Free iOS App iPhone & Ipad Download Game Guide PDF, ePUB & iBooks

Darkest Dungeon Game Guide & Walkthrough by gamepressure.com

Darkest Dungeon Game Guide & Walkthrough

Free iOS App iPhone & Ipad Download Game Guide PDF, ePUB & iBooks
Table of Contents

Occultist | Game mechanics Darkest Dungeon Guide

Occultist is the Darkest Dungeons sorceror - Occultist | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

Occultist is the Darkest Dungeon's sorceror. This is a magical class that fights from back rows and deals massive damage to enemy units. He can not only deal damage to the enemies, but can also move them in various ways. He can also heal his teammates. However, it had to be paid and in his case it have emasculated in his HPs and negative effects that come with his skills.

The key upside of the Occultist is additional damage dealt to Eldritch - this comes in handy while exploring some dungeons, especially Cove, where the majority of monsters (with the exception of boss Drowned Crew) are of this type. The last location, Darkest Dungeon, is predominantly crawling with this type of monsters, so he will be useful throughout the majority of the game.

His two curses, i.e. Weakening Curse and Vulnerability Hex make him one of the best support classes in the game. The former, in combination with Vestal's Hand of Light, can drive down damage of any opponent with out any problems - it is invaluable in the fight against boss Prophet, who deals lethal damage, as well as against any other opponent that is capable of landing powerful blows. The latter, on the other hand, works perfectly in parties focusing on dealing damage to Marked targets - Occultist's high speed will usually let him take action before the rest of the party, mark the target beforehand and also lets him deal more damage.

Wyrd Reconstruction is a double-edged ability, which can heal target, for up to 30 Health Points per take (in the case of critical hit), but it can just as well not heal even one point and impose the pesky Bleed effect instead. For this reason, Occultist should never be used as the party's only healer, especially at higher difficulties.

Statistics

Level

Health

Dodge

Protection

Speed

Accuracy

Critical

Damage

1

19

10

0

6

+0

7,5%

4-7

2

23

15

0

6

+0

8%

5-8

3

27

20

0

7

+0

8,5%

6-10

4

31

25

0

7

+0

9%

6-11

5

35

30

0

8

+0

9,5%

7-13

Resistances

Stun

Blight

Disease

Deadly Blow

Move

Bleed

Debuff

Trap

20%

30%

40%

67%

20%

40%

40%

10%

Tips:

The best position for him would be the third. From there, the only skill he won't be able to use would be the Hands from the Abyss and even then all it takes is to move him one place forward.

Use the Weakening Curse ass well as Vulnerability Hex, in order to weaken the most dangerous targets. The first skill will decrease the enemy's damage and his accuracy whilst the latter imposes a Mark on him which will decrease the target's dodge chance.

Occultist is equipped with a powerful healing skill - Wyrd Reconstruction. It can restore up to 10 HPs, but it also may impose the Bleeding on the target, although there is a chance to resist this negative effect. The problem, on the other hand, is the fact that it may not heal even one point, due to considerable divergence in values.

Deamon's Pull is on of the best skill which will change the order within enemies' lines. It can pull an enemy from the third or fourth position by two positions. It is a great skill to use against the ranged enemies - especially in the case of enemies that deal damage from stress, who often cannot use their abilities in the front of the formation.

Merits

Flaws

+ High Damage, especially against Eldritch

+ Decent debuff skills.

+ Can Mark targets, which is perfect for parties focused on such abilities

+ One of the most powerful healing skill.

+ Ability to pull ranged enemies to the front.

- Low on HP.

- Some spells may impair the team.

Combat skills

Name

Icon

Position

Targets

Description (successive tiers)

Sacrificial Stab

1 - Occultist | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough
2 - Occultist | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

Type: melee - Occultist | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

Type: melee

ACC base: 80 / 85 / 90 / 95 / 100

CRIT mod: 10 / 11 / 11 / 12 / 12%

Deal additional damage to Eldritch: +15 / +20 / +25 / +30 / +35%

Abyssal Artillery

3 - Occultist | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough
4 - Occultist | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

Type: ranged - Occultist | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

Type: ranged

ACC base: 85 / 90 / 95 / 100 / 105

DMG mod: -25 / -25 / -25 / -25 / -25%

CRIT mod: 5 / 6 / 6 / 6 / 7%

Deal additional damage to Eldritch: +15 / +20 / +25 / +30 / +35%

Weakening Curse

5 - Occultist | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough
6 - Occultist | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

Type: ranged - Occultist | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

Type: ranged

ACC base: 95 / 100 / 105 / 110 / 115

DMG mod: -75 / -75 / -75 / -75 / -75%

CRIT mod: 5 / 6 / 6 / 6 / 7%

Decrease target's damage: -30 / -32 / -35 / -37 / 40% (100 / 110 / 119 / 129 / 139% base)

Wyrd Reconstruction

7 - Occultist | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough
8 - Occultist | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

