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Command & Conquer 3: Kane's Wrath - Keys to the Kingdom - game guide, walkthrough, secrets, game tips & strategies

Command & Conquer 3: Kane's Wrath Game Guide
Keys to the Kingdom
by Krystian "U.V. Impaler" Smoszna,
Translation: Artur "SirArtus" Cnotalski
(guides.gamepressure.com)
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rate guide:
Keys to the Kingdom  (7/15)

 

Act 2 – Keys to the Kingdom

 

 

Time for some commando action. Kane wants to gain an edge over GDI by neutralizing their most powerful weapon – the Ion Cannon. In order to bring it down you are sent to the Republic of South Africa where the weapon controls are situated. The Brotherhood has managed to scramble the cannon for five minutes and that's exactly the amount of time you have to get in and disable it permanently.

Select the commando and head east towards the first of the marked buildings. Don't worry too much about getting hurt – in time, commando regenerates her wounds.

 

1 – Destroy GDI's Network Communications center

After getting inside take down enemy infantry and blow up the barracks to prevent GDI from producing more units. Rig the other buildings and the Communications center but stay away from the harvester or it'll tear you to shreds.

 

Since commando has the regeneration ability feel free to engage enemy troops.

 

2 – Destroy GDI's Ion Cannon Uplink

Your next target is the Uplink. In order to get past the two watch towers your commando will need some help. Select your shadow team and fly over to the power plants (marked with A on the map) land on the platform and blow them up. Energy shortage will bring down the towers and allow your commando to get inside.

After you bring the structures down reinforcements will arrive in the south–western corner of the map – MCV and four Reckoners with troops on board. New objective will appear – you'll have to capture Network Research centers before the time runs out.

Deploy the Reckoners near the Tiberium field (remember, once you deploy them, you can never revert them) and start constructing your base here – create a power plant, refinery, operations center, war factory, tech lab, hand of nod and air tower. Troops in bunkers should cover the defense, while you focus on building Scorpions.

Develop laser cannons and wait until you get somewhere around twenty tanks. Send them northward towards the first of target buildings. Destroy the barracks and the turrets and enter enemy base via entrance marked with B.

Destroy the construction yard and take down the power plants. Forget about AA turrets – without energy they're useless anyway. Press forward destroying the refineries, war factories and barracks. Clear the area around your four targets so that you avoid any unpleasant surprises.

 

Shadow team should get to the power plants unnoticed.

 

3 – Capture the Network Research centers before the Ion Cannon re–aligns

Create four saboteurs and get them onto a carryalls. Send your aircraft to each of the buildings and capture them. If you'll manage to do that before the time runs out this mission will be a success.

 

1 – Capture the Network Research centers 3 minutes prior to Ion Cannon Re–Alignment

In order to get the bonus here you will have to capture the research centers before the timer shows 3 minutes. If you played fast and listened to my directions this shouldn't be much of a problem to you.

 

 

Keys to the Kingdom  (7/15)
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Introduction
WALKTHROUGH
How to read the maps?
Act 1
The Rio Insurrection
What is Rightfully Ours
Persuade Him...
A Grand Gesture
Act 2
All that Glitters
The Doctor Vanishes
MARV Rising
The Betrayal of Kilian Qatar
Hearts and Minds
Tacitus Interruptus
Act 3
Will Made Flesh
Tacitus Regained
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