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Orobas Fjords - Main quests

Orobas Fjords - Walkthrough - Divinity II: Ego Draconis Game Guide

Strategy Guide and Walkthrough by Artur "Arxel" Justynski gamepressure.com

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Hall of Echoes Bound - X marks the Spot

After teleporting to Orobas Fjord, make your way to the mysterious cave hidden behind the waterfall M5(M5 - Orobas Fjords - Main quests - Orobas Fjords - Divinity II: Ego Draconis - Game Guide and Walkthrough

After teleporting to Orobas Fjord, make your way to the mysterious cave hidden behind the waterfall M5(M5.2). Fight your way to the elevator M5.2(1), which you will find on the lower level. Go forward all the time, take the right path at the fork and continue until you get to three statues M5.2(3). In order to open the gate, you have to complete the Reaping the Seeds quest M5.2(3). After crossing the door you will have to cross a small obstacle course of fireballs. On the left, behind a wall, you will find a chest M5.2(4) with a lever inside. Put it in the machine after crossing the course. You will deactivate the barrier blocking the further path. Go up the stairs and get rid of the last monsters in the cave. You will reach a dragon - Patriarch M5.2(5). He will open the entrance to the Hall M5.2(x). During your way back, you'll get attacked by Damian's men.

Prize: 7500 experience points, 1560 gold, 1 additional option.

Reaping the Seeds

Each of the three statues requests a seed from the tree which you will find in Orobas Fjords - Orobas Fjords - Main quests - Orobas Fjords - Divinity II: Ego Draconis - Game Guide and Walkthrough

Each of the three statues requests a seed from the tree which you will find in Orobas Fjords. Exit the cave, on the map you will notice the places where you have to go. In order to get to the further part of the map, you have to shut down the force fields forming a barrier. The bunker M5(8) is also behind the barrier, so head to the nearest teleport, which will move you right in front of the entrance. After going upstairs you will meet Lady Kara and Lord John. Take them out and the passage to the upper part will open. There you will bump into two more Damian's subordinates - Beird and Abram. If you decide to spare them, they will both become traders from whom you will be able to buy a couple useful items. You will also find levers which switch off the barriers.

The First Hungry Statue

Jievaras M5(5), talk to the tree, you will be asked to get rid of wyverns that have made themselves a nest on the tree. In return you will receive the seed.

Prize: 1 additional option.

The Second Hungry Statue

Yggdragsil M5(6), talk to the tree, you will be asked to get rid of a goblin which has built himself a hut on the tree. In return you will receive the seed.

Prize: 1 additional option.

The Third Hungry Statue

Irminsul M5(7), talk to the tree, you will be asked to solve a riddle. The answer is Amfora. You lose some energy for a mistake. In return you will receive the seed.

Prize: 1 additional option.

After collecting all the seeds return to the statues M5.2(3) and place them in. The door will be opened.

Prize: 1 additional option.

Hall of Echoes Bound - Lock and Key

In order to open the Hall entrance, you need a special seal which Maxos has hidden in one of Broken Valley mountains - Orobas Fjords - Main quests - Orobas Fjords - Divinity II: Ego Draconis - Game Guide and Walkthrough

In order to open the Hall entrance, you need a special seal which Maxos has hidden in one of Broken Valley mountains. Head to the deserted land, to the mine entrance to be precise M5.1(M5.20). However firstly you have to turn off the barrier which blocks the further path using the lever. The generator is not far from the mine M5.1(G). You will obtain the key by completing the A Guild without Master quest M5.1(1). After getting inside, head forward all the time. You will reach a closed door M5.20(D1). The key M5.20(K1) is in Amon's hands M5.20(1). Get rid of him and the other soldiers. Open the door and go to the big room, where you will meet Ba'al M5.20(2). Finish off his subordinates and then take care of him. After killing him, you will acquire the seal. Leave the area using the teleport.

Prize: 11250 experience points, 1800 gold, 1 additional option.

