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Company of Heroes Game Guide & Walkthrough

Company of Heroes Game Guide and Walkthrough

Game Guide and Walkthrough by Pawel "Pazur" Surowiec gamepressure.com - game guides, walkthroughs, secrets, game tips, maps & strategies.

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Here are some advices you may find useful during your gameplay:

  • For recon purposes use (as in many others RTS games) your camouflaged snipers, shooting only on your command. Sniper kills only most important targets, for example MG-42s, mortars and gun crews. Don’t try to kill fresh, outnumbered infantry squads with your sharpshooter, leave them for your mortar following a sniper.
  • Eliminate individual enemy snipers hiding in buildings with armoured car if possible, don’t use a jeep – it’s a nonsense, you will have to repair that jeep after such an action.
  • Burn enemy buildings and bunkers with your sapers armed with flamethrowers or use Sherman Crocodile for these purposes. Raging fire proves incorrect when fighting with tanks.
  • Secure captured terrain or your flank with MG sections following main forces. Even if main forces were crushed by the enemy these sections can hopefully stop counterattacking enemy infantry trying to recapture the terrain. If necessary, move MG sections forward to support your fighting infantry, to pin down enemy infantry with suppressive fire.
  • When attacking MG-42 emplacement with your infantry try to flank it (attack from the dead zone) and to get as close as possible to toss a grenade into it. Use similar tactic when attacking AT/AA gun. To neutralize enemy mortar you don’t have to flank it, just try to get closer as fast as you can, then use a grenade too. Grenades are also good against bigger groups of enemy soldiers.
  • Don’t place several own units in one building – if it crashes in consequence of enemy fire it will bury all units, nobody will survive. Try to hide units in less damaged buildings.
  • Remember to collect every light MG-42 or Panzerschreck lying on the ground in white circles to increase the firepower of your infantry squads or to give them more effective weapon against enemy tanks. Squad armed with light MG-42 can effectively pin down enemy infantry so the others can get closer and finish the enemy.
  • Don’t be afraid to use „Withdraw” command in infantry squad orders menu: squad withdraws to the HQ and you can replenish its human loses there. Use this command when facing superior enemy, when your rifle squad was pinned down by enemy MG-42 fire and there is nobody who can help them – shortly: use it when you’re sure that your boys won’t gonna make it (especially if they have precious weapons like Panzerschrecks or light MG-42s).
  • It’s best to place AT guns behind buildings or hedgerows perpendicularly to the direction enemy tanks come from: when Jerry passes by he gets hit from vulnerable side – AT gun he didn’t see is shooting at him. Before he’ll turn his turret or even entire hull (if it is Stug) it’s possible he’ll get a second shot.
  • Behind every tank you’re sending to the battlefield follows one section of engineers with repairs tasks (or one section behind group of tanks heading to the same spot).
  • When fighting with enemy armor, especially with PzKpfw V Panthers and PzKpfw VI Tigers tanks, try to ambush them: use one of your tanks or infantry squads as a decoy and when Jerry rises to the bait get off from the side or rear with your second tank and take him out. Arm your tanks with better 76mm gun by clicking on suitable icon in tank factory, in the same way give them possibility to use smokescreens.
  • Don’t invest in M10 tank destroyers, your Sherman tank with 76mm gun can do the same job. M10s have weak armor, they don’t have MGs to deal with enemy infantry and no additional functions/gadgets. Ok, they’re cheaper, so what...
  • When equiping your tank with the mine flail (so called Sherman-Crab) don’t forget to lower it if you’re planning to drive across the minefield:-).
  • If you see heavily damaged enemy tank escaping from the battlefield take a risk of pursuing him, especially if you know already that enemy Pioneers are waiting for him. Game evidently cheats: Pioneers will repair damaged tank in the twinkling of an eye and you’ll have to face a brand-new tank after just a few seconds.
  • On some maps you can recognize where is enemy military base by grey, hardly visible squares symbolizing base buildings.
  • Start demolish enemy base from HQ building which produces Pioneers (they can repair other buildings or raise new ones), then destroy tank factories to stop enemy tanks harassing you (they’re more dangerous than infantry, right?). The AI in this game is overrated: often you can hide behind one of the buildings to burn others and even when there are many armoured units in enemy base they won’t react.
  • Remember, artillery is a queen of the battlefield: don’t hesitate to use arty, especially off-map.
  • And the last advice ... how to read my maps. First of all don’t rely on units numbers you see on them – I prefer to play slowly and carefully and the enemy has time to produce some units. So in faster game you can face smaller numbers of enemy units. Second note concerns infantry units (these with white Vs): in the begining I didn’t realize that between arms of some Vs are white dots and I’ve placed these Vs in disorderly fashion. So you’ll often see “naked” Vs in spots where should be Vs with dots and inversely – sorry for that confusion ;-). Also don’t rely on units “health bars”. Finally, if I refer to the worlds directions in my document I have in mind my maps – there is always north at the top of them.
  • Sorry for my poor English, I hope this doc will be readable...
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Company of Heroes Video Game

Company of Heroes
  • genre: Strategy

  • developer: Relic Entertainment

  • publisher: THQ

  • platform: PC

  • rated: 18+

Command the company that changed the face of history

From the studio that brought you the blockbuster Game of the Year titles Homeworld and Warhammer 40,000: Dawn of War comes the next revolution in action strategy. Company of Heroes is a WW2 Real Time Strategy game that brings to life the journey of the brave men of Able Company as they fight across Europe in the greatest war mankind has ever known.
From the opening shots of the D-Day invasion of Normandy players will find themselves immersed in a rich single player campaign. Experience the cinematic intensity, courage, and bravery of the heroes that defined a generation, set against the backdrop of the most dynamic battlefield ever seen in a game.
- Essence Engine – Relic’s next generation cutting-edge engine provides graphics quality and a physics driven world that is unprecedented in an RTS.
- Environmental Strategy – Real-time physics and a completely destructible environment guarantee no two battles ever play out in the same way. Destroy anything and re-shape the battlefield in your image! Use buildings and terrain to your advantage, or deny them to the enemy.
- Living Soldiers - Advanced squad AI brings your soldiers to life as they interact with their changing environment, take cover, and execute advanced squad tactics to eliminate all enemy opposition.
- 2-8 players MP competition via Lan or Internet – Go online with friends and join in the ultimate battle of Axis versus Allies.
(info about game from official page)

