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Crime Scene Investigation: Hard Evidence Game Guide by gamepressure.com

Crime Scene Investigation: Hard Evidence Game Guide

Table of Contents

Case 1 - part 2 | Case 1 - Burning for You CSI: Hard Evidence Guide

Last update: 11 May 2016

Brass' Office

You will have to start off by asking Brass a few questions regarding this case:

- Do we have info on Edsel Danville's current whereabouts?

- Has the cab been transported to the garage yet?

- Can you locate any old miniature golf courses that used red putting greens?

You should also ask him for an interrogation warrant on Edsel:

- Can I get a warrant? -> Ed Danville? -> Can we get a Suspect Warrant to bring Edsel Danville, if we can find him?

Theoretically, you can't make any progress here, so you should consider going back to Brass' Office once again by choosing this location from your PDA. This will allow you to continue one of the previous topics of the conversation:

- Any luck finding our miniature golf course?

You may proceed to this new location. It's going to be an Abandoned Mini Golf Course.

Ignore Nick and a new suspect for the time being - Case 1 - part 2 - Case 1 - Burning for You - Crime Scene Investigation: Hard Evidence - Game Guide and Walkthrough

Abandoned Mini Golf Course

Ignore Nick and a new suspect for the time being. I'd strongly recommend taking a closer look at the left side of the mini golf course. Check the screen. These are the thoroughness areas, so you should click on them right away, especially since you won't have to collect any evidence. Once this is done, talk to Edsel Danville. He's going to be your first suspect for this case. Ask him a few questions:

- We'd like to ask you a few questions. Is your name Edsel Danville?

- You do realize that you're trespassing?

- Are you aware that you look exactly like an Ed Danville who has a police record?

Once you've completed this part of the conversation, you will have to wait for the game to automatically transport you to the Interrogation Room which is located inside the CSI building. There are still a lot of questions that need to be asked:

- Let's try the name one more time. Are you Edsel Danville?

- How did your fingerprints turn up on a can of turpentine that was used to set a cabby on fire?

- Art project?

- Do they have names?

- So Mr. Danville, where were you between 9 and 10 last night?

- Did anyone see you at the "Windmill Suite"?

- One more question. Do you own a pair of athletic shoes?

Edsel mentioned a new location, so that's where you'll have to go right now. Choose Tribal Leader House from your locations list.

Once you've arrived at the tribal hose, you will come across a second suspect - Debra Finch - Case 1 - part 2 - Case 1 - Burning for You - Crime Scene Investigation: Hard Evidence - Game Guide and Walkthrough

Tribal Leader House

Once you've arrived at the tribal hose, you will come across a second suspect - Debra Finch. Ask her some new questions:

- Do you know an Edsel Danville?

- Maybe an Ed Freeborn?

- Mr. Freeborn claims that he was working for you on an art project - is that right?

- Did you say we could take a flyer?

Click on the fridge which can be found to the left of Debra. There's a small note here. Wait for the game to zoom in the view. Once this is done, use Latex Gloves.

New evidence: Debra's Flyer

Continue with the conversation:

- Any idea how one of your flyers got in the shirt pocket of a dead cabby last night?

- Yes. Someone burned him alive.

- That's all for now. Could you tell us where to find Liz Sunderland?

Head on to a new location - to the Fire Temple.

Before you're going to talk to a new suspect, you should take your time and explore the surroundings - Case 1 - part 2 - Case 1 - Burning for You - Crime Scene Investigation: Hard Evidence - Game Guide and Walkthrough

Fire Temple

Before you're going to talk to a new suspect, you should take your time and explore the surroundings. You won't be allowed to pick up any valuable objects, because you don't have a search warrant for this location. As a result, we'll focus mostly on thoroughness areas. Click on the yellow objects which are located to the right of the stage. You should also take a closer look at the burnt fence. Once this is done, click on the large statue and find a second insect (screen).

Now you will have to talk to your third suspect for this case - Liz Sunderland - Case 1 - part 2 - Case 1 - Burning for You - Crime Scene Investigation: Hard Evidence - Game Guide and Walkthrough

Now you will have to talk to your third suspect for this case - Liz Sunderland. Once again, this is going to be a long conversation:

- This has nothing to do with your neighbors. Is this your Fire Temple?

- Were? But you aren't now?

- Did you know an Edsel Danville, possibly under the name Ed Freeborn?

- Why is that?

- But you do use turpentine in your work?

- Did you know Bob Castner?

- He's dead. He's the murder victim.

- Where were you between 9 and 10 last night?

- Did you see anyone walking?

Once the conversation is over, you should receive a phone call from Brass. He'll inform you that the cab has been towed to the CSI garage. You may also zoom in the view on the turpentine can (it's to your right), but you can't pick it up just yet. As a result, go to the Garage.

1 - Case 1 - part 2 - Case 1 - Burning for You - Crime Scene Investigation: Hard Evidence - Game Guide and Walkthrough
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