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Command & Conquer 3: Kane's Wrath - A Grand Gesture - game guide, walkthrough, secrets, game tips & strategies

Command & Conquer 3: Kane's Wrath Game Guide
A Grand Gesture
by Krystian "U.V. Impaler" Smoszna,
Translation: Artur "SirArtus" Cnotalski
(guides.gamepressure.com)
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A Grand Gesture  (6/15)

 

Act 1 – A Grand Gesture

 

 

In the last mission of the first Act your target will be GDI science lab conducting research on liquid Tiberium. Before you bring the complex down, however, you'll have to work hard as enemy presence is pretty strong in the vicinity of the lab.

The first few minutes are crucial here. GDI starts attacking early on and unless you'll gain an edge in the very beginning, you'll have a real hard time winning this one. The best defensive tactics seem to be deployments of turrets and Purifiers.

 

2 – Capture the Purifier Husks

After deploying quickly create an operation center and two sets of SAM turrets. In the meantime build Hand of Nod and produce three saboteurs. After the second attack send your engineers to the west and restore three purifiers laying inactive just behind the hilltop and return to base.

 

Not a fly gets through these SAM defenses.

 

Create a War Factory in order to get access to repair units and bring the Purifiers to full health. In the meantime secure your base with more SAM turrets and add a few shredders. Turrets should deal with enemy forces without your further help – you'll only need the assistance of Purifiers to take down large numbers of ground units.

Reinforce base defenses by upgrading your turrets and create four more saboteurs and send them to the north, to recover next Purifiers which you should bring back to the factory and repair as soon as possible

In the north–western end of the map (marked with A) you will find more husks and two spikes and a blue Tiberium field. Send an Emissary there and create an outpost and Hand of Nod where you should train five saboteurs to recover last five husks and two more for the spikes. Your last addition to this base should be the refinery and some turrets. You might also consider building a War Factory here, so that you can repair the Purifiers on the spot.

By now you should control the western part of the map and your enemies shouldn't be able to get through your defenses giving you the opportunity to start preparing your offensive.

 

1 – Knock Out the Research Complex's Power Stations

Start by building ground units to support your Purifiers in the final assault. Use Scorpion tanks as base, but consider adding some Mantises to defend against air attacks.

With large army at your disposal move out and head south–west for the power stations. Bring them down along with the refinery and barracks. Without power the enemy base should be an easy prey.

 

Can you find GDI base on this picture?.

 

1 – Destroy GDI's Liquid Tiberium Research Lab

Enter the GDI base and start the onslaught. Ignore the regular buildings and focus on the science lab. Do you remember the explosion of liquid Tiberium in Sarajevo? The effects should be very similar here – both the base and your units will be wiped out in one flashy explosion.

 

 

A Grand Gesture  (6/15)
comments and responses

Try playing on hard setting and this guide fails miserably! These tactics are of absolutely no use what so ever. Two SAM sites at the start? Do that and you will be crushed by the 2nd-3rd wave of the enemy! Screw up for even a single second and you will be to far behind to recover. How you complete this mission on hard I do not know but it is certainly not like that! The NOD turret defences are so fiddly and time consuming to set up that you dont have time to build enough power, send our saboteurs or even consider buidling a war factory. If I have to restart one more time Im gonna put my fist though my monitor I think. GODDAM this is hard!
flipz
09/01/2009 21:42
"After deploying quickly create an operation center and two sets of SAM turrets. In the meantime build Hand of Nod and produce three saboteurs. After the second attack send your engineers to the west and restore three purifiers laying inactive just behind the hilltop and return to base."

On what difficulty did you play this gane? On hard the enemy comes almost constantly in the beginning, and you got less than a minute to defend against the first attack. My experience is that in order to make it you have to build Hand of Nod and build 2-3 engineers and send them to capture purifiers (there should be 4 on each location). While this is happening you build 7-8 rocketlaunchers (or what they are called), and in addition you build a War Factory to repair the purifiers. Next on your list is now to capture the remaining purifiers (12 in total), both to achieve the bonusgoal and to have a force which can be split into offence and defence (they will keep attacking your base even when you are attacking them). Remember to build some air-defence units to send with em since GDI planes otherwise will take them down.
mrKorgen
09/10/2008 14:21

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Introduction
WALKTHROUGH
How to read the maps?
Act 1
The Rio Insurrection
What is Rightfully Ours
Persuade Him...
Act 2
Keys to the Kingdom
All that Glitters
The Doctor Vanishes
MARV Rising
The Betrayal of Kilian Qatar
Hearts and Minds
Tacitus Interruptus
Act 3
Will Made Flesh
Tacitus Regained
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