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Command & Conquer 3: Kane's Wrath - MARV Rising - game guide, walkthrough, secrets, game tips & strategies

Command & Conquer 3: Kane's Wrath Game Guide
MARV Rising
by Krystian "U.V. Impaler" Smoszna,
Translation: Artur "SirArtus" Cnotalski
(guides.gamepressure.com)
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MARV Rising  (10/15)

 

Act 2 – MARV Rising

 

 

Your enemies have managed to create MARV – a powerful tank that can also gather Tiberium. The Brotherhood of Nod wants to analyze the vehicle and create one of its own. As usual it's up to you to get the „samples”.

You'll start off in the southern part of the map. From the very start you have two refineries and a few Obelisks of Light and a few other buildings at your disposal. Create a second air tower, tech lab and a few SAM turrets to defend yourself against air attacks. Spend some funds on developing laser capacitors and improvements for turrets.

 

MARV's armor is highly resilient and even several dozen of Venoms may have problems penetrating it.

 

Start producing Venom helicopters which will become the core of your army in this mission. When MARV starts attacking your base you should have at least a thirty of them in the air.

 

 

2 – Destroy MARV

MARV is highly resilient to damage and has tremendous firepower so you'll need to throw everything you've got at him. The Venoms will only be able to damage him a bit, but the Obelisks of Light and the Avatars should be able to fulfill this objective.

Gather your Venom helicopters and head northwards. Eliminate every enemy in sight and enter the enemy base. Start the assault with construction yard and the power plant. Remaining buildings will become an easy prey when you cut the off from power sources.

 

1 – Capture Reclamator Hub

There shouldn't be any enemies in the vicinity so take over both Tiberium spikes in the middle of the map. Once the additional funds start filling your account. Create a saboteur and capture the Reclamator Hub – the building marked with the yellow marker.

 

3 – Defend Reclamator Hub until Upload completes

Move all your Venoms to the Hub. The Upload will take six minutes during which the enemy will attack from both east and west. Your helicopters should easily deal with this threat, but if the building suffers from enemy attack, just repair it.

 

Start attacking the enemy base with the power plant.

 

During the Upload make sure to reinforce the defenses of your main base. Add new Obelisks and Avatars. When the Upload completes, your position should be an impenetrable fortress.

 

4– Construct Redeemer Engineering Facility

The Brotherhood's scientists have managed to create a Redeemer – a new powerful unit that can stand ground to the MARV. Your orders are to construct the Engineering Facility and build the prototype mech. The building is very expensive, but required to complete the mission.

 

1 – Destroy ZOCOM's reinforcement MARV's

Meanwhile the GDI will start a continuous attacks from the two bases revealed by the broadening of the map. Apart from regular units the GDI forces will contain Behemoths and two MARVs. Destroy the artillery with Venoms and send your helicopters to stop the huge units. Try to focus on one, then switch to the other Avatars and Obelisks of Light will surely come in handy.

 

5 – Construct Redeemer

Once the Engineering Facility is ready you can start constructing the Redeemer. This giant Mech should reinforce your troops in the final assault, but you don't have to use him. If you managed to create a large enough Venom strike force and replaced the destroyed ones with new machines you should have enough power to wipe out any GDI existence in this area.

 

No building can withstand such firepower.

 

6 – Destroy ZOCOM Bases

Gather all of your units and give the attack order. In order to finish the mission you'll need to destroy both construction yard. Taking into account your superiority both on the ground and in the air it's a mere formality.

 

 

MARV Rising  (10/15)
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Introduction
WALKTHROUGH
How to read the maps?
Act 1
The Rio Insurrection
What is Rightfully Ours
Persuade Him...
A Grand Gesture
Act 2
Keys to the Kingdom
All that Glitters
The Doctor Vanishes
The Betrayal of Kilian Qatar
Hearts and Minds
Tacitus Interruptus
Act 3
Will Made Flesh
Tacitus Regained
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