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Divinity II: Ego Draconis Game Guide & Walkthrough by gamepressure.com

Divinity II: Ego Draconis Game Guide & Walkthrough

Table of Contents

Sentinel Island - Main quests DIIED Guide

Last update: 11 May 2016

The Prophecy

Island will order you to bring his teachers into the Battle Tower - Sentinel Island - Main quests - Sentinel Island - Divinity II: Ego Draconis - Game Guide and Walkthrough

Island will order you to bring his teachers into the Battle Tower. First you have to talk to each of the teachers and then approach the corresponding totem and choose it. Think twice before choosing, because you can't undo this. Each teacher offers a different specialization. You'll receive a prize after choosing each teacher and completing the whole task.

Alchemist: Totem M3(9); Allan (a liar, he's no alchemist) M3(11), Barbatos (potions) M3(14);

Prize: 750 experience points, 400 gold, 1 additional option.

Necromancer: Totem M3(7); Joneloth (resistance: arrows, blades) M3(10), Igor (resistance: magic) M3(10);

Prize: 750 experience points, 400 gold, 1 additional option.

Enchanter: Totem M3(13); Wesson (armours) M3(8), Radcliff (weapons) M3(14);

Prize: 750 experience points, 400 gold, 1 additional option.

Trainer: Totem M3(17); Hermosa (melee weapons) M3(14), Kenneth (ranged weapons) M3(15);

Prize: 750 experience points, 400 gold, 1 additional option.

Additionally you'll receive a prize for completing the task.

Prize: 3750 experience points, 1 additional option.

Candles in the Wind

The mysterious tombstone M3(4) surrounded by three candles has a message on it, asking to soften the wind - Sentinel Island - Main quests - Sentinel Island - Divinity II: Ego Draconis - Game Guide and Walkthrough

The mysterious tombstone M3(4) surrounded by three candles has a message on it, asking to soften the wind. To do that, you have to first obtain a spell. You will get the Spell Book from Elfrith, after completing the Man Overboard quest M3(14). After reading the spell the wind will die away. Light up the three candles which you will find near the tombstone. Sassan Ghost will appear.

Prize: 1 additional option.

The Second Coming

In order to get Sassan to help you in getting to Laiken, you have to firstly return her to a mortal form. Head to the cave M3(M3.2), where you will have to find a ring. You will also receive a password, using which you will open the gate. Head to the room at the end, where you'll find Sassan's Jewellery Box, with the ring inside. On your way back you'll bump into Sassan's evil copy M3.2(1), which will summon some monsters to attack you. After clearing yourself the way head back to the ghost M3(4) and give back the ring.

Prize: 1 additional option.

Breaking an Entry

Follow Sassan to the barrier blocking the path to the tower - nearby the portal ant the enchanter totem M3(13) - Sentinel Island - Main quests - Sentinel Island - Divinity II: Ego Draconis - Game Guide and Walkthrough

Follow Sassan to the barrier blocking the path to the tower - nearby the portal ant the enchanter totem M3(13). Once Laiken unblocks the passage, fight your way to the bandits barracks M3(M3.3) - the main gate to the tower M3(19) will be locked. After entering the underground, head forward. You can open the first passage by using the left button. You will bump into evil Sassan, who will bury the passage ahead. Deal with the bandits and continue ahead. Enter one of the cells M3.3(1), at the end of which you will find a button, revealing a further passage. At the end of the corridor you will find some explosive charges M3.2(2). Place one of them by the buried passage M3.3(4) and back off to a safe place.

Prize: 1 additional option.

What's in a Name?

An easier way to get rid of Laiken is to summon a demon with which our enemy's soul is bounded - if the demon falls, so will he - Sentinel Island - Main quests - Sentinel Island - Divinity II: Ego Draconis - Game Guide and Walkthrough

An easier way to get rid of Laiken is to summon a demon with which our enemy's soul is bounded - if the demon falls, so will he. Unfortunately, you don't know the monster's name. However you can get some help from a goblin named Erlking M3.3(7), though he is mute. In front of you there is an elevator (you're on level 0).

Level 0

Go to the very bottom, kill the monster which will drop key K4, you will also find a teleport there. The key will be used to open door D4 leading to the goblin, on level 2. You can also talk to Grimm M3.3(8), who will gladly return to the platform, as soon as you kill Laiken.

Level 1

You entered the elevator on this level.

Level 2

You can open Door D4 with key K4, which you can find by the monster on level 0. Approach the Goblin, Erlking M3.3(7) and read his mind. Afterwards go to the bookshelf and take right title. A secret room will open, inside of which you will find a case S5. Inside there are information on the demon's name.

Level 3

Fight your way through the horde of monsters. After defeating the last, which has been previously lying on the table, you will gain key K5 opening case S5.

Level 4

Go to Sassan, tell her about the demon's name and head to the room M3.3(9), in which you will summon it. In there you will meet Sassan's evil copy for the final time. When you'll be ready fight Razakel, speak with Sassan.

NOTICE: If you accept to summon the demon, every unfinished side quest from Broken Valley will be automatically cancelled.

Prize: 1 additional option.

Laiken in his Lair

Once Razakel flees, being near death, you won't have any other choice but to confront Laiken himself - Sentinel Island - Main quests - Sentinel Island - Divinity II: Ego Draconis - Game Guide and Walkthrough

Once Razakel flees, being near death, you won't have any other choice but to confront Laiken himself. Apart from him you will also have to defeat the demon as well as lots of other monsters. You'll probably have quite a hard time. Sassan will offer to help you and you'll have to choose one out of three possibilities - she can concentrate on Laiken, heal you or summon undead. Head to the elevator M3.3(M4), take it to the throne room. After defeating the demon and in effect, Laiken himself, Damian and Zandalor will show up. After the conversation ends, hurry to the stone M3.5(1), thanks to which you will take the form of a dragon.

Prize: 3750 experience points, 1 additional option.

Get rid of the nests scattered around the Island (they're marked on the map) and kill all the wyverns. A cutscene will play, in which you will see Damian spreading havoc in Broken Valley.

If you press the "U" button, a menu will appear on the right, using which you can move to one of the teacher's chamber or to the throne room at any time.

Use the "Q" button to change into a dragon and the other way round.

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