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Sid Meier's Civilization: Beyond Earth Game Guide by gamepressure.com

Sid Meier's Civilization: Beyond Earth Game Guide

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Virtues | The gameplay Civilization: Beyond Earth Guide

Last update: 11 May 2016

Virtues have supplanted the trees of social systems of the previous installments - Virtues - Sid Meiers Civilization: Beyond Earth - Game Guide and Walkthrough

Virtues have supplanted the trees of social systems of the previous installments. Just like them, they provide bonuses that affect the entire colony, which translates into the overall advancement in the given direction. There are four of them.

Virtues, just like the systems before them, are obtained for the culture points, and each successive one is more expensive. Additionally, the cost of Virtues is influenced by the number of cities, because each new city raises the cost by 7%.

There are four paths of development to choose from: Might, Prosperity, Knowledge and Industry, which affect: Army, Social development, Cultural and Scientific development and Industrial and Energetic Development, respectively. Which branch you follow depends only on your playing style. Still, it is worthwhile to combine some of the trees, because some of the bonuses are considerable.

Regardless of which path you follow, you will always run into Virtues, which affect the majority of the nation's aspects. However, how they affect them, depends on the tree and the main aspect that it affects.

As additional bonus, for using Virtue points are Synergy bonuses, which depend both on your activity in a given branch, as well as on your activity at the given level of Virtues.

Synergy Bonuses of each branch have been described in the categories. The bonuses from the rows are allotted if in the verse in question, there is an appropriate number of Virtues. These are the following:

In the first row, there are: 6 virtues - pick an additional virtue, 10 virtues - 10% more energy and production in the capital city, 15 virtues - pick a free technology.

There are two in the second row: 8 virtues - pick a free virtue and recruit a new intelligence agent, 12 virtues - pick one free affinity tier.

In the third row, there only is one bonus for 10 virtues: + 10% food and +10 energy, production of culture and science in each city.

Virtues

Might

The best choice if you play an aggressive game and you have the preference for the argument of power in all conflicts. Thanks to this tree, your armies obtain many interesting abilities and their actions reinforce the strife of your colony, in many walks of life.

Thanks to this tree, your army gains in strength and effectiveness, accompanied by the dropping costs of its maintenance. The army also affects the other aspects of your nation, such as covert operations, the amount of strategic resources, public health or the rate of scientific research. You will also obtain additional affinity points faster.

Synergy bonuses:

  • I - +5% to unit strength,
  • II - +5% to unit strength,
  • III - additional tier of any affinity.

Prosperity

The tree that provides numerous bonuses to urban development, recommended to players that strive for the development of the lower and left ends of the technology net. Thanks to the virtues from this branch, workers fork faster and your cities develop faster, thanks to additional food and citizens.

Additional upsides are the free workers and settlers, improvement of trading routes, decreased cost of virtues and increased income from the basic resources (i.e. non-strategic ones, such as Chitin, fruit or Gold). Additional, free Health of the colony is also of high demand.

Synergy bonus:

  • I - +10% food in cities,
  • II - +1 health per city,
  • III - o 50% longer orbital coverage.

Knowledge

The cultural and scientific development, guaranteed by this branch, speed up the advancement of your civilization. It is recommended that those, who focus on quick technological development, allot points to this branch. Thanks to these virtues, you will boost the income from science and culture and also some other, smaller fields.

Among them, there are such advantages as additional science from expeditions, decreased cost of the side technologies (i.e. the ones attached to the major breaks-through) increased health for the number of citizens and recruitment of an additional agent.

Synergy bonus:

  • I - +10 to culture in each city ,
  • II - +10 to science in each city,
  • III - a free technology.

Industry

Increased production, which allows you to build a strong empire is always needed. This tree ensures you with many bonuses that concern, mainly, boosting production (both while erecting buildings, wonders and building orbital units) and increasing income from energy.

Additional bonuses are increased income from trading routes, increased health of the colony, longer functioning of satellites, and lower cost of units. Still, the most powerful virtue is the one that adds 1% of energy per turn, which boosts your budget quickly.

Synergy bonus:

  • I - + 10 to energy in each city,
  • II - +10 to production in each city,
  • III - an additional 1% of energy per turn.
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