venomous Strike

4

5

Deals to the target 30% damage from weapon and sets effect Poison.

Walk in Shadows

1

3

Activates invisibility.

Wind-Up Toy

13

8

A remotely controlled bomb that explodes on demand.

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