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Dead Space - Course Correction Part 2 - game guide, walkthrough, secrets, game tips & strategies

Dead Space Game Guide
Course Correction Part 2
by Lukasz „Verminus” Malik (guides.gamepressure.com)
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Course Correction Part 2  (14/37)

Refuel the Engine 2/2

Go back towards the control room. As you walk along the corridor a tentacle will grab you and pull you towards a hole in the wall – you'll need to shoot at the yellow portion of the tentacle in order for it to release you. Once it has released you you can continue your way towards the decontamination chamber, but before you do so go down the round corridor to find a locker with a Power Node inside.

 

When you reach the control room turn to the refuelling station and go to the place where you activated the first console. Use kinesis on the car to pull it towards you.

 

Get onto the car and activate it by pressing E. There;s quite a welcoming comitee awaiting us at the other side – collect all the drops and smash the nearby container.

 

Going up along the walkway you will find a Audio log, and one of the alcoves has a locker with a Power conduit inside. Continue upwards.

 

There's a switch to the right of the save station which you'll need to activate using kinesis. The objective is complete, however it seems that you'll need to manually activate the engines. Your orientation point will again be the control room, which we should be able to reach without much difficulty. Before pursuing the next objective be sure to visit the Store and the Save station.

 

Manually ignite the engine

You'll get to the machine room by leaving the control room through the round door. You'll end up in vacuum again – you should try to jump to the places seen on the screens. Your space walk will be disturbed by two necromorphs but they shouldn't be that much of a problem. Carry on to the more stable ground.

 

You'll find the Medium med pack schematics and a locker. You'll finally enter the room covered with some organic matter, but before you'll get into the elevator search the two smaller areas to your right and left. You'll find an Audio log, a Text log, and some lockers, including one with a Power Node.

 

Use the platforms to get to the lower levels until you reach the broken door. You'll need to use stasis on them in order to continue.

 

More crawling necromorphs here, those can be dispatched however by blowing up the red barrel when they come near. One more necromorph will appear in our way after we deal with the first group. Before getting through the door, be sure to use the save station.

 

Quite a welcoming comitee awaits here, but you should be able to deal with them without much problem. After defeating the first wave search the room to find a locker, and some containers in the upper portion of the room. When you'll collect all the items start the engine sequence. You'll face another, more serious wave of necromorphs including some spitting ones. After you deal with them, confirm the start sequence thus completing the objective.

 

Go to the bridge

Going through the door straight ahead you will reach the control room and from there you'll need to head to the tram which will take you to the next chapter.

 

Course Correction Part 2  (14/37)
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Introduction
General Advice
Where to find items and ammo?
Important spots on the map and mission objectives
Useful weapons and upgrades
Store prices
WALKTHROUGH
Chapter 01:
New Arrivals
Part 1
Part 2
Part 3
Part 4
Chapter 02:
Intensive Care
Part 1
Part 2
Chapter 03:
Course Correction
Part 1
Chapter 04:
Obliteration Imminent
Part 1
Part 2
Chapter 05:
Lethal Devotion
Part 1
Part 2
Chapter 06:
Environmental Hazard
Part 1
Part 2
Part 3
Part 4
Part 5
Chapter 07:
Into the Void
Part 1
Part 2
Part 3
Chapter 08:
Search and rescue
Part 1
Part 2
Chapter 09:
Dead on arrival
Part 1
Part 2
Chapter 10:
End of days
Part 1
Part 2
Part 3
Chapter 11:
Alternate solutions
Part 1
Part 2
Chapter 12:
Dead Space
Part 1
Part 2
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