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Divinity: Dragon Commander Game Guide & Walkthrough by gamepressure.com

Divinity: Dragon Commander Game Guide & Walkthrough

Table of Contents

Getting acquainted and general tips | Risk Phase Divinity: DC Guide

Last update: 11 May 2016

Your actions on the strategy map are the main element of the game - Getting acquainted and general tips | Risk Phase - Risk Phase - Divinity: Dragon Commander Game Guide & Walkthrough
Your actions on the strategy map are the main element of the game

The name "Risk" comes from a famous board game of the same name. In this phase, in turn based mode, players move around their armies, erect buildings and use their cards that offer a number of improvements and upgrades. The world map has been divided into sectors, countries. Each country is characterized with the amount of gold, the research points, the overall population and the race that dwells in this country. These values are marked in each province. If you move your armies into a neutral area, where there are enemy armies, you will initiate a battle which you can play yourself, or automatically by selecting a general or without one. You should remember, though, that only ground units can seize control over a territory. Aircraft and ships that you deploy there, will fight the battle t, even if they are victorious, the area still remains free of your control. At the same time, ground units are incapable of crossing seas. First, you need to load them onto transporters. Each unit has a predefined that it can cover within one turn. By default, ground units move one field per turn, the sea units by 2/3 and the airborne ones by 3.

Seizing the enemy capital city is the main aim of the game - Getting acquainted and general tips | Risk Phase - Risk Phase - Divinity: Dragon Commander Game Guide & Walkthrough
Seizing the enemy capital city is the main aim of the game

The most important point on the map is the Capital City. It is the key country, whose losing equals absolute defeat. After losing the Capital City, the player at the brink of losing still has one turn to recapture it. If he fails - the game will be lost. The capital City should not be left unguarded, especially if it is located near the enemy regions e.g. across the river.

This is the most important phase of the game, which, to a large extent, is a decisive point when it comes to victory and defeat. Below, there are several useful tips that will be helpful with every game:

  • Right after the beginning, acquaint yourself with the map and search the regions that conveniently separate large patches of land. An ideal situation is when one country borders many other countries to the left and to the right. These are the ideal tactical spots, whose control will ensure the entire empire with safety. As you progress, always try to form the frontline in such a way, as to the minimal number of your countries border with as many of the enemy countries as possible. This will force the enemy to spread their forces along the long line, where you will get a chance to concentrate your forces in one spot.
  • After the beginning of the game, take a look at the neutral countries and the armies that are stationed there. Such armies will join everyone who will be the first to conquer the country. Do not allow your enemy to benefit from that.
  • Do not ever leave the regions that border with the enemy territories unmanned. If you control one country that borders with two enemy countries, remember not to move the entire army into one spot. The enemy will immediately enter the gap, from the other territory, and cut your armies off from the rest of the empire.
  • Try not to attack with all your armies and always keep a reserve. If an attack fails, there always will be units to fight back the counter-attack of the enemy who would, otherwise proceed unobstructed.
  • Play offensive games. The aim of the game is the world domination. Procrastinating will allow the enemy to build a stronger army and get the better cards. Additionally, you should remember that, with each turn, the enemy countries that share borders have their fortifications weaker and weaker. Do not wait and attack, even if the statistical chances are not too high, you still can stand a chance in dice rolls. And even if you don't you will at least, weaken the enemy before the next attack.
  • Offensive game does not equal insanity raids on all fronts! Launching attacks from three different territories, onto three different enemy territories, carries a lot of risk. Even if you outnumber the enemy greatly, the automatic battle is still in the hands of the fate. You can still lose it and the enemy will take advantage of the gap and to set your armies apart! Play offensively, but be calm and wise.
  • Remember, when two quarrel, a third wins. If two sides are engaged into a battle, do not interrupt and wait for the forthcoming events. If one of the sides is close to seizing the enemy capital city, cut into their region, divide the invading forces and seize the capital city, of the defeated side, yourself.
  • Play the automatic battles with skill. If the chances of victory are between 25% to75% to the enemy's advantage, you are, almost definitely, bound to lose in a real time battle. On the other hand, in automatic combat, such mathematically speaking, you are bound to win one out of four battles.
  • Use your ships and seas! If the enemy neglects defending the seas, and you have, for example, a card that increases a number of moves per turn, you can take him unawares with a surprise attack at the other side of the continent, which forces him to fight on both fronts! Naturally, you should also remember of defending your territorial waters.
  • Erect buildings wisely. Erecting a war factory or a gold mine in a region threatened with war, and may at any moment fall into enemy hands, may mean that you lost money and, at the same time, strengthened the enemy economy. If the region is indefensible, it is better to destroy the buildings towards the end of the turn to retrieve some of the gold and not let the structure to be seized. Replace your building if you consider it a good idea. If you do not use the dragon in the battles, or use it sporadically, you should raze the warlock's tower to the ground as completely useless. In its place, raise a tavern to gain access to mercenary cards.
  • Do not forget about the retreat option! Running away does not necessarily mean disgrace. If the battle is lost anyway, it is better to save whatever you can instead of letting the entire army die.
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