Type: healing - Occultist | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

Type: healing

Heal: 0-12 / 0-14 / 0-16 / 0-18 / 0-20

Bleed: (59 / 69 / 69 / 79 / 84% base)

Damage from Bleed: 1 / 1 / 2 / 2 / 3 pts. / round (3 rounds)

Vulnerability Hex

9 - Occultist | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough
10 - Occultist | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

Type: ranged - Occultist | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

Type: ranged

ACC base: 95 / 100 / 105 / 110 / 115

DMG mod: -90 / -90 / -90 / -90 / -0%

CRIT mod: 5 / 6 / 6 / 6 / 7%

Against enemy:

Marked

Decrease dodge: -15 / -16 / -17 / -18 / -20

Hands from the Abyss

11 - Occultist | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough
12 - Occultist | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

Type: ranged - Occultist | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

Type: ranged

ACC base: 90 / 95 / 100 / 105 / 110

CRIT mod: 10 / 11 / 11 / 12 / 12%

DMG mod: -50 / -50 / -50 / -50 / -50%

Stun: (100 / 110 / 119 /129 /139% base)

Decrease torch level: 5

Daemon's Pull

13 - Occultist | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough
14 - Occultist | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

Type: ranged - Occultist | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

Type: ranged

ACC base: 90 / 95 / 100 / 105 / 110

CRIT mod: 5 / 6 / 6 / 6 / 7%

DMG mod: -50 / -50 / -50 / -50 / -50%

Pull by 2 rows: (100 / 110 / 119 /129 /139% base)

Camping skills

Name

Icon

Position

Targets

Description (successive tiers)

Sacrificial Stab

15 - Occultist | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough
16 - Occultist | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

Type: melee - Occultist | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

Type: melee

ACC base: 80 / 85 / 90 / 95 / 100

CRIT mod: 10 / 11 / 11 / 12 / 12%

Deal additional damage to Eldritch: +15 / +20 / +25 / +30 / +35%

Abyssal Artillery

17 - Occultist | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough
18 - Occultist | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

Type: ranged - Occultist | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

Type: ranged

ACC base: 85 / 90 / 95 / 100 / 105

DMG mod: -25 / -25 / -25 / -25 / -25%

CRIT mod: 5 / 6 / 6 / 6 / 7%

Deal additional damage to Eldritch: +15 / +20 / +25 / +30 / +35%

Weakening Curse

19 - Occultist | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough
20 - Occultist | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

Type: ranged - Occultist | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

Type: ranged

ACC base: 95 / 100 / 105 / 110 / 115

DMG mod: -75 / -75 / -75 / -75 / -75%

CRIT mod: 5 / 6 / 6 / 6 / 7%

Decrease target's damage: -30 / -32 / -35 / -37 / 40% (100 / 110 / 119 / 129 / 139% base)

Wyrd Reconstruction

21 - Occultist | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough
22 - Occultist | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

Type: healing - Occultist | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

Type: healing

Heal: 0-12 / 0-14 / 0-16 / 0-18 / 0-20

Bleed: (59 / 69 / 69 / 79 / 84% base)

Damage from Bleed: 1 / 1 / 2 / 2 / 3 pts. / round (3 rounds)

Vulnerability Hex

23 - Occultist | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough
24 - Occultist | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

Type: ranged - Occultist | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

Type: ranged

ACC base: 95 / 100 / 105 / 110 / 115

DMG mod: -90 / -90 / -90 / -90 / -0%

CRIT mod: 5 / 6 / 6 / 6 / 7%

Against enemy:

Mark the enemy

Decrease dodge: -15 / -16 / -17 / -18 / -20

Hands from the Abyss

25 - Occultist | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough
26 - Occultist | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

Type: ranged - Occultist | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

Type: ranged

ACC base: 90 / 95 / 100 / 105 / 110

CRIT mod: 10 / 11 / 11 / 12 / 12%

DMG mod: -50 / -50 / -50 / -50 / -50%

Stun: (100 / 110 / 119 /129 /139% base)

Decrease torch level: 5

Daemon's Pull

27 - Occultist | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough
28 - Occultist | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

Type: ranged - Occultist | Game mechanics - Hero classes - Darkest Dungeon Game Guide & Walkthrough

Type: ranged

ACC base: 90 / 95 / 100 / 105 / 110

CRIT mod: 5 / 6 / 6 / 6 / 7%

DMG mod: -50 / -50 / -50 / -50 / -50%

Pull by 2 rows: (100 / 110 / 119 /129 /139% base)

You are not permitted to copy any image, text or info from this page.

This site is not assotiated with and/or endorsed by the Red Hook Studios or Red Hook Studios.
Official Darkest Dungeon Game Guide & Walkthrough page at http://darkestdungeon.com/ . All logos and images are copyrighted by their respective owners.

Copyright 2000 - 2016 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.