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Comments and responses

wvj58 11/07/2008 20:10

A couple of other "advices". 1) your engineers (or infantry if you take the command point option for them) can build tank traps and minefields on unoccupied territory, this means you can move ahead (with support of course) and lock down territory with tank traps esp to protect your advances before you go forward, do this to make flanking less of a problem in most missions, plus tank traps and barbed wire do NOT cost material (munitions and fuel) like land mines do 2) when you can, build up a triage center near your HQ for those missions where time is NOT a factor, wounded units including AT guns can be moved back and healed to full health, then also restored to full combat strength with extra troops from the HQ (I build the triage next to the HQ whenever I can to accomplish both at once) 3) like with 2), put medic stations on territory as you advance, this provides medics that can carry wounded back and restore them to health, a meter/gauge above the medic station fills as you acquire troops being rescued--when you reach full (six / 6) gauge of these you get a FREE unit of healthy troops regardless of your total manpower (e.g. 75 max in most later missions), a quirk though with this seems to be that you lose your rescue buildup if you load a saved game, I have had stations showing almost full (like 5 of 6 rescued) then I restore and the gauge is empty 4) for most missions (again except when the time meter is running) wait around your HQ for the Axis to come to you, this gives you maximum offensive action and defense within proximity for replenishing (men), and also builds up your command points--searching for Jerry means you have territory that is unprotected in your rear areas (pun intended...) and can be assaulted by troops that bypass your advance 5) off-map artillary is nice, but you have to reveal mapspace to call it in, build your own and have some fun destroying towns wherever you like on the map 6) when available, give your infantry BAR`s (Browning Auto Rifles), and put them on full auto for any assaults, this is as effective as an MG and they can close on pinned troops to lob grenades upon 7) with rangers, do not forget to use the charge-up feature, even under heavy fire they will advance 8) panzershrecks and bazookas are nice, but infantry should never be called upon to take on armor, so instead equip them with light MG42`s or BAR`s left by other dead infantry, the flamethrower for engineers is their best weapon, they are not know for accurate attacks, the problem with infantry using these weapons is most Axis infantry encountered is standing up, so the weapon is fired toward an upright but profile-wise thin target, the rocket flys by the enemy troops and into the ground a good distance behind them, now if the enemy is "pinned down" by say an MG, that is another story 9) to improve (promote) infantry groups, have them close and grenade enenmy, mostly likely the grenade will kill most of the squad and give the infantry the field promotion 10) avoid using expert groups in weapons (sniper, MG) since most of what you are trying to accomplish takes time anyway and experts also cost about twice as much in resources, the only exception here is mortors since the experts barrage rate and recharge seem faster than novice teams 11) in conjunction with 10, especially do not commit to MG groups at all, they take up 3 manpower points (out of your allotment of 75 or less) and they give little bang for the buck and are easily flanked, instead have engineers build MG emplacements on captured territory, they cost only material AND do not use manpower points -- in similar manner take on sparingly MG`s or mortor that you encounter in the field since your manpower is locked to the "heavy weapon", for the COH experience this is annoying, pure infantry squads are more powerfull if at full deployment (6 men) and they can be used for all sorts of work (assault, defense, building, quick scouting) 12) likewise, do not take over gun emplacements (20mm or 88mm flak guns) since they are immobile and your troops are bound to it (they do NOT dismount from an emplacement for use elsewhere) 13) jeeps are really useless other than being fast, they cannot survive even the smallest of arms fire and waste 3 manpower units (driver and gunner and "shotgun") Greyhounds are okay but upgrade them with a .50 cal for opposing infantry suppression (side armor is optional) 14) protecting your HQ with AT guns locks down manpower in a semi-fixed state away from the front, use tank traps and barbed wire and MG nests to secure rear areas leaving manpower for mobile advancing units

stopworth 25/01/2008 18:48

The effect of veterancy depends on the unit. Here's a link to a post on the effects of rank: http://www.gamereplays.org/community/index.php?showtopic=145250

SUPERMANN 19/01/2008 17:04

yeah, pretty nice advices...but i got some questions.... the germans upgrade their units rank, to get better units, the german tanks ostwind can make 2 shots pretty fast...but, Americans what gain with military RANK ?...i know about snipers running cammo..but anything else ??....

Lt. Spears 20/03/2007 15:47

Thanks alot for this help. I am not used to this playing style and like Gackles I have been getting slaughtered on the easy setting. Understanding that everh mission is defferent, what are proirities when the mission starts. What is the first thing you do? Do you go after resources then build barrecks, and what not or do you go after objectives first? HELP this game is kicking my ass and I am getting frustrated with it.

Gackles 08/03/2007 12:56

Thank you! I've been a gamer forever but new to RTS style. Your advice is helping me get over my problem of getting destroyed on EASY! - that's pretty frustrating.

GranitHead 13/02/2007 22:36

I only have one thing to say and I hope that others have said it too. But artillery is the KING of battle not the queen. There is nothing in the world more devastating than the arty. Other than that there is some great advice. But the the Crab Sherman is great to shred infantry to pieces. LOL the parts flying around are the funniest thing I have seen in a long time.