Hall of Echoes Bound - Come to no Harm part 1

In order to obtain the last item needed to get into the Hall of Echoes, you have to head to the capital - Aleroth - Orobas Fjords - Main quests - Orobas Fjords - Divinity II: Ego Draconis - Game Guide and Walkthrough

In order to obtain the last item needed to get into the Hall of Echoes, you have to head to the capital - Aleroth. The only way of transport is by a zeppelin, which you will find in the port. There are some barriers blocking your way that you have to disable. You can do it by the bunker M5(8). By using one of the special teleport you are able to move right next to the entrance. Take the ladder upstairs and clear the area. After shutting down the barriers head to Sepp M5(13). You will learn that none of the zeppelins can take off. Firstly you have to complete the On the Road Again quest M5(13). Once your transport is ready, head to Aleroth, where you will complete the rest of the Hall of Echoes Bound - Come to no Harm part 2 quest M6. After returning you will be able to unlock the entrance to the Hall M5(18). Read Maxos' scroll and go inside.

NOTICE: Bring as much potions as you can, they will really come in handy.

Prize: 11250 experience points, 1920 gold, 1 additional option.

Hall of Echoes

1 - Orobas Fjords - Main quests - Orobas Fjords - Divinity II: Ego Draconis - Game Guide and Walkthrough
As you enter the Hall, your character will transform into a dragon and you won't be able to turn back into a human - Orobas Fjords - Main quests - Orobas Fjords - Divinity II: Ego Draconis - Game Guide and Walkthrough

As you enter the Hall, your character will transform into a dragon and you won't be able to turn back into a human. Destroy the four nests to unlock the passage #1, you can ignore the wyverns if you can't handle them. Hurry and fly to the big sphere #2.

2 - Orobas Fjords - Main quests - Orobas Fjords - Divinity II: Ego Draconis - Game Guide and Walkthrough
Go along the path, you will arrive at an arena #1 - Orobas Fjords - Main quests - Orobas Fjords - Divinity II: Ego Draconis - Game Guide and Walkthrough

Go along the path, you will arrive at an arena #1. Your task is to make it through six waves of enemies that you have met before. You'll have quite a hard time, try to use your creatures to turn your enemies' attention away. Below is a list of foes you will have to kill with their levels in the brackets.

1. Marius (31), Gene (30);

2. Sassan (31);

3. Amdusias (31);

4. Laiken (31), Razakel (30);

5. Lady Kara (31), Lord John (31);

6. Ba'al (32).

A passage will open, there will be a teleport #2 - use it. You will become a dragon once again. Fly into another sphere in front of you.

You will move into a room which is in fact Ygern's memories - Orobas Fjords - Main quests - Orobas Fjords - Divinity II: Ego Draconis - Game Guide and Walkthrough

You will move into a room which is in fact Ygern's memories. Divine is about to kill her. Your old friend - Zandalor the mage - is also here. You of course cannot let the woman die. This is the last fight in the game, a real nightmare. Try to use everything that you have learned during the game, every skill might be useful. After killing everyone you can watch the ending which will clear out the things you haven't understood.

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Comments and responses

Sleibner 30/03/2012 20:45

the first complete story, and yes evil wins over the godel, but there are just added up to an expander, taverns, if I ever saw one, and when I have it run on so well that I can not even see when one ends and another begins, a small error I was 35 when I joined the game, yet they are attacked by I do not know how many fortress, but no movie if they have built them up again, I had smashed everything that could smcdres, on when a balista I could not give pond

darkelf59xxx 25/05/2011 00:04

I'm in how do I kill himBarnabus cave

Randomdude90 24/04/2011 04:58

@ marcardo84 The voice you hear throughout the story is not ygerna but the dragon knight(I can't remember her name) that turns you into a dragon knight

demonslayer29 20/12/2010 22:23

I'm stuck in Orobas Fjords - I can't get past the barrier after the Depleted Ore Mine.

candlebbq 02/12/2010 13:22

The expansion continues where the previous release went unfinished. So if you were confused by the seemly unconventional ending, you can be assured that they fixed that by completing the game with the expansion. You also get to keep your gear if you don't start right into the expansion. So that should add motivation to replay the original part of the release. . An also added bonus is the expansion is far more polished. Some of the characters actual recognize and treat your character properly by gender, status, etc. And the dialog choices result in more diverse responses. If you've play this far into the game, keep playing and be pleasantly surprised by the expansion. Its more inline with AAA titles. . The last poster had one thing right. If they continue to advance their game making, it definitely gets me more excited for the next release.

newmansbuzz 03/10/2010 13:51

I loved the ending. Played through twice and I am in the process of playing through a third time. About time a game maker didn't bow to the tried and true formula of some variation of a happy ending. I suppose if you saw through the story line (which I did not) you might have wanted some other kind of ending. But if you where fooled then I find the ending fitting. Plus....what a fantastic set up for the next game. I for one will be playing should they make it.

