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Company of Heroes 2 Game Guide by gamepressure.com

Company of Heroes 2 Game Guide

Table of Contents

Special Rifle Command | The Soviet Union - Units Company of Heroes 2 Guide

Last update: 11 May 2016

Scout Sniper Squad(360M, 9UC) - Special Rifle Command - The Soviet Union - Units - Company of Heroes 2 - Game Guide and Walkthrough

Scout Sniper Squad(360M, 9UC)

A two-man unit whose purpose is to eliminate single enemy soldiers at a distance. Unlike the German counterpart, the accuracy and the dealt damage are lower so, sometimes it take two shots to eliminate one soldier. The team consists of two people so, it is way easier to keep alive. Of course, it is vulnerable anyways so, it needs to remain hidden and protected as much as possible. Its range of shooting is higher than its range of vision so, it is a good idea to conduct reconnaissance for it with conscripts.

Abilities:

- Flare (60A). Reveals a specified fragment of the map for 35 seconds.

- Sprint (6A, requires veterancy). Snipers gain speed-up for ten seconds. An alternative for retreat if the sniper is spotted, so it doesn't have to return slowly to its position.

M3A1 Light Scout Car (80M, 20 Fuel, 2UC) - Special Rifle Command - The Soviet Union - Units - Company of Heroes 2 - Game Guide and Walkthrough

M3A1 Light Scout Car (80M, 20 Fuel, 2UC)

Reconnaissance car. It can transport a single infantry team, which can then fire at the enemy. Vulnerable to fire from regular type of weapon. It is good for speedy transportation of units. Equipped with a team of combat engineers, it turns into a real scourge on infantry.

Abilities:

- Overdrive (requires veterancy). For 25 the vehicle moves around faster and it is more difficult to hit it.

Penal Battalion (360M, 9UC) - Special Rifle Command - The Soviet Union - Units - Company of Heroes 2 - Game Guide and Walkthrough

Penal Battalion (360M, 9UC)

One level higher than the conscripts. Pretty good surviving factor and good damage. Especially at close quarters while fighting other infantry units. They can be equipped with a flamethrower (60 Munitions).

Abilities:

- Throw an explosive (45M). Large damage but, it unfortunately goes off with a 5 second delay so, it works mostly against buildings.

- Trip Wire Flares (10M, Requires veterancy). Reveals the enemy units for 8 if used.

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