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Sid Meier's Civilization: Beyond Earth Game Guide by gamepressure.com

Sid Meier's Civilization: Beyond Earth Game Guide

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Five victories | Victory Civilization: Beyond Earth Guide

Last update: 11 May 2016

In this installment, there are five victories that you achieve during the game, plus one after you complete it, when nobody manages to end it in any other way - Five victories - Victory - Sid Meiers Civilization: Beyond Earth - Game Guide and Walkthrough

In general

In this installment, there are five victories that you achieve during the game, plus one after you complete it, when nobody manages to end it in any other way.

The victories from the previous installments such as Diplomatic Victory or Cultural Victory are absent. As a matter of fact, there is no point in achieving the Scientific Victory, because the majority of the victories assume that you make discoveries. The only victory that has been present in the previous installments, is by Destroying all of the other players.

However, the new paths to victory show you how unique the new environment is - the alien planet presents you with new opportunities and many new ways to victory. All in all, you have been sent here to find out what can be found here and, to the extent possible, bring some help in.

Each victory has been described in the Task Panel and it is explained, just like any other mission - there are requirements that you need to meet, whose meeting pushes you towards winning the game that way.

Contact

Contact victory is the most scientific victory type. It requires you to find the Signal, decipher it and respond to that signal, which is followed by the Alien contact.

The basic condition is to find two signal fragments.

The easiest way is scientific development Computer sciences and then Transcendent Mathematics, to be able to build the wonder called Transcent Equation, which provides the first of the two required fragments. You find the second one after you launch the Orbital telescope, which discovers the second fragment heading towards the planet, after some time on the orbit.

You can also obtain a fragment as a reward for expeditions, but there are many objects to expedite on, on the map, where there are, say, two of them that reward you with a signal fragment so, it is sheer luck to find it this way.

Once you obtain both of the fragments, you will be able to Decipher the signal - it is a city project that provides you with the ability to build the Planetary Wonder - the Contact Beacon. The activation of the Beacon costs 1000 energy and uses up all the surplus energy. You can disable it, though if you need that energy. However, each energy unit, consumed by the Beacon takes you one step closer to victory...

Transcendence

The planet that you have landed on is amazing. The scientists of your colony claim that the planet, in itself, is sentient and they want to contact it.

To do that, you need to research into specific technological aspects: Nanorobotics,, Transgenics and Swarm intelligence. Researching into those will enable you, with time, to build the special wonder - the Mind Flower, which enables you to contact the planet.

The Mind Flower allows you to unify the mind of the planet with the minds of all the living beings on the planet, which takes some time. The Aliens and sometimes even the player's units may be unpredictable. You can speed this process up, by building appropriate structures in the cities. The Mind Flower, after it is destroyed, does not retain its progress so, you need to start everything over.

Transcendence is a unique Harmony victory and requires you to have obtained 13 points of this affinity.

Promised Land

You have left the Earth on a mission. You have promised to yourself that you find a new home for Humanity and you try to log the Earth from its fall. This is the direction that all your endeavors head.

The basic thing is to find out about the situation on the Earth. Therefore, you need to research into the technology of Communications and Orbital Networks. Then, build and launch a Lasercom Satellite.

After you have established the communications, you can start your preparations for the building of the interdimensional gate, which allows you to bring over people from the dying Earth, over to the New World. Therefore, you need to research into Nanotechnology.

The Exodus Gate is a Planetary Wonder. After you have built it, you can start building Earthling Settlements on the map and evacuate people from their home planet - the larger the map, the more people you need to evacuate.

The Promised land is the unique victory for the Purity and building the gate requires 13 points w of this affinity.

Emancipation

You have landed on a new planet and realized that the Earth is lost. Lost in its mistake, its politics and its system. It is high time to change it.

The knowledge, of what you left behind is indispensable to aid this situation. Therefore, try to build the Lasercom Satellite and to contact the Earth.

After you have obtained information on the Earth's grave condition, research into the technology of Hipercomputing to build the Emancipation Gate and send your military units to the Earth, where they will spread your affinity. Each unit that you transfer, adds to the pool of Stability Forces and takes you closer to the victory

Emancipation is the unique victory of the Supremacy so, it requires 13 points in that affinity.

Domination

The world is too small for everybody, who has landed on My planet.

Conquer, forcibly, the capitals of all the enemy nations, and the planet is yours and nothing stops you from making it into the paradise of your dreams. remember, though! You need to keep your initial capital, or recapture it from another nation, to win this way.

The final score

Nothing much to say here... you are late and the game needs to make up for you. Don't worry though. You end on the right position, if only you had lots of wonders and if you have been advanced enough.

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