mantoor 01/10/2010 15:16

i can not find Hall of Echoes any bone can help me pls

Mw 25 13/09/2010 22:04

hey i need help with the main quest can u get back to me on mw_2k10@hotmail.com

calfie1970 13/09/2010 15:13

that had got to be THEEEEE worst ending to a game ever, all that time playing to end up stuck in a crystal and ya don't even get to fight damien, what a joke

marcado84 05/08/2010 16:25

What a stupid ending. I mean, it is not bad because the evil prevails. Actually that's a good idea. But the dragon knight cannot do anything but just follow orders? He doesn't notice that Ygerna's voice on Ygerna's nightmare is the same voice he is hearing through the entire game? Come on... It should have been two different endings: - If the dragon knight notices that is Ygerna who is in her mind (for example, talking too much with Ygerna during the game, hearing her voice some number of times), then he decides not to help her. (but somehow Damian wins) - And on the other hand, he doesn't notice at all, but Ygerna tells after winning, and the ending is the current one.

Honza10 18/07/2010 18:43

barriers sucks bcs u can each time bug it by changing dragon to human at highest and nearest place with some space to make jump i did all like tht i ended game with only bow base dmg about 140-350 with Way of the Ranger (skill) it was about 500-1200 and when combined with exploding arrow (10 lvl) it was fine ended game on lvl 31 yea rly hard but only on medium dif. i played on 100 dex what was about 55% base def and with 59% magical def. melee only about 27% bcs there is rly easy to evade melee attacks -------> great game F****** bad ending :(

Daniel1222222222 27/06/2010 14:40

OMG HORRIBLE ENDING!!! But good game until that damn ending... Its a douche bag move if you ask me... Game creator fail. No really the game was really good and was fun but as it came to an end i felt as if it sucked complete ass.

Canook 22/06/2010 10:43

I was able to get to the bunkers...easy...I pulled the levers and barriers came down but not for Harbour Town. Is there a special order for the levers or a different place to remove the barriers for the town?

Enthroned_Baal 22/06/2010 02:17

For anyone trying to break down the barriers, the teleporter to use to get to the bunker teleporter is to the left of the balistas and bunker on a cliff edge.

Canook 21/06/2010 11:20

How do I remove the anti dragon zones in Harbour Town?

zheero44 18/06/2010 01:58

stupid ending.. >.< i cant believe that was the ending.. anyways nice game..! i wish i can get my character and play it again..! 355-427 + 185-185 dmg.. :D shield and sword Unique Sword + Unique Shield

psycho4ever 01/04/2010 19:29

Can't wait for Divine Divinity III

psycho4ever 01/04/2010 19:25

Game was very slow at the start and unbalanced for the magic user. After lvl 20+ it was a breeze. Ended the game at lvl 38 after 4 days. rank 15 magic missiles (also the 5 in reduced mana cost and 5 in the +magic damage and 5 in the 3 min +magic buff), rank 15 wisdom, rank 1 heal, 50% resist melee and ranged 75% resist magic 4piece of the Ulthringa set(mindreading the 4 generals), full perfect necro pet mage class, walked through Ba'al and Hall of Echoes hard difficulty, divine and friends took 20 sec and an ultimate health potion. fun game if you get into it, one of the best I've played. To answer people's questions on how to get your character higher lvl this is how: Keara’s headquarters, the maze get to her locked door without identifying the statues and the door will say you are incorrect and respawn all the creatures in the zone(lvl 26 undead melee and lvl 28 archers), i did loops going left down to the lava room with statues then up stairs to the other statue and down the other side to the last 2 statues and through the ice and it comes out right at the door and you talk to it again. you can do this from lvl 26-37 and the drops are great charms and random items to sell after you give up farming this you can always name the statues and move on but before you do down by the fire room there is a blocked off section and a button on the wall this gives an Axe and 2 Perfect Necro pet pieces just save before you open the chest and reload till you get 2 pieces that fit your style of pet. These are the only creatures you can respawn. Also if you save killing the ballistas and towers on the other fortresses they give you 1k each should easily reach 40 if you do it that way

Bent 23/03/2010 21:16

To marcuswade42: If you pull all three levers on top floor of bunker the main barrier and the two bunker barriers will disappear. If they don't you've got bugs.

Bowisbest 21/03/2010 14:06

Great game. Played using a bow only. Only a bow. (level 10 on exploding arrows)

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