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Destiny Game Guide

Table of Contents

The Warmind | Earth - Main Story Destiny Guide

Last update: 11 May 2016

A ship that has been through a lot - The Warmind | Earth - Main Story - Earth - Main Story - Destiny Game Guide
A ship that has been through a lot

Recommended level: 4 lvl (Normal)/6 lvl (Hard)

Team: 1-3 players

The main objective for this mission is in Forgotten Shore, at the other side of the complex. It may take a while to get there on foot from The Steppes, which is why you should first find a means of transport for yourself. The speeder is in a small garage on the hill of the neighboring location (Mothyards). You simply need to follow the mission's marker. Activate the console there, activate the navigation screen and hold down the summoning button (PS3/PS4: square, X360/XOne: X). You have just obtained your first land vehicle!. You control it in a similar way, as if you were on foot, where the trigger (PS3/PS4: L2, X360/XOne: LT) activates the afterburner and (PS3/PS4: R2, X360/XOne: RT) activates brakes.

After you have learned the controls, head towards the mission's marker

Reach the Forgotten Shore

The first amplifier - The Warmind | Earth - Main Story - Earth - Main Story - Destiny Game Guide
The first amplifier

After you get to the Forgotten Shore, another mission objective activates. You need to scan two amplifiers in this location. The first one is in the wrecked ship, opposite the exit from the gorge that you took to get here. Get off the speeder and jump onto the upper deck of the ship Before you start scanning itself, you will have to deal with a quite big group of hostile Vandals, Dregs and the Captain that leads them. Once you have secured the damaged deck, you can start scanning the first amplifier.

The second amplifier - The Warmind | Earth - Main Story - Earth - Main Story - Destiny Game Guide
The second amplifier

The second amplifier is close to the first one, in a dilapidated building on the hill. Climb up, follow the mission's marker and clear the area of the group of Dregs, Vandals and Captain. Approach the amplifier attached on the ground floor of the abandoned building and scan it with Ghost. After that, you will receive a new objective, which takes you to another observatory. Jump onto the speeder (you can summon it out in the open) and head towards the mission marker.

Infiltrate the Skywatch

A Ninja Vandal! - The Warmind | Earth - Main Story - Earth - Main Story - Destiny Game Guide
A Ninja Vandal!

As soon as you walk inside, you will get into a Darkness Zone, which is why you should mind your health. A small group of Dregs is waiting behind the first gate. Eliminate them and take a look at the locked garage door on the left. After several seconds, the door opens and a quite big group of Dregs, Vandals that fight in melee, as well as the commanding - Captain appear. Immediately, throw a grenade inside, thanks to which you will kill, or weaken, several of them. Eliminate the remnants and climb up the stairs.

At the moment, at which you walk into the main room, you will be attacked by a group of Stealth Vandals. They cam camouflage, which makes them barely visible and they attack with two swords that deal tremendous damage. Do not let them come close because 3-4 blows can drain your health completely.

Soon, it will be damaged... - The Warmind | Earth - Main Story - Earth - Main Story - Destiny Game Guide
Soon, it will be damaged...

After you have dealt with the Stealth Vandals, you will only need to eliminate the Captain and the accompanying Dregs occupying the elevation to the left of the entrance. Once you secure the room, use Ghost to scan the weird piece of machinery that has been protected by the Captain. Unfortunately, as soon as you start scanning, there will appear new opponents here. You will have to keep your position and fight huge successive waves of enemies.

Resist the Fallen

The first enemy wave - The Warmind | Earth - Main Story - Earth - Main Story - Destiny Game Guide
The first enemy wave

Make sure that your health is full, your weapons reloaded and powers ready. The best position to fight back the waves is the small room with a window that constitutes the entrance to the hall. Once you start scanning, return to the entrance and hide behind the window. Keep firing at the opponents and keep an eye on both entrances at both sides of the room. There are 4 waves for you to defeat. The first three consists of Dregs, Vandals, Schanks (drones) and 2 Captains. With the last wave, some new, strong enemies come- Servitors. They resemble airborne violet spheres and their power is to strengthen the opponents around them and the single projectiles that they fire, which explode on impact. There will be 2 such Servitors and several Dregs. They are quite tough, which is why it is best to leave them for the end and eliminate them one-by-one. If your health is drained or, you simply need to catch your breath, you simply need to retreat to the staircase that you came in from. The opponents do not follow you there, thanks to which you will be able to regenerate your health and powers without being disturbed.

After you kill the last one of the enemies, approach the machine that Ghost has been scanning and fire several times at the blinking part on top. This will destroy the machine and the mission will be complete.

Reward: +1800 XP (Normal)/+2200 XP (Hard)

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